Epics

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Short description: Japanese video game developer
epics Inc
Native name
株式会社epics
Kabushiki gaisha epics
TypePrivate
IndustryVideo games
FoundedFebruary 1987
HeadquartersTokyo, Japan
Key people
Tetsuji Yamamoto (president, CEO)
ProductsPopoloCrois series
Revenue¥ 100 million yen (2006)
ParentWiZ Co., LTD.
Websitewww.epics-gogo.com

epics Inc. (株式会社epics, Kabushiki gaisha epics) is a Japanese video game software developer located in Tokyo, Japan. Originally established as Gen Creative House Co., Ltd. in February 1987, changed company name to G-Artists Inc. in March 1991, then to epics Inc. in June 2006.

Release history

Release Date Title Platform Publisher
Philosoma PlayStation
  • JP: Sony Computer Entertainment
  • US: Sony Computer Entertainment America
  • JP: July 12, 1996
PoPoLoCrois Monogatari PlayStation
  • JP: G-Artists, Sugar & Rockets
  • JP: January 31, 1997
  • US: September 30, 1997
I.Q. PlayStation
  • JP: G-Artists
  • US: Sony Computer Entertainment America
  • JP: November 26, 1998
PoPoRoGue PlayStation
  • JP: G-Artists, Sugar & Rockets
  • JP: January 27, 2000
PoPoLoCrois Monogatari II PlayStation
  • JP: G-Artists, Sugar & Rockets
  • JP: June 20, 2002
PoPoLoCrois: Hajimari no Bouken PlayStation 2
  • JP: G-Artists
  • JP: March 18, 2004
PoPoLoCrois: Tsuki no Okite no Bouken PlayStation 2
  • JP: G-Artists
  • JP: September 15, 2005
  • US: October 26, 2005
  • EU: October 21, 2005
Ghost in the Shell: Stand Alone Complex PSP
  • JP: G-Artists
  • JP: February 10, 2005
  • US: December 6, 2005
  • EU: June 16, 2006
  • AU: June 30, 2006
PoPoLoCrois PSP
  • JP: G-Artists
  • EU: Ignition Entertainment
  • JP: 7 December 2006
  • US: 17 July 2007
PaRappa the Rapper PSP
  • US: Sony Computer Entertainment America
  • JP: December 7, 2006
Ape Escape Racing PSP
  • JP: epics, Sony Computer Entertainment
  • JP: July 3, 2008
Nanashi no Game Nintendo DS
  • JP: epics, Square Enix
  • JP: February 14, 2008
  • US: August 26, 2008
Digimon World Championship Nintendo DS
  • JP: Bandai Namco Games, epics
  • JP: November 27, 2008
Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty Nintendo DS
  • JP: Sega, epics
  • JP: March 26, 2009
Keitai Sousakan 7 DS: Buddy Sequence Nintendo DS
  • JP: epics, 5pb
  • JP: August 27, 2009
Nanashi no Game: Me Nintendo DS
  • JP: epics, Square Enix
  • JP: October 15, 2009
PoPoLoCrois Monogatari: Story Card Quest Smartphone
  • JP: Sony Computer Entertainment, EZWeb
  • JP: February 28, 2011
PoPoLoCrois Monogatari: The Adventure of Dreams and Bonds Smartphone
  • JP: Sony Computer Entertainment, epics
  • JP: June 18, 2015
  • US: March 1, 2016
Return to PopoloCrois: A Story of Seasons Fairytale Nintendo 3DS
  • JP: Marvelous, epics
  • US: Marvelous USA
PoPoLoCrois Monogatari: Narcia's Tears And The Fairy's Flute Smartphone
  • JP: Sega, epics

