From HandWiki - Reading time: 5 min
| Flink | |
|---|---|
European box art | |
| Developer(s) | Psygnosis |
| Publisher(s) | Psygnosis Vic Tokai (US) |
| Designer(s) | Henk Nieborg |
| Platform(s) | CD32, Mega Drive, Mega CD |
| Release | 1994 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Flink (full name: The Misadventures of Flink according to the title screen) is a 2D scrolling platform video game developed by former members of Thalion and published by Psygnosis.
The Amiga CD32 and Mega CD versions are reliant on CD-ROM media to store large levels, highly detailed graphics, and high-quality music. Except for the CD soundtrack, the Mega Drive and Mega CD versions are identical. All versions were published in Europe by Psygnosis, but only the Mega CD version was released in the United States, published by Vic Tokai.
Flink is one of the few Amiga CD32 titles not to see a release for the Amiga home computer on which the CD32's hardware is based.
The creators, Erwin Kloibhofer, Henk Nieborg, and Matthias Steinwachs, had previously worked on the Thalion game Lionheart for the Amiga 500. In 1996, Kloibhofer and Nieborg collaborated one last time on The Adventures of Lomax for the PlayStation and Microsoft Windows.
Reviewing the Mega CD version, GamePro assessed that the quality of the gameplay, graphics, and sound are solid, but that the style is unbearably cutesy, enjoyable only "for an audience that thinks Mickey Mouse is too grown up."[1] Next Generation, while deriding the game for using the same platforming basics as the by-then ten-year-old Super Mario Bros., acknowledged that the mechanics for casting spells was an original touch, and praised the overall strong challenge. They gave it three out of five stars, concluding, "Flink comes perilously close to being so average it makes your brain begin to bleed, but the game still comes up with enough inventive touches, details, and sharp, colorful graphics so that, in the final outcome, the positives outweigh the negatives."[2] Diehard GameFan's reviewers were extremely positive, giving it near-perfect scores and calling it "simply put the best Sega CD action game that I have ever played."[3]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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