Daytona USA 2001, known in North America as Daytona USA, is a racingarcade game developed by Sega and Genki which is a complete revamp of Daytona USA for release on the Dreamcast platform. This version features every single course from the original Daytona USA game and the Championship Circuit Edition. Three new tracks were specially designed for Daytona USA 2001, and all of the tracks are playable normally, in reverse, mirrored, or in reverse-mirrored mode.
The game's graphics were significantly updated from previous home installments of Daytona USA, more resembling the likes of Daytona USA 2. It was also playable online, allowing for competition between up to four players and uploading/downloading of best times and ghost car information, although the online options were removed from the PAL version. The Dreamcast's online servers for both Alien Front Online and Daytona USA 2001 were taken down permanently by mistake as a result of the developers hard-coding the IP-address to the servers in the game and Sega giving away a network block that belonged to AT&T.[2]
Another addition to Daytona USA 2001 was the Championship mode, where the player must place above a certain point in the overall rankings to progress, culminating in the King of Daytona Cup.
The game was brought back online by fans through private servers in 2023.[3]
Daytona USA 2001 retains three tracks from Daytona USA and two from Daytona USA, while adding three new and exclusive circuits.[4] All of them can be played in four variants: mirror, mirror reverse, reverse and normal.[5] Several game modes are available: single race, championship, time trial and 2 players with split screen.[6] Only four cars can be used at the start, with the possibility of unlocking more as the progress is made.[4]
The courses taken from Daytona USA: Championship Circuit Edition do not have their original themes; instead, new songs are used in place of Funk Fair, The Noisy Roars of Wilderness, and Pounding Pavement. Race to the Bass and the Daytona USA Medley do not appear either. The new songs are not given names in-game, and with the lack of an official soundtrack CD it is assumed they are named after their respective courses.
In addition to the above themes, Daytona USA 2001 also features different remixed music for the mirror and mirror-reversed versions of the courses. Theme music from the original Daytona USA arcade machine is selected at random and used as title screen music - these songs can be found in the Sound Test from track 48 onwards.
The game received "favorable" reviews according to the review aggregation website Metacritic.[7] Randy Nelson of NextGen said, "It's definitely not very deep, but for sheer arcade thrills, Daytona USA dutifully delivers."[18] In Japan, Famitsu gave it a score of 31 out of 40.[12] Dan Electro of GamePro called it "an admirably wide rear-view mirror of Sega's series, and it shows why the Daytona games still conjure up fond memories for arcade racing fans. If you ever loved Daytona USA, this one is worth picking up."[20][lower-alpha 2]
Notes
↑Three critics of Electronic Gaming Monthly gave the game each a score of 9/10.
↑GamePro gave the game 4.5/5 for graphics, two 3.5/5 scores for sound and fun factor, and 4/5 for control.
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions