Dogs of War is a science fiction real-time strategy game developed by Silicon Dreams Studio and published by TalonSoft.
The game is particular in that it does not simply provide a top-down view to command one's army, but also allows the player to control units individually in third-person view.
Around 2200, the Empire on Earth sends colonists to space to seek resources for the now-depleted Earth. The first settlement is on Primus IV. Its colonists are applauded and praised for their bravery. The Empire then sets up colonies all over the galaxy. Suddenly, Primus IV is attacked by a reptilian race known only as the Mantai. Much of the colonist population is killed, but the Empire sends no help. The Empire forgets about Primus IV, as does the rest of the universe. After the colonists manage to fight off the Mantai to less inhabitable parts of the world, they begin to rebuild. Soon after, they discover a material known as SL-18. It is proven to be the perfect material to use in armor and metals: stronger than any other known material.
Once the Empire back on Earth hears about this, they are eager to trade with the colonists. The colonists themselves are not so willing. They trade SL-18 with anyone who'll pay for it, but the Empire sees this open trade as a danger to the SL-18 supply for Earth and its colonies. Earth sets up an outpost on Primus IV to make sure that they have sole control of the SL-18 supply.
Using the funds they obtain in selling SL-18, the colonists hire an experienced mercenary force, known as the WarMonkeys. They use these forces to retake Primus IV. The Empire is infuriated, and sends its own armies to reclaim the planet. Thus the war between the WarMonkeys and Imperial Forces begins.
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions