Fitness Boxing is the successor to the Shape Boxing trilogy released on the Wii, with the first two installments rebranded as licensed Gold's Gym fitness games in at least North America.[5]
Two sequels, known as Fitness Boxing 2: Rhythm and Exercise and Fitness Boxing: Fist of the North Star, were released for the Nintendo Switch on December 4, 2020 and March 3, 2023, respectively.[6][7] A third sequel, titled Fitness Boxing feat. Hatsune Miku: Isshoni Exercise, is scheduled for a March 2024 release in Japan.[8]
As announced on August 30, 2023, Fitness Boxing was delisted from digital retailers on November 30 in all regions, likely due to expired music licenses.[9]
The gameplay involves using the Joy-Con motion controllers to perform punches and dodging maneuvers. The workouts recommend a full body stretching exercise both at the start and end of the workouts. The difficulty and complexity of the workouts increase gradually over time. Free exercises are always available, regardless of if daily workout has been completed or not. The score for each exercise (excluding the stretches) is determined by how precise the player is in performing their punches and maneuvers.
Fitness Boxing comes with charts that determines estimated fitness age and calorie burn based on the height and weight of the player. The game will periodically request the player to update their height and weight. The routine, length and intensity of daily workouts can be adjusted by the player at any time.
The default coach is Lin, and there is a total of 5 other coaches (3 female and 2 male), each with customizable appearances.[10] New costumes can be unlocked by performing achievements. The coaches demonstrate every maneuver involved in each exercise, making them a visual guide for maintaining rhythm. They also provide the players tips both during and outside of the exercises.
Playlist
Fitness Boxing contains a playlist of instrumental versions of popular pop songs that is played with each workout exercise.[11]
The songs featured in the original Fitness Boxing are;
"She Looks So Perfect" by 5 Seconds of Summer
"Cartoon Heroes" by Aqua
"Girlfriend" by Avril Lavigne
"Video Killed the Radio Star" by The Buggles
"Call Me Maybe" by Carly Rae Jepsen
"Baby" by Justin Bieber ft. Ludacris
"Stronger" by Kelly Clarkson
"Bad Romance" by Lady Gaga
"Born This Way" by Lady Gaga
"Funkytown" by Lipps Inc.
"Party Rock Anthem" by LMFAO
"Moves Like Jagger" by Maroon 5 ft. Christina Aguilera
"Sugar" by Maroon 5
"All About That Bass" by Meghan Trainor
"I'm In the Mood for Dancing" by The Nolans
"Live While We're Young" by One Direction
"Good Time" by Owl City & Carly Rae Jepsen
"Timber" by Pitbull ft. Kesha
"20th Century Boy" by T. Rex
"Shut Up and Dance" by Walk the Moon
The songs featured in Fitness Boxing 2: Rhythm & Exercise are;
"Break Free" by Ariana Grande ft. Zedd
"Castle on the Hill" by Ed Sheeran
"What Makes You Beautiful" by One Direction
"Beauty and a Beat" by Justin Bieber ft. Nicki Minaj
"Something Just Like This" by The Chainsmokers & Coldplay
"Bang Bang" by Jessie J, Ariana Grande & Nicki Minaj
"Don't You Worry Child" by Swedish House Mafia ft. John Martin
"Girls Just Want to Have Fun" by Cyndi Lauper
"Alone" by Marshmello
"It's My Life" by Bon Jovi
"Boogie Wonderland" by Earth, Wind & Fire
"Can’t Hold Us" by Macklemore & Ryan Lewis
"I’m an Albatraoz" by AronChupa
"Hot n Cold" by Katy Perry
"Y.M.C.A." by Village People
"Aim High" (original composition)
"South Nocturne" (original composition)
Development
Fitness Boxing was first announced by Imagineer on June 14, 2018.[12] It was developed by former Rocket Company members working for Imagineer.
In late-September 2018, Imagineer revealed the release date of Fitness Boxing for Japan[4] and in early-October 2018, Nintendo revealed the release date of Fitness Boxing for North America and Europe as well as screenshots of game play.[2]
In late-October 2018, Imagineer revealed the track listing for Fitness Boxing and uploaded the first game play video of Fitness Boxing to their YouTube Channel.[11]
Release and promotion
On November 29, 2018, a Fitness Boxing demo was released on the European Nintendo eShop for the Switch[13] and a demo was released on the North American eShop on December 13, 2018.[14]
Fitness Boxing was released both digitally and physically on December 20, 2018, in Japan, December 21, 2018, in Europe and Australia and January 4, 2019, in North America.[2][4]
On January 15, 2019, Nintendo held a promotional event for Fitness Boxing at Nintendo New York, which included a group of women led by Instagram fitness influencer Niki Klasnic playing the game.[15][16]
Related media
On August 26, 2021, an anime television series adaptation produced by Imagineer and Story Effect was announced.[17] This anime series is directed and written by Junpei Morita, with motion capture by SOLID CUBE and music composed by Yūsuke Shirato.[18] It premiered on October 1, 2021, on Tokyo MX.[19]
Fitness Boxing received "mixed or average" reviews from critics according to Metacritic with a score of 66 out of 100, based on reviews from 14 critics.[24]
Nintendo Life gave Fitness Boxing a 8/10; calling it "no substitute for hard hours at the gym", but still recommended the game as a workout regimen for being energetic, entertaining, and cheaper than a gym membership.[25] Nintendo World Report gave Fitness Boxing a 7.5/10; praising it for having multiple exercises for various skill levels, but criticized the limited number of musical tracks.[26] Nintendo Wire gave Fitness Boxing a 7.0/10, praising it for having a "decent selection of punches to throw" and for allowing the user to track their progress day-to-day, but criticized the game for its "lack of variety" and for having "repetitive music and trainer dialog".[27]
DualShockers gave Fitness Boxing a 6.5 out of 10, saying that the game "just suffers from feeling inaccurate, even more so when punches and dodges aren’t correctly registered by the Joy-Cons [sic]", but praised the game for being "perfect for those who want to lead a healthy and active lifestyle".[28]Destructoid gave Fitness Boxing a 7/10, saying that "There could be some hard-to-ignore faults, but the experience is fun."[29]
The Reno Gazette-Journal gave Fitness Boxing a 6 out of 10, saying that "Fitness Boxing works great as a fitness app but not so much as a game."[30]
Sales
From January 7, 2019, to January 13, Fitness Boxing placed 20th on Japanese sales charts, selling 3,024 physical copies during that period.[31]
In February 2019, Fitness Boxing started experiencing shortages in Japan.[32]
In September 2020, Imagineer announced that the game had sold over 1 million copies worldwide.[33]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions