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North American box art | |
| Developer(s) | Jaleco |
|---|---|
| Publisher(s) | Jaleco |
| Composer(s) | Tsukasa Tawada |
| Platform(s) | Game Boy |
| Release | |
| Genre(s) | Run and gun/Multi-directional shooter |
| Mode(s) | Single-Player, Multi-Player |
Fortified Zone, known in Japan as Ikari no Yōsai (怒りの要塞 Ikari no Yōsai, "The Fortress of Fury") is a 1991 video game developed and published by Jaleco for the Game Boy. It was first released in Japan on February 26, 1991 and later released in North America in September 1991. It was later added to the Nintendo 3DS 's Virtual Console on July 7, 2011, but the Australia region had it added on July 28, 2011.
Fortified Zone's plot follows two Mercenaries named Masato Kanzaki and Mizuki Makimura as they infiltrate a literal fortified zone, where they must take on mercenaries, soldiers, robots and monsters before destroying the central complex at the fortified zone's heart.
Fortified Zone allows the player to switch between two characters during game play. Each character has their own strengths and weaknesses: Masato (the male mercenary) uses all the special weapons, but cannot jump. Mizuki (the female mercenary) can jump, but cannot use the special weapons. A top-down shoot-'em-up, the game had four multi-room levels, titled 'Field', 'Jungle', 'Caves' and 'Complex'. At the end of each level the player faces a 'boss' character: a cannon installation, a supertank, a dragon, a bulldozer and a large assault vehicle as the final boss. Items that can be picked up in gameplay include medical packs, flamethrowers, hand grenades, rocket launchers, 3-way machine guns and chain guns.
The game was the first entry in the Ikari no Yōsai series, and was followed by two sequels: Ikari no Yōsai 2 for the Game Boy (which was released only in Japan), and Ikari no Yōsai for the Super Famicom (released outside Japan as Operation Logic Bomb for the Super NES). The former was later re-released for the Japanese 3DS Virtual Console on January 11, 2012.
Super Gamer gave an overall score of 70% stating: "Original shoot-'em-up which is a bit too short to hold anybody in its grasp for long."[1]
Survival of the Fastest, the debut album of Irish thrash metal band Gama Bomb features the song 'Fortified Zone' based on the game.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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