PopoloCrois

PopoloCrois
PoPoLoCrois Cover.jpg
Cover of the original 1996 PlayStation video game adaptation
ポポロクロイス物語
(Poporokuroisu monogatari)
Manga
Written byYohsuke Tamori
Published byThe Asahi Shimbun Company
MagazineThe Asahi Shimbun Student Newspaper
PublishedOctober 1984
Novel
PopoloChronicle
Written byYohsuke Tamori
Illustrated byAtsuko Fukushima
Published byKaiseisha
PublishedFebruary 18, 2015
Novel
PopoloChronicle 2
Written byYohsuke Tamori
Illustrated byAtsuko Fukushima
Published byKaiseisha
PublishedDecember 23, 2018
Novel
Maya Mensis Aureos
Written byYohsuke Tamori
Illustrated byAtsuko Fukushima
Published byKaiseisha
PublishedDecember 10, 2013
Game
Developerepics (G-Artists), Sugar & Rockets
PublisherSony Interactive Entertainment
GenreRole-playing video game
PlatformPlayStation, PlayStation 2, PlayStation Portable, PlayStation Network, Nintendo 3DS
ReleasedPopoloCrois Story
  • JP: July 12, 1996
  • JP: September 27, 2007 (PSN)
Poporogue
  • JP: November 26, 1998
PopoloCrois Story II
  • JP: January 27, 2000
  • JP: December 26, 2007 (PSN)
PopoloCrois: Adventure of Beginnings
  • JP: June 20, 2002
PopoloCrois: Adventure of the Law of the Moon
  • JP: March 18, 2004
PopoloCrois (PSP)
  • JP: February 10, 2005
  • NA: December 6, 2005
  • EU: June 16, 2006
  • AU: June 30, 2006
Return to PopoloCrois: A Story of Seasons Fairytale
  • JP: June 18, 2015
  • NA: March 1, 2016
Related works
  • Popolocrois (anime)


PopoloCrois (ポポロクロイス物語, Poporokuroisu monogatari) is a manga series by Yohsuke Tamori, originally published in the Asahi Student Newspaper (a subsidiary of the Asahi Shimbun newspaper). It was later adapted into five role-playing video games and two anime series. Its title, pronounced (PO-po-lo-croyce), is a combination of words from two languages: the Italian word "Popolo (people)" and the French "croisé (crossing)", which together mean "crossing of people". The general theme of the series is love and compassion, that the race to which one belongs isn't important and the importance of friendship.[1] Five PoPoLoCRoIS games, the original PlayStation release along with its four sequels, were previously released only in Japan. The PSP release is the first PoPoLoCRoIS game to be released in the USA and Europe. In 2015, a crossover with the Story of Seasons series of games was released, which will also be brought to the USA by Xseed.[2]

While random and turn-based, battles take on a form very similar to console strategy RPGs (such as Final Fantasy Tactics). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn.[3]

The main character is the prince of the PopoloCrois kingdom, Pietro. The first game, PopoloCrois Monogatari, starts on the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld.

Development and history

  • November 1978 - PopoloCrois is first published in the women's magazine Pafu ぱふ (pafu?)
  • October 1984 - The cartoon is published Asahi Shimbun Student Newspaper, which is considered the official start of the PoPoLoCrois series.
  • 1994 - The PopoloCrois animated theatrical pilot is released.
  • July 12, 1996 - Sony Computer Entertainment (SCE) releases the Popolocrois Story role-playing video game for the Sony PlayStation.
  • October 4, 1998 - March 28, 1999 - The PopoloCrois anime television series is broadcast on TV Tokyo.
  • November 26, 1998 - SCE releases Poporogue, the second PopoloCrois game, on PlayStation.
  • January 27, 2000 - SCE releases PopoloCrois Story II on PlayStation.
  • June 20, 2002 - SCE releases PopoloCrois: Adventure of Beginnings the for PlayStation 2.
  • October 5, 2003 to March 28, 2004, TV Tokyo broadcasts a second PopoloCrois anime series.
  • March 18, 2004 - SCE releases'Popolocrois: Adventure of the Law of the Moon on PlayStation 2.
  • February 10, 2005 - SCE releases PopoloCrois for the PlayStation Portable, which contains heavily edited versions of the stories from PopoloCrois Story I andII, as well as some new material.
  • May 19, 2005 - the PSP PopoloCrois becomes the first game of the series to be released outside of Japan, launching first in Hong Kong and Taiwan. It was released later that year in North America (December 6, 2005) through Agetec. Prince Pietro's version is later released in Europe June 16, 2006 through Ignition Entertainment, and in North America and Australia June 30, 2006.
  • December 10, 2013 - Yohsuke Tamori & Atsuko Fukushima team up to create spin-offs Popolocrois novel called Maya Mensis Aureos that was published by Kaiseisha; it is ended as a trilogy.
  • February 18, 2015 - SCE releases the PopoloCrois Prequel novel PopoloChronicle. It takes place before the events of the first game.
  • June 18, 2015 - SCE and Marvelous develop the crossover title PopoloCrois Bokujou Monogatari for the Nintendo 3DS. It was released in North America (March 1, 2016) and Europe by XSEED and Marvelous.

Gameplay

While random and turn-based, battles take on a form very similar to console strategy RPGs (such as Final Fantasy Tactics). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn.

The gameplay has been criticised for having semi-tedious load times (especially on the Sony PSP). On the Sony PSP, the sprites may lag for a while in some areas. It has also been criticised for having very frequent random encounters which, coupled with the battle system, can really slow down a simple walk from one town to another.

Characters

  • Pietro is very caring and values friendship, and he gets more courageous as the game progresses. Pietro has a crush on Narcia ever since they had their first adventure together. Pietro finds out that he is part dragon because his mother Queen Sania is a dragon.
  • Narcia is an apprentice forest witch who helps Pietro in the game. Narcia wears a pink dress with a two pointed hat for a specific purpose; when she is 15 years old, she begins to wear a semi purple and pink dress.
  • Kai is Narcia's shapeshifting alter ego. Guilda gave her the treasure of the forest witches: the Golden Key which allowed her to become a human so she wouldn't turn into bubbles if she came in contact with seawater; but if anyone discovered this secret, she would fall into a coma. At first she tricks Pietro and the White Knight into thinking that she's a friend of Narcia's, but she reveals her secret to Pietro by accident and later Kimendoji.
  • White Knight is first met by Pietro and Narcia at the same time Naguro is met. He joins the party and stays until the very end of book one, Ice Demon. He then rejoins the party when Pietro, Don and Gon go the mine in Pasela to find a dragon in there, but leaves after a baby dragon imprints on him. He stays behind in the land of dragons to help the baby get used to living there.
  • GamiGami Devil is a slightly unbalanced dwarf who, though unable to read or write above the level of a child, is a technical genius who creates robots and vast cities.
  • Ice Demon is the ruler of North Land and master of ice magic. In the past, he attacked Popolocrois, but was stopped and defeated by a dragon.

Story

The main character is the prince of the PopoloCrois kingdom, Pietro. The first game, PopoloCrois Monogatari, starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld.

There are two more games continuing the tales of Pietro and company. The second game, Poporogue (portmanteau of PopoloCrois + Epilogue), features Pietro as a 12-year-old boy that went off to save his father from the dream world that he was forced into. The third, PopoloCrois Monogatari II, features Pietro and Narcia as 15-year-olds with different costumes, who went off the defeat the mysterious force that was going to destroy the world. PopoloCrois Monogatari II was the most famous game of the series, due to the darkened story, new party members, and many other features. The PSP release is a reproduction of PopoloCrois Monogatari (included into Book 1) and PopoloCrois Monogatari II (included into Book 3), with Book 2 being a brand-new scenario.

Ape Escape Racing

Ape Escape Racing (サルゲッチュ ピポサルレーサー Saru Get You: Pipo Saru Racer) is a racing game featuring the monkeys from the Ape Escape series. It was released in Japan on December 7, 2006. 11 months after its first release, the game was added into the 'PSP The Best' series'. In Ape Escape Racing the player 'builds' their monkey into a racing machine, by giving him an engine and tires. The game features 47 vehicles, each in two forms: one specialized in drifting, one specialized in acceleration. Other vehicles are unlocked as the player proceeds through the ranks. The main game consists four racing tracks in a grand prix. Each improved race time will fill a monkey bar at the top of the grand prix menu. Once this bar is filled, a VS mode is unlocked where the tracks will be played again but an evil, much faster monkey is involved in the races. If the player achieves a top overall position, they will 'rank up' and unlock another four tracks and so on. Levels that have been unlocked can be replayed in normal race form or in a time trial form. Each of the tracks are set in the same arena, but the path changes to a harder one as more are unlocked. The tracks are set in the following order: The Beach, The City, The Graveyard and The Jungle. The game uses the PlayStation Portable's wireless capabilities for game sharing and ad-hoc wireless LAN multiplayer races.

Nanashi no Game

Nanashi no Game
Developer(s)Epics
Publisher(s)Square Enix[4]
Director(s)Nobuhiko Tenkawa
Producer(s)Seiichiro Tsuno
Yosuke Tomita
Artist(s)Arata Sakai
Composer(s)Masayoshi Soken
Platform(s)Nintendo DS
Release
  • JP: July 3, 2008
Genre(s)Survival horror
Mode(s)Single-player

Nanashi no Game (ナナシ ノ ゲエム, Nanashi no Geemu, lit. "Nameless Game" or "The Game with No Name") is a first-person survival horror video game developed by Epics and published by Square Enix for the Nintendo DS. The game follows a university student who becomes cursed by the titular role-playing game, which causes people to die in seven days upon starting. It was released on July 3, 2008, in Japan .[5][6] A sequel, titled Nanashi no Game: Me, was later released on August 27, 2009 in Japan.

Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[7] The player encounters Regrets (ルグレ, Rugure), zombie-like spirits that roam the area in exploration mode and end the game upon touching the player.[8][9]

As of September 30, 2008, Nanashi no Game has sold 60,000 copies in Japan.[10][11][12][13][14][15] Famitsu rated the game 30/40.[16]

Epics developed a sequel, Nanashi no Game: Me (ナナシ ノ ゲエム 目, Nanashi no Geemu Me, lit. "Nameless Game: Eye"), a survival horror video game for the Nintendo DS. It was published by Square Enix, and released on August 27, 2009 in Japan.[17] The story follows an anthropology student from Nanto University, as he discovers two cursed games, an RPG and a platformer. The game's title refers to the protagonist's left eye, represented by the left screen of the DS when held sideways, which allows the player to see things left (and hidden) by the curse.[18][19][20][21] It sold 15,000 copies on the week of its release.[22]

Much like in the original, Nanashi no Game: Me involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[7] In Nanashi no Game: Me, the player can now choose the locations they want to explore out of the two available for each day (for three days only). Each destination provides different experiences, including the Regrets the player will encounter.[18]

Two spin-off DSiWare titles, named Noroi no Game: Chi (ノロイ ノ ゲエム 血, Noroi no Gēmu Chi, lit. "Cursed Game: Blood") and Noroi no Game: Oku (ノロイ ノ ゲエム 獄, Noroi no Gēmu Oku, lit. "Cursed Game: Prison") respectively, have also been released on 9 September 2009.[citation needed] Another sequel, Nanashi no Appli (ナナシ ノ 或プリ, Nanashi no Apuri, lit. "Nameless App"), was released on 26 January 2012 for iOS, and in February 2012 for Android.[23][24]

