From HandWiki - Reading time: 9 min
| Deadly Creatures | |
|---|---|
| Developer(s) | Rainbow Studios |
| Publisher(s) | THQ |
| Designer(s) | Jordan Itkowitz |
| Platform(s) | Wii |
| Release | |
| Genre(s) | Action |
| Mode(s) | Single-player |
Deadly Creatures is an action video game for the Wii released in February 2009. It was developed by Rainbow Studios and published by THQ.[1] The game allows players to play as a tarantula and a scorpion, engaging in combat against other creatures.
Players can control a young male scorpion and an adult female tarantula and engage in brutal battles against other arachnids, insects, rats, and reptiles.
The two creatures have different playing styles, with the scorpion's levels featuring more action-oriented gameplay, while the tarantula is more stealth-oriented, with less linear levels.[2] The Wii Remote and Nunchuk are used for both movement and attacks, with motion controls incorporated for special attacks and finishing moves, while the tarantula also utilizes the pointer function to shoot webs.[3] New abilities are also gained as the player progresses through the game.
Along with dispatching common arthropods such as pill bugs, crickets, beetles, and wolf spiders, most of which can be devoured to regain health, the player also faces bosses including a Gila Monster, a rattlesnake and eventually a human.[3] The clashes between the creatures are described as similar to monster movies, with a similar impact to battles in King Kong and Jurassic Park albeit on a smaller scale.[1]
Two humans, George Struggs and Wade (voiced by Dennis Hopper and Billy Bob Thornton[4]), are looking for a location in the Sonoran desert where they believe gold from the American Civil War has been buried.[5] The story is told from the point of view of both a tarantula and a scorpion with both creatures often seeing the same thing but from a different perspective, both also being stalked by a rattlesnake that the tarantula battled in the first level, as well as continuously fighting each other. When Struggs and Wade finally find the civil war gold, Struggs turns on Wade, knocking him out with a shovel and taking the gold for himself. On his way back to his gas station, he finds the tarantula and rattlesnake and keeps them in glass tanks; the tarantula is able to climb out of the tank, with the rattlesnake escaping as well. Meanwhile, the scorpion finds its way into Struggs' gas station and "battles" him by repeatedly stinging his crotch. Outside, the tarantula is attacked by the rattlesnake and the two fight on one of the station's gas tanks. Struggs chases the scorpion outside and is startled by the rattlesnake. Both the tarantula and scorpion are able to flee, and Struggs shoots at the rattlesnake and hits one of the gas lines, causing the gas tank to explode, presumably killing the rattlesnake. Wade's narration at the beginning of the game implies that Struggs survived, having slipped into a coma due to the explosion and being bitten by a Gila Monster during his battle with the scorpion. The scorpion and the tarantula manage to escape the explosion and meet each other once again, but instead of fighting this time, they decide to simply leave each other alone. The game ends with a final shot of a piece of the Spanish gold rolling toward the screen and landing on the ground.
The game's concept was inspired when lead designer Jordan Itkowitz had a dream about using the Wii Remote to control a snake, slithering through the grass and striking a mouse.[6] In brainstorming, the idea of the snake and other creatures were left on the cutting room floor, leaving the scorpion and tarantula.[3]
For promotion, Rainbow Studios released a fake "behind-the-scenes" video dated from January 2008 revealing a motion capturing session involving a scorpion. However, the video shows a computer generated creature from the game itself with motion capturing dots on its body doing tasks.[7]
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Deadly Creatures received an "average" review of 72 out of 100 according to the review aggregation website Metacritic.[8]
Video game and entertainment news website IGN reviewed Deadly Creatures as "Great" with an 8 out of 10 score.[20]
Nordic Games, now referred to as THQ Nordic, acquired "substantially all" of THQ's remaining intellectual property in April 2013, and has cited interest in re-releasing Deadly Creatures on modern platforms, pending acquisition of the game's source code from the original developers.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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