The story starts when young Frogger is enjoying a sunny day with his friend Lumpy. Frogger then spots a moon fruit in the trees, and he goes off to retrieve it. He comes back and notices that Lumpy wandering off and he is wearing what appears to be a metal object on his head. The journey begins Frogger follows Lumpy all the way to the beach. That's when he realizes the metal object is a mind control helmet. He startles Lumpy which causes him to jump and break the helmet. Frogger then finds out that a crocodile named Dr. Wani and his assistant Ronin are behind the mind control helmets. Now it is up to Frogger to jump, swing and fight as he sets on his quest to defeat Dr. Wani before he takes over the world. The ending of the story depends on how the player chooses to end the levels.
Gameplay
The gameplay is similar to the original 1981 arcade game, with some modern elements of platform games. The goal of each level is for Frogger to weave through the traffic to reach the other side.[4] In the Nintendo DS version, the action moves from the top to the bottom, while in the PSP version players must rotate the console 90 degrees.[3] After a number of levels, Frogger battles a boss. As a bonus, Helmet Chaos includes the original 1981 Frogger arcade game. The story has multiple endings, depending on how and where the player chooses to end the levels.
The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[5][6]IGN hailed the game as a "solid portable title."[3] Frank Provo of GameSpot said that players looking for a 3D platformer with Frogger mechanics would be pleased with the game.[4][8]
GameRevolution listed the game at #50 on their list of the 50 Worst Game Names Ever.[16]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions