Forgotten Realms

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Short description: 1993 video game
Forgotten Realms:
Unlimited Adventures
Cover art by Clyde Caldwell
Developer(s)MicroMagic
Publisher(s)
Designer(s)Jason T. Linhart
Programmer(s)David Blake
Jason T. Linhart
Bill Sloan
Artist(s)Eric Halloran
Herb Perez
Composer(s)David Govett
George Sanger
SeriesGold Box
Platform(s)MS-DOS, Mac
ReleaseMarch 17, 1993
Genre(s)Role-playing
Mode(s)Single-player

Forgotten Realms: Unlimited Adventures, also known as Unlimited Adventures, or by the acronyms FRUA or UA, is a is a construction kit for role-playing video games released for MS-DOS and Mac on March 17, 1993, by Strategic Simulations.[2]

Gameplay

Unlimited Adventures is a construction kit for role-playing video games, and drew its content from the prior Gold Box engine games,[3] with improved graphics. SSI's contract with TSR, Inc. required the former to stop using the Gold Box engine, so the company released its development tools.[4][3] Games created by users can be shared with other players who also own Unlimited Adventures. As of 2022, the program still has an active community of users.[5][non-primary source needed]

The original game allowed the user to create dungeon modules, some editing and renaming of monsters and characters, and to import pictures and monster sprites. However, some art, such as walls, combat backdrops, and title screens, could not be changed in the unmodified game.

Those limitations have been overcome by community-made mods. The availability of these mods has led to the creation of comprehensive "worldhacks", designed to allow the creation of science fiction, superhero, Western and Roman Empire adventures, among others. A program called "UASHELL" applies and manages these hacks and enables the player to apply them.

Reception

Screenshot of Dungeon Craft, a FRUA clone

SSI sold 32,364 copies of Unlimited Adventures.[4] Computer Gaming World in 1993 called it "the best adventure-construction kit available" despite the "sorely lacking" Gold Box engine.[6] According to GameSpy in 2004, although "the game's graphics were poor [...] and using the tools could be a little complicated, Unlimited Adventures was an excellent tool for budding RPG designers".[7]

James Trunzo reviewed Unlimited Adventures: Fantasy Construction Kit in White Wolf #37 (July/Aug., 1993) and stated that "UA comes with well-written and very complete documentation which includes a number of essential tutorials to give you a feel for design. UA also comes with a complete adventure that you can play and modify. All the scenarios can be saved and played on other computers by your friends. After all, you'll know all the secrets! The fun of UA is in design - both the design of the game and the fun of designing your own adventures."[8]

Legacy

Forgotten Realms Unlimited Adventures is included in the compilation "The Forgotten Realms Archives - Collection Two".[9]

The fan-made game design program Dungeon Craft (originally called UA Forever) is a standalone program that partially emulates FRUA's engine, but with a greater ease of user modification.

References

  1. "Create your own stunts". Cambridge Evening News: pp. 21. March 9, 1993. https://www.newspapers.com/image/813244229. "You can create your own fantasy adventure in the Unlimited Adventures construction kit...The game is coming soon from US Gold on PC and Apple Mac." 
  2. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. http://www.gamasutra.com/features/20070223b/barton_04.shtml. 
  3. 3.0 3.1 Tresca, Michael J. (2010), The Evolution of Fantasy Role-Playing Games, McFarland, p. 144, ISBN 978-0786458950, https://books.google.com/books?id=8H8bzqj6S4sC&pg=PA144 
  4. 4.0 4.1 Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". http://www.filfre.net/2017/03/opening-the-gold-box-part-5-all-that-glitters-is-not-gold/. 
  5. "Forgotten Realms: Unlimited Adventures Community". https://ua.reonis.com/index.php. 
  6. Craft, Rudy (September 1993). "Create Your Own Fictions With SSI's Unlimited Adventures". Computer Gaming World: 54. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=110. Retrieved 30 July 2014. 
  7. Rausch, Allen (2004-08-17). "A History of D&D Video Games - Part III". Game Spy. http://pc.gamespy.com/articles/539/539722p1.html. 
  8. Trunzo, James (July–August 1993). "The Silicon Dungeon". White Wolf Magazine (37): 64. https://imgur.com/a/vYdlufI. 
  9. "Forgotten Realms: The Archives - Collection Two". https://www.gog.com/game/forgotten_realms_the_archives_collection_two. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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