Fight Night 2004 is a 2004 boxing video game developed by NuFX, Inc. It features Roy Jones Jr. on the cover.[1] It is the successor to EA's previous boxing series, Knockout Kings. Four sequels followed, Fight Night Round 2 in 2005, Fight Night Round 3 in 2006, Fight Night Round 4 in 2009 and Fight Night Champion in 2011. Its chief features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels.
With Total Punch Control, most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. For example, with the default controller configuration, moving the right analog stick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding R1 will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.
Fighters
There are 32 licensed fighters and 300 boxers total in the game spread out through 6 different weight classes.
Fight Night 2004 received "favorable" reviews on both platforms according to video game review aggregator Metacritic.[2][3] Four-Eyed Dragon of GamePro called it "the victor in all weight classes for this year. If you're into boxing, this should be the only game to pick up and play."[23][lower-alpha 2] In Japan, where the PlayStation 2 version was ported for release on August 5, 2004,[24]Famitsu gave it a score of two eights, one seven, and one nine for a total of 32 out of 40.[8]
The Village Voice gave the PS2 version a score of eight out of ten and stated that "Taking on generic career-mode opponents can't match fighting friends."[22]BBC Sport gave the game an 80% and said, "The road to the top is a long one and things become repetitive long before you get the chance to glove up against "The Greatest". And training - which is essential to boost your power, stamina and chin - becomes a real chore."[21]Maxim also gave it eight out of ten and said, "Instead of the usual push-button pugilism, throw punches using the analog stick—the direction and speed of the stick determine the swing; the trigger controls handle bobbing, weaving, and blocking."[25]Playboy gave it a score of 75% and said that the game "adds a bit of bob and weave through a control system that allows you to swivel your fighter at the hips."[26]
GameSpot named it the best Xbox game of April 2004 in review.[27] It was also nominated for the "Best Traditional Sports Game" award at the website's Best and Worst of 2004 Awards, which went to ESPN NFL 2K5.[28]
Sales of the game surpassed 1 million units worldwide by the end of June 2004.[29] By July 2006, the PS2 version had sold 850,000 units and earned $36 million in the U.S. NextGen ranked it as the 68th highest-selling game launched for the PlayStation 2, Xbox or GameCube between October 2000 and July 2006 in that country. Combined console sales of Fight Night games released in the 2000s reached 2.5 million units in the U.S. by July 2006.[30]
Notes
↑Three critics of Electronic Gaming Monthly gave the game each a score of 8.5/10, 9/10, and 8/10.
↑GamePro gave the game three 5/5 scores for graphics, control, and fun factor, and 4.5/5 for sound.
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions