Elite Warriors

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Short description: 2005 PC video game
Elite Warriors: Vietnam
Developer(s)nFusion
Publisher(s)Bold Games
Platform(s)Windows
Release
  • NA: March 25, 2005
  • FRA: April 24, 2007
Genre(s)Tactical shooter
Mode(s)Single-player

Elite Warriors: Vietnam is a 2005 squad-based first-person/third-person shooter video game developed by American studio nFusion and published by Bold Games for Microsoft Windows.

The game simulates the "black ops" special operations of the classified MACV-SOG formations during Vietnam War. It was developed in cooperation with MACV-SOG veteran John L. Plaster.

Gameplay

Elite Warriors: Vietnam merges elements of tactical simulation, squad-based role-playing, and action-oriented shooting within a cohesive framework. Players assume command of a four-man SOG (Studies and Observations Group) squad drawn from a cadre of approximately thirty specialists such as medics, scouts, and demolitions experts each distinguished by a unique set of abilities in areas like stealth, fieldcraft, weaponry, and medicine. Before operational deployment, teams are outfitted with an arsenal of over twenty authentic Vietnam-era weapons and supporting items, reflecting input from former SOG veteran and author Major John L. Plaster. Mission planning takes place on a simplified topographical map featuring key points such as objectives, resupply drops, insertion zones, and extraction sites. Movement pace, ranging from cautious to rapid, must be chosen judiciously, as it impacts the probability of enemy detection inland.

Random events in transit, including sprained ankles, inclement weather, or surprise patrol encounters introduce unpredictability and strategic tension, the engagements shift smoothly into action segments playable in either third or first-person perspectives, and it's featuring stealth mechanics such as crawling, ambush initiation, and squad-level control via a radial menu or an RTS style overhead command interface. Progression between missions enables training to enhance operatives’ attributes and the awarding of medals that yield performance bonuses, resulting in an RPG-like progression system. Despite these layered systems, critics have described the planning phase as superficial (often default waypoints suffice) and have noted inconsistent shooting mechanics, repetitive jungle environments, and occasional AI deficiencies that diminish the experience.

Plot

The narrative foundation of Elite Warriors: Vietnam draws directly from the real-world covert operations of MACV-SOG during the Vietnam War, informed by consultation with Major John L. Plaster, a veteran of those missions and gameplay scenarios replicate authentic mission types, such as rescuing downed pilots, ambushing enemy convoys, seizing intelligence-bearing prisoners, targeting locations for air strikes, and directing fire support deep within hostile territories. Although, the game incorporates factual loading screen snippets and mission briefings that lend historical context, it lacks a narrative thread or character development: the experience unfolds as sequential combat operations devoid of interpersonal arcs or evolving stakes. Review commentary emphasizes that the game substitutes story with tactical immersion, reducing its substance to a series of procedurally linked skirmishes rather than a cohesive, plot-driven journey.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic46/100[1]
Review scores
PublicationScore
CGMStarStarHalf star[2]
CGWStarHalf star[3]
GameSpot5/10[4]
GameSpyStarStarHalf star[5]
GameZone6.3/10[6]
IGN5/10[7]
Jeuxvideo.com8/20[8]
PC Gamer (US)22%[9]
X-PlayStarStar[10]

Elite Warriors: Vietnam received "generally unfavorable reviews" according to the review aggregation website Metacritic.[1]

Erik Wolpaw of GameSpot criticized the game's lack of variety in its level design and gameplay.[4] Jason D'Aprile of X-Play praised the game for its authenticity and sound design but criticized it for its mediocre graphics, AI, and level design.[10] Michael Lafferty of GameZone was slightly more positive in his reception of the game, praising its environmental design but criticizing its technical issues.[6]

References

  1. 1.0 1.1 "Elite Warriors: Vietnam for PC Reviews". Red Ventures. https://www.metacritic.com/game/elite-warriors-vietnam/critic-reviews/?platform=pc. 
  2. "Review: Elite Warriors: Vietnam". Computer Games Magazine (theGlobe.com) (176). July 2005. 
  3. Luo, Di (July–August 2005). "Elite Warriors: Vietnam". Computer Gaming World (Ziff Davis) (253): 76. https://www.cgwmuseum.org/galleries/issues/cgw_253.pdf. Retrieved June 24, 2020. 
  4. 4.0 4.1 Wolpaw, Erik (April 1, 2005). "Elite Warriors: Vietnam Review". Red Ventures. https://www.gamespot.com/reviews/elite-warriors-vietnam-review/1900-6121480/. 
  5. Osborne, Scott (April 13, 2005). "GameSpy: Elite Warriors: Vietnam". IGN Entertainment. http://pc.gamespy.com/pc/elite-warriors-vietnam/603994p1.html. 
  6. 6.0 6.1 Lafferty, Michael (April 18, 2005). "Elite Warriors: Vietnam - PC - Review". https://www.gamezone.com/reviews/elite_warriors_vietnam_pc_review/. 
  7. McNamara, Tom (April 26, 2005). "Elite Warriors: Vietnam". Ziff Davis. https://www.ign.com/articles/2005/04/26/elite-warriors-vietnam. 
  8. hiro (April 30, 2007). "Test: Elite Warriors Vietnam" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00007593-elite-warriors-vietnam-test.htm. 
  9. "Elite Warriors: Vietnam". PC Gamer (Imagine Media) 12 (8): 57. August 2005. 
  10. 10.0 10.1 D'Aprile, Jason (May 24, 2005). "Elite Warriors: Vietnam Review". G4TV. http://www.g4tv.com/xplay/features/51839/Elite_Warriors_Vietnam_Review.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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