Formula One 05

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Short description: 2005 video game
Formula One 05
Developer(s)Studio Liverpool
Publisher(s)Sony Computer Entertainment
SeriesFormula One
Platform(s)PlayStation 2
Release
  • EU: 1 July 2005
  • JP: 22 September 2005
Genre(s)Racing
Mode(s)Single-player, multiplayer

Formula One 05 is a 2005 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is a sequel to the 2004 video game Formula One 04 and was based on the 2005 Formula One World Championship.

Gameplay

The game features the 'Career Mode' concept from Formula One 04, which allows players to work their way through the Formula One teams over the course of five years (albeit a repeat version of the 2005 Formula One World Championship each time). This game also supports EyeToy: Cameo, allowing players to place their own face on a driver when creating their profile, but unlike F1 04, they cannot choose their own helmet at the start. The players start with a white unmarked helmet and later unlock other colours and designs.

Players start out testing for smaller teams such as Minardi, Jordan and Red Bull Racing. Like in F1 04, a generic car does exist, but it is only used in Time Attack mode. Players then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. As before, consistently poor performances will lead to dismissal from the player's current team. There are also occasional 'shoot-out' tests against the team's second driver (or third driver, depending on the player's current status within the team), in which both drivers complete a set of five laps each and whoever has the fastest overall time (one time based on the fastest first, second and third sectors added together) then takes the race seat. Players can now also view trophies they have received from winning races and championships after each is won in Career Mode for the first time.

As with F1 04, "classic" cars (like the Williams FW11) are unlocked once certain terms are fulfilled, such as winning a World Championship. Helmets for Career Mode are also unlocked, and there is also a hidden track, in the form of the Detroit Street Circuit available for Time Attack Mode, although for copyright reasons is listed as 'Street Circuit'. There is also evidence that the Paul Ricard circuit was also meant to be included on Time Attack Mode, as proved by an oversight from the developers, where once the player unlocked the Street Circuit, the in-game laptop in the View Achievements section, would display the Paul Ricard Circuit instead of the Street Circuit. The circuit was removed from the final game, and any attempts to access the circuit, would lead to the game crashing on the loading screen. Notably, since this game was developed before the change in the qualifying regulations midway through the actual 2005 Formula One World Championship, this game runs the original "aggregated times" format from the early part of the actual 2005 Formula One World Championship in every race in Race Weekend, Championship and Career Mode. This game also had Net Play available. A notable credit is the opening video that features the song "Butterflies & Hurricanes" from English alternative rock band Muse.

A new feature for this game was "interactive" pit stops, in which the player had to control every element of the pit stop by pressing the relevant button when prompted, such as when to connect and disconnect the fuel rig and changing the tyres. The quicker these tasks were carried out, the faster the player would be able to rejoin the race. As tyre changes were banned in the 2005 season, tyres could only be replaced if a player needed to pit to repair damage.

The game features all the drivers and tracks from the 2005 Formula One World Championship, but does not represent the replacement drivers that featured in the real 2005 Formula One World Championship, therefore Vitantonio Liuzzi, Alexander Wurz, Ricardo Zonta, Anthony Davidson, Pedro de la Rosa, Robert Doornbos and Antônio Pizzonia are not featured.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[1]
Review scores
PublicationScore
CVG8/10[2]
Eurogamer7/10[3]
Famitsu28/40[4]
GamesMaster83%[5]
Jeuxvideo.com13/20[6]
Play67%[7]
PSM383%[8]
The Sydney Morning HeraldStarStarStarStar[9]

The game received "generally favorable" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[4][10]

The game was launched in the UK one week prior to the 2005 British Grand Prix. Models Michelle Marsh and Lucy Pinder act as the faces of the game.[11] In order to promote the game, fans attending the race weekend were able to try and set the fastest possible lap time of Silverstone on a simulator. The fan who set the fastest overall lap would get to race against retired F1 driver Johnny Herbert on stage at the British Grand Prix after-party. Broadcaster Murray Walker provided live commentary of the head-to-head to approximately 30,000 spectators. The competition was won by 16 year old Lloyd Eveleigh who beat Herbert on stage in the head-to-head race.

Many players consider the game to be a massive improvement in the series. A lot of people criticized Studio Liverpool for the lack of ambition and progress since the series appeared on the PS2 platform up to that point. With the release of Formula One 05, people saw that great strides had been made by Studio Liverpool in terms of gameplay handling and AI.

However, there were criticisms in terms of the AI being too easy on the most difficult of settings, and about the penalty system that had been introduced on Formula One 05 which automatically reduced the revs during a penalty instead of the traditional "drive-through" penalties that previous games had seen. Overall though, the fans agreed that apart from these minor issues, Studio Liverpool had redeveloped the brand as a stepping stone for improvement for the inevitable release of the 2006 edition.

Mistakes and errors

  • On the select team mode, the Minardi drivers were pictured the wrong line-up: Christijan Albers was placed in the #20 car and Patrick Friesacher was placed in the #21 car.
  • In Unlocked Tracks, in the View Achievements section, the in-game laptop displays the wrong footage for the Street Circuit, as it instead displays the Circuit Paul Ricard in France, which was originally meant to be included in Time Attack Mode, but was removed from the final game for unknown reasons.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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