References

  1. "Return to PopoloCrois". XSEED. February 5, 2016. http://returntopopolocrois.com/story.html. 
  2. Romano, Sal (June 5, 2015). "Return to PopoloCrois". https://gematsu.com/2015/06/return-popolocrois-north-america-this-winter. 
  3. Kim Mazza, Minna (November 15, 2005). "Return to PopoloCrois". http://www.gamersintuition.com/review.php?g=popolocrois. 
  4. 4.0 4.1 "Nanashi no Game - Nintendo DS". IGN. http://www.ign.com/games/nanashi-no-game/nds-14249385. 
  5. "Square Enix Tries Survival Horror". IGN. http://uk.ds.ign.com/articles/869/869391p1.html. 
  6. Spencer (2011-03-28). "Nanashi No Game Was Considered For North America, Focus Groups Killed It". http://www.siliconera.com/2011/03/28/nanashi-no-game-was-considered-for-north-america-focus-groups-killed-it/. 
  7. 7.0 7.1 Spencer (26 June 2008). "Surviving Nanashi no Game's cursed game". http://www.siliconera.com/2008/06/26/surviving-nanashi-no-games-cursed-game/. 
  8. "Nanashi no Game - Nintendo DS". GameSpy. GameSpy. 2008-07-03. http://ds.gamespy.com/nintendo-ds/nanashi-no-game/. 
  9. "ナナシ ノ ゲエム". Square-enix.co.jp. Square Enix. 2008. http://www.square-enix.co.jp/774_2008/. 
  10. "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009". Square-Enix.com. http://www.square-enix.com/eng/pdf/news/20081107_02en.pdf#page7. 
  11. "『ナナシ ノ ゲエム』を題材にしたホラーアトラクション"ナナシ ノ シタイ"をひと足さきに体験 - ファミ通.com". Famitsu.com. 2008-07-17. http://www.famitsu.com/game/news/1216765_1124.html. 
  12. "富士急ハイランドで「戦慄迷宮 ナナシ ノ シタイ」期間限定で登場 - 電撃オンライン". News.dengeki.com. 2008-06-17. http://news.dengeki.com/elem/000/000/086/86449/. 
  13. "富士急ハイランド「戦慄迷宮 ナナシ ノ シタイ」が期間延長決定 - 電撃オンライン". News.dengeki.com. 2008-09-30. http://news.dengeki.com/elem/000/000/109/109139/. 
  14. "20080625162833_080625senritsu_nanashi2.pdf". http://www.fujikyu.co.jp/data/news_pdf/20080625162833_080625senritsu_nanashi2.pdf. 
  15. プチたび取材班 (2008年7月18日 12:10). "速報/富士急ハイランドの『戦慄迷宮4.0ナナシ ノ シタイ』を公開直前に体験【取材班ブログ】旅行サイト『プチたび』". puchitabi.jp. http://puchitabi.jp/shimauma/2008/07/post-69.html. 
  16. "Famitsu Japanese Game Sales Ranking 6/30 - 7/6". Famitsu. http://www.famitsu.com/game/rank/sokuho/1216514_1796.html. 
  17. 17.0 17.1 "『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com". Famitsu.com. Famitsu. 2009-05-22. http://www.famitsu.com/game/news/1224326_1124.html. 
  18. 18.0 18.1 "ナナシ ノ ゲエム 目". Square Enix. http://www.square-enix.co.jp/774/tOpFrAmeA.html. 
  19. Spencer (2009-09-08). "Nanashi no Game: Me: Open Your Eyes". Siliconera. http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/. 
  20. Spencer (May 29, 2009). "New Nanashi no Game Has A Cursed Platformer". Siliconera.com. http://www.siliconera.com/2009/05/29/new-nanashi-no-game-has-a-cursed-platformer/. 
  21. "ナナシ ノ ゲエム 目/ ファミ通.com". Famitsu.com. Famitsu. http://www.famitsu.com/sp/090820_nanashi/. 
  22. "【ゲームソフト販売本数ランキング TOP30】集計期間:2009年8月31日〜9月6日 - ファミ通.com". Famitsu.com. Famitsu. http://www.famitsu.com/game/rank/top30/1227609_1134.html. 
  23. "『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 現実とリンクする恐怖を体感せよ! - ファミ通App". Famitsu.com. 26 January 2012. http://app.famitsu.com/20120126_25674/. 
  24. "774 Deaths". IGN. IGN. http://www.ign.com/games/774-deaths-134044/iphone-131257. 

External links





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