Dropsy is a 2015 point-and-click adventure video game developed by US-based indie developer Tendershoot (pseudonym of Jay Tholen) and indie development studio A Jolly Corpse, and published by Devolver Digital. The game was released on September 10, 2015 for Microsoft Windows, OS X, Linux. The iOS port of Dropsy was released on December 17, 2015. The Nintendo Switch version was released on September 29, 2022.
Dropsy is a point-and-click adventure centered on a clown named Dropsy. Players control Dropsy while exploring an open world in which they can interact with the environment, solve puzzles, and talk to non-player characters. In the game, Dropsy becomes an outcast after a fire at his family's circus and must work to discover the truth behind it in order to clear his name.[1] The game contains no text, so dialogue is represented by visual icons.[2][3] The game features over 50 minutes of live music composed and performed by Chris Schlarb.[citation needed]
Development
Dropsy began on the Something Awful forums in 2008 as a choose-your-own adventure game illustrated by Jay Tholen about a clown named Dropsy; forum commentators would suggest what the character would do and the choices would be illustrated and added to the story. The character originated from a platform game created by Tholen in 2004.[4] Demand for a playable version of the story increased and so Tholen began designing a game based around the story with the help of some members of the forum.[4] Tholen cites games such as EarthBound, Grim Fandango, and The Neverhood as inspirations for the game.[5] In 2011 a Kickstarter campaign raised $225 USD to fund a software package to help development, followed by another campaign in July 2013 which did not reach its $25,000 USD goal.[2][6] A third campaign, started in October 2013, asked for $14,000 USD and finished with nearly $25,000 USD raised.[citation needed] On October 31, 2013, Tholen released a short horror-themed side game titled Dropsy and the Black Lodge.[7] In November it was announced that Devolver Digital would be publishing the game, providing quality assurance and marketing, but not directing where the Kickstarter funds would be spent.[2] On September 17, 2014, indie studio A Jolly Corpse joined the team.[8] One year later on September 10, 2015, the game was released for Microsoft Windows, OS X and Linux.
The PC version received "favorable" reviews, while the Switch version received "average" reviews, according to the review aggregation website Metacritic.[9][10]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions