Deadly Dozen is a 2001 World War II oriented squad-based first-person shooter video game developed by nFusion Interactive. The title refers to the famous World War II film The Dirty Dozen. As in the movie, the main protagonists are military misfits sentenced to death or long term imprisonment who are given a chance to redeem themselves by going on dangerous missions. The game was followed by a sequel titled Deadly Dozen.
The twelve characters have different specializations: sniper, demolition expert and so on. For every mission, the player selects four of European theater.
Deadly Dozen received mixed reviews from critics upon release. On Metacritic, the game holds a score of 56/100 based on 7 reviews, indicating "mixed or average reviews".[4] On GameRankings, the game holds a score of 61.33% based on 12 reviews.[3]
Re-release and remaster
In July 2013, Tommo purchased many assets from Atari during their bankruptcy sale, including Deadly Dozen.[10] The company later re-released it on Steam under their "Retroism" brand in 2015.[11] In March 2020, the ownership of the title, alongside other Retroism games, was transferred over to the newly formed Ziggurat Interactive, who currently publish the game.[12]
Ziggurat Interactive published Deadly Dozen Reloaded, a remaster of the original game for PCs and consoles.[13] It was released for the PC via Steam and GOG.com in April 2022.[14]Nintendo Switch, PlayStation 4 and Xbox One versions were released in later half of the year.[15]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions