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| Dokapon Kingdom | |
|---|---|
North American PlayStation 2 cover art | |
| Developer(s) | Sting Entertainment |
| Publisher(s) | (Wii) Connect: |
| Series | Dokapon |
| Platform(s) | PlayStation 2 Wii Nintendo Switch Windows |
| Release | PlayStation 2WiiNintendo Switch
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| Genre(s) | Role-playing |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a role-playing video game developed by Sting Entertainment for the PlayStation 2. It was released by Examu in Japan on November 22, 2007 and by Atlus in North America on October 14, 2008. It is a remake of the 1994 Super Famicom title, Dokapon 3・2・1 – Arashi o Yobu Yuujou. The PlayStation 2 version was later re-released in Japan on November 20, 2008. A port to the Wii was released on July 31, 2008, as Dokapon Kingdom for Wii. The Wii version was published in North America by Atlus on October 14, 2008, and in Europe by BigBen Interactive on March 26, 2010.[1][2] A Nintendo Switch remake published by Compile Heart, titled Dokapon Kingdom: Connect, was released in Japan on April 13, 2023,[3] which was followed by an international release by Idea Factory on May 9, 2023.[4] A Windows port of the remake was released on September 7, 2023.[5]
The game is a hybrid board game and role-playing video game with modes varying from story mode to battle royale in which four players are assigned a mission. Players spin a spinner and then move to any spot on the board that is reachable by moving that number of spaces. Players will have the freedom to choose the direction they want to go. Landing on an "empty" yellow space or another player will typically cause a battle, but sometimes the player will encounter a strange traveler that may allow them to play them at a minigame, or hire their services to steal or harm the other players. The battle system plays out in roshambo style, with the attack option beating counter, the counter option beating strike, and the defend option resisting the attack option. Multiple magics and stat changes play out both in battle and on the game board, while class-specific skills increase with player's job level.[citation needed]
Three starting jobs are available to the new adventurer (warrior, thief, and magician), and following a pattern of leveling, eleven character jobs and darkling (if someone hears the whisper of the dark revenge, usually the current last place player) are possible. The game is won by the player with the most money at the end. The winner gets to marry the king's daughter if the player is male; the king makes an offer himself if the player is female, but will be rejected. However, regardless of gender, the winner takes the control of the kingdom.
The game takes place in a fictional land called "Dokapon Kingdom" which is being attacked by an army of monsters. Seeing this, the king offers Penny, his daughter, to be married to the player who finishes the game with the most money. 2–4 adventurers hear this, and attempt to save the kingdom. The game ends when each of the main bosses are defeated, although the player can select other game options to make the game end faster.
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The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[19][20] In Japan, Famitsu gave the PlayStation 2 version a score of three sevens and one five for a total of 26 out of 40.[8]
The Wii version was nominated for Best Wii RPG by IGN in its 2008 video game awards.[21]
|archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20160309121600/http://www.1up.com/reviews/dokapon-kingdom.
|archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20081230153346/http://ps2.gamezone.com/gzreviews/r35563.htm.
|archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20081218060652/http://wii.gamezone.com/gzreviews/r35563.htm.
|archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20081222040949/http://bestof.ign.com/2008/wii/7.html.
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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