From HandWiki - Reading time: 5 min
| Dinosaurs for Hire | |
|---|---|
The cover for Dinosaurs For Hire. Art by Scott Bieser, Bryon Carson, and Scott Hanna. | |
| Publication information | |
| Publisher | Marvel Comics |
| Schedule | bimonthly |
| Genre | Science fiction comedy |
| Publication date | March 1988–Jan. 1990 Feb. 1993–Feb. 1994 |
| No. of issues | 9 (1988–1990) 12 (1993–1994) |
| Main character(s) | Dinosaurs for Hire |
| Creative team | |
| Created by | Tom Mason |
| Written by | Tom Mason |
Dinosaurs for Hire is an American comic book series created by Tom Mason in 1988.[1] It was first published by Eternity Comics and ran nine issues until 1990 when it was cancelled. The title returned to publication in 1993 by Malibu Comics, which had purchased Eternity as an imprint.
Dinosaurs For Hire, along with Ex-Mutants, was merged with the Protectors universe during Malibu's Genesis crossover before being cancelled a second time. When Malibu was purchased by Marvel Comics in 1993, no Dinosaurs for Hire comics were published ever since.[2] Within the Marvel Comics multiverse, the Dinosaurs for Hire reality is designated as Earth-88469.[3]
Dinosaurs for Hire is a satirical comic that is heavy on parody and humor. The primary characters are a tyrannosaurus named Archie who dresses like the Terminator, a triceratops named Lorenzo who wears a Hawaiian shirt, a one-eyed stegosaurus named Reese who wields heavy weapons, and a pterodactyl named Cyrano. In the comics, the Dinosaurs are actually intelligent aliens who resemble smaller versions of Earth dinosaurs presumably due to a convergent evolution (aside from their extraterrestrial nature, their backstory was only hinted at but never confirmed). After their spacecraft malfunctions in Earth's atmosphere and crashes into the ocean, they are stranded on Earth and become mercenaries for hire.
Dinosaurs for Hire is a run and gun game published by Sega and developed by Sega Interactive Development Division[4][5] for the Sega Genesis. The game features Archie, Lorenzo and Reese as the main playable characters while Cyrano shows up from time to time to give mission briefings but is not playable (although preliminary screen shots showed Cyrano initially being available as a playable character). They must use their skills and expertise to perform risky missions for the people that hired them. The game features similar humor to the comic, such as the initial 'psych-out' opening for the game and the preponderance of ninjas as enemies. The game plays similar to Contra made by Konami.
In an interview with Wackoid, Tom Mason claimed Fox optioned for a Dinosaurs for Hire animated series, but the show never made it out of development.[6]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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