From HandWiki - Reading time: 2 min
| Dawntide | |
|---|---|
![]() | |
| Developer(s) | Working As Intended |
| Designer(s) | Martin Anward |
| Composer(s) | Dan Reynolds |
| Engine | Gamebryo[1] |
| Platform(s) | Microsoft Windows |
| Release | Cancelled |
| Genre(s) | Massively multiplayer online role-playing game |
| Mode(s) | Multiplayer |
Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark . It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system.
The official launch date was October 1, 2011.[2] On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed.[3]

In Cieve, the world of Dawntide, players are the driving element and the builders of a new civilization.[4] "They can create their own cities, even forming nations with their own realistic societies. Factions have the opportunity to create and enforce their own laws and establish a government, as well as giving other players the opportunity to break those laws and overthrow those governments – at their own risk."
Features, implemented or otherwise, included: a free-form skill progression system,[5] fully player-buildable towns, four playable races, full loot PvP, an interdependent crafting system, and a sailing and exploration mechanic.