From HandWiki - Reading time: 4 min
Dance:UK is a video game that was released on October 3, 2003, for PlayStation, PlayStation 2 and Xbox. The game was available separately or with an 8 way dance mat controller, the difference from other dance games was that the dance arrows came from the centre of the screen outwards, rather than scrolling up the screen. The game had many popular chart hit songs on it including "It's Like That" by Run-DMC featuring Jason Nevins.
The game had a dance recorder which you could record your own steps and play them back at a later date. There is also an aerobics mode.
Successors to Dance:UK include Dance:UK eXtra TraX, Dance:UK XL, Dance:UK XL Lite and Dance:UK XL Party.
There are variations in the songs included in the PlayStation and PlayStation 2 releases. The songs included on each of these games is listed below.
| Song Title | Artist | PlayStation | PlayStation 2 | |
|---|---|---|---|---|
| "Pop Muzik" | M | √ | √ | |
| "Blame It on the Boogie" | Big Fun | √ | ||
| "Murder on the Dancefloor" | Sophie Ellis-Bextor | √ | √ | |
| "Let's Dance" | Five | √ | √ | |
| "Move Your Feet" | Junior Senior | √ | √ | |
| "Round Round" | Sugababes | √ | √ | |
| "Cotton Eyed Joe" | Rednex | √ | ||
| "When You're Looking Like That" | Westlife | √ | ||
| "Reach" | S Club 7 | √ | ||
| "The Ketchup Song" | Las Ketchup | √ | √ | |
| "Ooh Aah... Just A Little Bit" | Gina G | √ | √ | |
| Hit The Beat | TJ | √ | ||
| Stand and Fight (Feeling Goes On) | TJ | √ | ||
| Meet Me After School | TJ feat. Mak | √ | ||
| Hey Baby | Jose Guadaloupe | √ | ||
| Dance UK | Kidz UK | √ | ||
| Pleasant Experience | Mike Hulme | √ | ||
| Stop It | Rick Guard | √ | ||
| Keep On Movin' | TJ | √ | ||
| Nappy hardcore | Highgate | √ | ||
| One Night Stand | Mis Teeq | √ | ||
| "Got to Have Your Love" | Liberty X | √ | ||
| "Rappers Delight" | Sugarhill Gang | √ | ||
| "Make Luv" | Room 5 | √ | ||
| "Everybody Dance" | Chic | √ | ||
| "Disco Inferno" | The Trammps | √ | ||
| "Heaven" | DJ Sammy | √ | ||
| "Gotta Get thru This" | Daniel Bedingfield | √ | ||
| "It's like That" | Run-D.M.C. | √ |
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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