Short description: Video game engine developed by Codemasters
Ego Game Technology Engine is a video game engine developed by Codemasters.[2] While it is primarily used for racing games, it has also been used in a few first-person shooters.
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.[3] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.[1][4]
Games using EGO
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine.". 6 December 2007. http://www.gamesindustry.biz/articles/codemasters-revs-in-house-game-engine-reveals-new-name-ego-game-technology-engine.
- ↑ "Intel's Leigh Davies and Codemasters' Tom Hammersley" (Interview). Interviewed by Steve Waskul. March 2016.
- ↑ 3.0 3.1 Leadbetter, Richard (28 August 2009). "DiRT 2 demo: PS3/Xbox 360 performance showdown". http://www.eurogamer.net/articles/digitalfoundry-dirt2-demo-showdown-blog-entry.
- ↑ Leadbetter, Richard (December 12, 2009). "DiRT 2: EGO Evolution - Digital Foundry talks McRae tech with Codemasters CTO Bryan Marshall" (in en-gb). Eurogamer. https://www.eurogamer.net/digitalfoundry-dirt2-ego-evolution-article.
- ↑ 5.0 5.1 Leadbetter, Richard (November 2, 2009). "Xbox 360 vs. PS3 Face-Off: Round 22" (in en-gb). Eurogamer: Colin McRae DiRT 2. https://www.eurogamer.net/xbox-360-vs-ps3-face-off-round-22-face-off?page=3.
- ↑ Bagbey, Jordan (May 9, 2008). "Codemasters Acquires F1 Racing License, "F1 09" to Be Released Next Year" (in en). https://bleacherreport.com/articles/22222-codemasters-acquires-f1-racing-license-f1-09-to-be-released-next-year.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 Bigg, Martin (3 March 2023). "F1 23 might not be the fresh start we were hoping for" (in en). https://racinggames.gg/f1/f1-23-might-not-be-the-fresh-start-we-were-hoping-for/.
- ↑ "F1 2010". Motor: 141. December 2010. ISSN 0027-1764. https://wikipedialibrary.idm.oclc.org/login?auth=production&url=https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=55505154&site=eds-live&scope=site.
- ↑ 9.0 9.1 9.2 Papadopoulos, John (2011-06-19). "Operation Flashpoint: Red River PC Performance Analysis" (in en-US). https://www.dsogaming.com/pc-performance-analyses/operation-flashpoint-red-river-pc-performance-analysis/. "...Red River is based on the 2.0 version of EGO engine, the same version that was used in Dirt 3 and will be used in F1 2011."
- ↑ Purchese, Robert (March 9, 2010). "Codemasters unveils Bodycount FPS" (in en-gb). Eurogamer. https://www.eurogamer.net/codemasters-unveils-bodycount-fps.
- ↑ "Driving Games". Stuff (164): 25. November 2012. ISSN 1364-9639. https://wikipedialibrary.idm.oclc.org/login?auth=production&url=https://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=83363689&site=eds-live&scope=site.
- ↑ Morgan, Thomas (October 25, 2019). "Grid Autosport: an excellent racer transitions beautifully to Switch" (in en-gb). Eurogamer. https://www.eurogamer.net/digitalfoundry-2019-grid-autosport-switch-face-off.
- ↑ Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". DiRT Rally. https://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review.
- ↑ Bierton, David (June 11, 2017). "Dirt 4 impresses on consoles, but PC offers the complete package" (in en-gb). Eurogamer. https://www.eurogamer.net/digitalfoundry-2017-dirt-4-face-off.
- ↑ Morgan, Thomas (March 1, 2019). "Dirt Rally 2.0 on Xbox One X races ahead of the pack" (in en-gb). Eurogamer. https://www.eurogamer.net/digitalfoundry-2019-dirt-rally-2-0-all-versions-tested.
- ↑ Morgan, Tom; Leadbetter, Richard (September 22, 2019). "GRID Tech Preview: PS4 Pro vs Xbox One X Graphics Comparison". Digital Foundry. https://www.youtube.com/watch?v=rTqeIelykn0.
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