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| Forgotten Realms: Unlimited Adventures | |
|---|---|
Cover art by Clyde Caldwell | |
| Developer(s) | MicroMagic |
| Publisher(s) | |
| Designer(s) | Jason T. Linhart |
| Programmer(s) | David Blake Jason T. Linhart Bill Sloan |
| Artist(s) | Eric Halloran Herb Perez |
| Composer(s) | David Govett George Sanger |
| Series | Gold Box |
| Platform(s) | MS-DOS, Mac |
| Release | March 17, 1993 |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Forgotten Realms: Unlimited Adventures, also known as Unlimited Adventures, or by the acronyms FRUA or UA, is a is a construction kit for role-playing video games released for MS-DOS and Mac on March 17, 1993, by Strategic Simulations.[2]
Unlimited Adventures is a construction kit for role-playing video games, and drew its content from the prior Gold Box engine games,[3] with improved graphics. SSI's contract with TSR, Inc. required the former to stop using the Gold Box engine, so the company released its development tools.[4][3] Games created by users can be shared with other players who also own Unlimited Adventures. As of 2022, the program still has an active community of users.[5][non-primary source needed]
The original game allowed the user to create dungeon modules, some editing and renaming of monsters and characters, and to import pictures and monster sprites. However, some art, such as walls, combat backdrops, and title screens, could not be changed in the unmodified game.
Those limitations have been overcome by community-made mods. The availability of these mods has led to the creation of comprehensive "worldhacks", designed to allow the creation of science fiction, superhero, Western and Roman Empire adventures, among others. A program called "UASHELL" applies and manages these hacks and enables the player to apply them.

SSI sold 32,364 copies of Unlimited Adventures.[4] Computer Gaming World in 1993 called it "the best adventure-construction kit available" despite the "sorely lacking" Gold Box engine.[6] According to GameSpy in 2004, although "the game's graphics were poor [...] and using the tools could be a little complicated, Unlimited Adventures was an excellent tool for budding RPG designers".[7]
James Trunzo reviewed Unlimited Adventures: Fantasy Construction Kit in White Wolf #37 (July/Aug., 1993) and stated that "UA comes with well-written and very complete documentation which includes a number of essential tutorials to give you a feel for design. UA also comes with a complete adventure that you can play and modify. All the scenarios can be saved and played on other computers by your friends. After all, you'll know all the secrets! The fun of UA is in design - both the design of the game and the fun of designing your own adventures."[8]
Forgotten Realms Unlimited Adventures is included in the compilation "The Forgotten Realms Archives - Collection Two".[9]
The fan-made game design program Dungeon Craft (originally called UA Forever) is a standalone program that partially emulates FRUA's engine, but with a greater ease of user modification.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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