From HandWiki - Reading time: 7 min
| Fury3 | |
|---|---|
Windows 95 CD cover | |
| Developer(s) | Terminal Reality |
| Publisher(s) | Microsoft |
| Composer(s) | Kyle Richards |
| Engine | Photex |
| Platform(s) | Microsoft Windows |
| Release |
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| Genre(s) | Simulation |
| Mode(s) | Single-player |
Fury3 (stylized as Fury3) is a simulation video game developed by Terminal Reality and published by Microsoft for Windows 95. It is not a sequel to Terminal Velocity, but the two games share basic game mechanics and use the same engine. Although it was redesigned to run natively under Windows 95, it can run under Windows 3.1 using Win32s.
The game spawned an unofficial expansion pack titled F!Zone, produced by WizardWorks in 1996. It features three new planets and nine new missions to play, with a bonus level editor. A sequel, Hellbender, was released in 1996.
The player controls a pilot of the Terran Council of Peace as they attempt to remove Bion forces from occupied planets, of which there are 8. In each level the player must complete objectives, such as destroying mission-critical targets, whilst navigating towards waypoints that will eventually lead to a 'jump zone' that launches the player's ship to next mission. Mission progression is linear, moving the player through 3 missions on each planet before they are sent to the next. Both aerial and ground-based enemy forces are scattered throughout the mission area to attack the player, and may randomly drop items such as health, boost power or weapon ammunition when destroyed. To combat these enemies the player begins with a default weapon, but can unlock more powerful additions to their armory through pickups. Towards the end of each planet the player must face one or more bosses, known as Guardians; these take numerous gargantuan forms which present a greater challenge to the player, but are combated in the same fashion as regular enemies.
Some of the planets seen in the game bear reference to existing celestial bodies and locations, such as Terran (Earth), Ares (Mars) and New Kroy (an anagram of New York).
Approximately a decade before Fury3 begins, a large inter-planetary war threatened to destroy the once peaceful world of Terran. In order to defeat their enemy, Terran scientists genetically engineered a race of super soldiers that were to eventually become known as Bions, whose ruthless aggression and power meant that only a small number could fully take over a planet within days. The efforts of the Bions saved Terran, but their bloodlust was all-consuming, turning them on their creators. Towards the end of the war that followed, Terran created an unparalleled military force known as the Council of Peace, which steadfastly wiped out almost all remaining Bion forces. Smaller pockets of Bion troops remained, unbeknownst to the Council, and created a Headquarters on the planet Fury, from which they could rebuild and prepare to once more begin their domination of space.
By 2839, the Bion forces had spread to 7 other systems, Terran included. In a hope to quash the Bion threat for the final time, the Council of Peace send one of their pilot Councilors, controlled by the player, to Terran, where the game begins.
A reviewer for Next Generation panned the game for its excessive similarity to Terminal Velocity, going so far as to call it "a game that's already been released under a different name." He scored it one out of five stars.[1] Hugo Foster of GameSpot agreed that Fury3 is essentially Terminal Velocity for Windows, elaborating that "There are slight changes in the worlds, new Star Wars-type enemies, and varied cockpit perspectives but, in general, Fury3 is not any faster, more colorful or more exciting than Terminal Velocity." However, he found that the blasting action and strong sense of flight made the game worthwhile for those who did not already have Terminal Velocity, and gave it a 7.5 out of 10.[2]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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