Diaspora | |
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Developer(s) | "Altitude Productions" |
Publisher(s) | Altitude Productions |
Platform(s) | PC (Windows) |
Release | Beta: 18 October 1999 Public release: June 2000 |
Genre(s) | MMO, Point and click |
Mode(s) | Multiplayer |
Diaspora was a massively multiplayer online roleplaying game created by Altitude Productions. Released from beta in June 2000. By the Christmas of 2000, the game boasted over 35,000 registered user accounts. By April the following year, it peaked at around 70,000 registrations. The game went offline in August 2001.
Altitude was a London-based web design and game production company. Their previous work included:
Diaspora was a 2D point and click shooter, written in the Java programming language. Players were immersed in an ever-changing player-driven universe. Various guilds struggled to attain power, and control key planets. Other players preferred to take a more peaceful route and trade their way to financial supremacy.
Diaspora had nine ship classes split into eight types. To gain access to new classes, players had to travel to distant worlds to purchase additional plans. All players started with Zephyr plans, and 20,000 Diaspora Credits (DCs) to buy a ship. The other available classes were: Arachne, Nisus, Talos, Nereid, Endymion, Nisus II, Talos II, and Helios. The types of ship were: seeker, fighter, carrier, hunter, freighter, attacker, destroyer, and behemoth.
Each major planet outside of the "Gen Zone", the newbie protection zone, hosted a satellite. Satellites served mainly as a trophy for a guild. Guild members could land on satellites, repair them, and upgrade their systems. A fully upgraded satellite proved nearly impossible for a single person to destroy as one would need to repair one's ship so many times so as to render the attempt cost-ineffective.
In September 2000 Diaspora won game of the month on MPOGD.[1]