From HandWiki - Reading time: 6 min
| Deflektor | |
|---|---|
![]() Cover art | |
| Developer(s) | Vortex Software |
| Publisher(s) | Gremlin Graphics |
| Designer(s) | Costa Panayi |
| Programmer(s) | Costa Panayi |
| Composer(s) | Ben Daglish |
| Platform(s) | Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, Amiga, NEC PC-9800, Sharp X68000 |
| Release | December 1987 |
| Genre(s) | Puzzle |
| Mode(s) | Single player |
Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in December 1987. The game was followed by a sequel in 1989 called Mindbender.
The game was also ported to the Japanese Sharp X68000 by Bullet-Proof Software and for the Atari 8-bit family developed by Atari Corporation in 1988 but was not published.[1] According to the Deflektor X4 remake programmer Ignacio Pérez Gil, the Deflektor developer Costa Panayi endorsed the creation and distribution of the non-commercial open-source freeware in the 2000s.[2]
Deflektor has been well received by the criticism. Critics emphasized its high appeal and originality. The game also received positive feedback for its graphics, difficulty, and in-depth exploration.

Deflektor is a real-time puzzle game which set in an optical circuit. The player has to rotate mirrors to deflect a beam in order to destroy all the cells of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. In each levels, the player will given a certain amount of time to complete each levels.[3] There also various other items on each levels which the player can collect and a practise mode.[3]
Costa Panayi was the principal programmer, game designer and artist for Vortex Software, when Panayi was programming primarily on the ZX Spectrum. He developed and released Revolution, which later influenced on creation of Deflektor. The game was based on a simple physical phenomenon which was further modified in terms of game mechanics. Panayi was inspired to create the game by observing scientific software that worked with lasers. The development was carried out in the key of being different from existing trends in the gaming industry.
The development of the original game for the ZX Spectrum was handled by Panayi himself and was published by Gremlin Graphics. A month before it release date, the game was announced in magazines.[4]
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Writing for Zzap! magazine in February 1988, Julian Rignall wrote that "Deflektor is very enjoyable, and provides an original and worthwhile way to kill time".[6] According to Amstrad Action, Deflektor was the best game of March 1988.[7] In 1988, Deflektor was included in the 100 best games by ACE which the game was described as unique but very easy because to pass the level, it is enough to test all the conditions of the mirror. In 1990, the author of an article in Your Sinclair ranked Deflektor seventh out of the nine best puzzles and describing it as distinctive and interesting.[8]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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