Fighter Within

From HandWiki - Reading time: 6 min

Fighter Within
Developer(s)Daoka
Publisher(s)Ubisoft
Composer(s)Winifred Phillips
Platform(s)Xbox One
ReleaseNovember 22, 2013
Genre(s)Fighting
Mode(s)Single-player

Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010).[1][2] It was panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.[3]

Gameplay

Reception

Reception
Aggregate score
AggregatorScore
Metacritic23/100[3]
Review scores
PublicationScore
Destructoid3/10[4]
Edge2/10[5]
EGM2.5/10[6]
Eurogamer1/10[7]
Game Informer1/10[8]
GameRevolution2/10[9]
GameSpot2/10[10]
GamesRadar+StarStar[11]
GameZone2.5/10[12]
Hardcore Gamer1.5/5[13]
IGN2.7/10[14]
OXM (US)2/10[15]
Polygon2/10[16]
The Digital Fix1/10[17]
Digital SpyStar[18]

Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception.[3] The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360.[14][6] Game Informer said, "Fighter Within is garbage."[8] GameZone's Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[12] IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[14] GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[10]

Digital Spy gave the game a score of one star out of five, saying, "Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money."[18] Metro similarly gave it a score of two out of ten, calling it "A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action."[19] The Digital Fix gave it a score of one out of ten, saying, "Fighter Within on the Xbox 360 would be a disaster reduced to a footnote, ignored and left to wither. As a launch title for the new generation it's worse: a parasite, feeding off the goodwill and desperation of early-adopters. Avoid, avoid, avoid."[17]

See also

References

  1. Scullion, Chris (August 20, 2013). "Xbox One: Fighter Within trailer and screens". Computer and Video Games (Future plc). http://www.computerandvideogames.com/425348/xbox-one-fighter-within-trailer-and-screens/. Retrieved March 17, 2023. 
  2. Usher, William (October 25, 2013). "New Gameplay Trailer Released For Xbox One's Fighter Within". Future plc. https://www.cinemablend.com/games/Gameplay-Trailer-Released-Xbox-One-Fighter-Within-60136.html. 
  3. 3.0 3.1 3.2 "Fighter Within for Xbox One Reviews". Fandom. https://www.metacritic.com/game/fighter-within/critic-reviews/?platform=xbox-one. 
  4. Carter, Chris (November 26, 2013). "Review: Fighter Within". Gamurs. https://www.destructoid.com/reviews/review-fighter-within/. 
  5. Edge staff (November 29, 2013). "Fighter Within review". Edge (Future plc). http://www.edge-online.com/review/the-fighter-within-review/. Retrieved March 17, 2023. 
  6. 6.0 6.1 Carsillo, Ray (November 26, 2013). "EGM Review: Fighter Within". EGMNow (EGM Media, LLC). http://www.egmnow.com/articles/reviews/egm-review-fighter-within/. Retrieved March 17, 2023. 
  7. Gibson, Ellie (November 29, 2013). "Fighter Within review". Gamer Network. https://www.eurogamer.net/fighter-within-review. 
  8. 8.0 8.1 Ryckert, Dan (December 9, 2013). "Fighter Within Review". Game Informer (GameStop). https://www.gameinformer.com/games/fighter_within/b/xboxone/archive/2013/12/09/fighter-within-review.aspx. Retrieved March 17, 2023. 
  9. Bischoff, Daniel R. (November 25, 2013). "Fighter Within Review". CraveOnline. https://www.gamerevolution.com/review/62356-fighter-within-review. 
  10. 10.0 10.1 Walton, Mark (December 2, 2013). "Fighter Within Review". Fandom. https://www.gamespot.com/reviews/fighter-within-review/1900-6415583/. 
  11. Meunier, Nathan (November 25, 2013). "Fighter Within Review". Future plc. https://www.gamesradar.com/fighter-within-review/. 
  12. 12.0 12.1 Splechta, Mike (December 4, 2013). "Fighter Within Review: A flailed attempt". https://www.gamezone.com/reviews/fighter-within-review-a-flailed-attempt/. 
  13. Hannley, Steve (November 24, 2013). "Review: Fighter Within". Hardcore Gamer. https://hardcoregamer.com/reviews/review-fighter-within/63590/. Retrieved March 17, 2023. 
  14. 14.0 14.1 14.2 Ingenito, Vince (November 22, 2013). "The Fighter Within [sic Review"]. Ziff Davis. https://www.ign.com/articles/2013/11/22/the-fighter-within-review. 
  15. Hayward, Andrew (December 11, 2013). "Fighter Within review". Official Xbox Magazine (Future US). http://www.oxmonline.com/fighter-within-review. Retrieved March 17, 2023. 
  16. Riendeau, Danielle (November 26, 2013). "Fighter Within review: low blow". Vox Media. https://www.polygon.com/2013/11/26/5148730/fighter-within-review-low-blow. 
  17. 17.0 17.1 Marshall, James (January 28, 2014). "Fighter Within". Poisonous Monkey. http://gaming.thedigitalfix.com/content/id/2213/fighter-within.html. 
  18. 18.0 18.1 Martin, Liam (December 5, 2013). "Fighter Within review (Xbox One): A poor reflection of Kinect". Hearst Communications. https://www.digitalspy.com/videogames/xbox-one/a535651/fighter-within-review-xbox-one-a-poor-reflection-of-kinect/. 
  19. Hargreaves, Roger (November 27, 2013). "Fighter Within review – Kinect 'em up". Metro (DMG Media). https://metro.co.uk/2013/11/27/fighter-within-review-kinect-em-up-4203724/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari






Licensed under CC BY-SA 3.0 | Source: https://handwiki.org/wiki/Software:Fighter_Within
16 views | Status: cached on January 29 2026 01:20:59
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF