Developer(s) | The eXeLearning Development Team |
---|---|
Stable release | 2.5.1
/ December 17, 2020[1] |
Written in | Python, JavaScript |
Operating system | Linux, OS X, Microsoft Windows |
Available in | 12 languages[2] |
List of languages English, Spanish, Catalán, Gallego, Euskera, Valenciá, Français, Italian, Dutch, Russian, Traditional Chinese, German | |
Type | Educational software |
License | GNU LGPL v2 |
Website | exelearning |
eXeLearning is a free / libre software tool under GPL-2 that can be used to create educational interactive web content.[3]
eXeLearning can generate interactive contents in XHTML or HTML5 format. It allows you to create easily navigable web pages including text, images, interactive activities, image galleries or multimedia clips.
eXeLearning, available for Linux, Microsoft Windows and Mac OS X,[4] allows you to create or develop accessible contents in XHTML or HTML5 format, to generate complete websites (navigable web pages), to include interactive contents (different types of questions and activities) in each page, to export the contents in different formats such as ePub3 (an open standard for e-books), IMS or SCORM (educational standards used to publish interactive contents in platforms or elearning tools as Moodle or any other OER (Open Educational Resources) repositories or XLIFF (standard for translation). To classify, or to catalog, educational contents according to different metadata models: Dublin Core, LOM, LOM-ES. When exported as Web Site, we can create web pages that can be viewed in different digital devices (smartphones, tablets, laptops....) And all this stuff, and much more, without knowing anything about programming.
eXeLearning was originally developed in New Zealand, in 2007, and was led by two universities (University of Auckland and Auckland University of Technology) and the Tairawhiti Polytechnic Institute. The project was originally supported by the New Zealand government. Development is now supported by government agencies and companies in Spain and other countries.[5]
The original project remained active until 2010. At that time eXeLearning had thousands of users and it was a very well known authoring tool in educational environments.
In 2009-2010, the Instituto de Tecnologías Educativas del Ministerio de Educación del Gobierno de España (now INTEF[6]) decided to restart and to evolve the project. The new eXeLearning, as it was named, would keep alive the original open source spirit of the project, adapting the application to new web developments and standards and introducing major improvements.
In 2013 eXeLearning evolved as a web application written in Python + Ext JS that can be used with the default or preferred browser of the user, capable for use in different browsers.[7][8]
Beginning with version 2.0, innovations included:
A new eXeLearning website was also developed, which allows users to actively participate in the project by making contributions and suggestions, and to find answers to different questions.
The project is ongoing, with version 2.5 released in February 2020. As at June 2020, plans include an online version of the application, rewriting in Python 3 and a new UI.[10]
iDevices are the tools or blocks that can be included in our pages.
eXeLearning 2.0 significantly improves its level of accessibility. Now it is much easier to generate accessible contents. User experience has also improved: now the iDevices are grouped by categories and it is easier to select them. We can also hide those who do not wish to use or show less common iDevices that can be interesting for us. Improvements in iDevices such as Image Gallery or Image Magnifier and proprietary solutions and / or Flash based are replaced. New iDevices are included.
Preview option: now you don't need to export to see the content edited so far.
Original source: https://en.wikipedia.org/wiki/EXeLearning.
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