GT Pro Series is a racing video game developed by MTO and published by Ubisoft as a launch title for Wii.[1] It includes over 80 licensed Japan ese cars, next-gen physics and many gameplay modes, including Championship, Quick Race, Time Attack, Versus (4 players), Drift, and Replay.[2][3] The game uses a cel-shaded style. Critics found the graphics underwhelming.
GT Pro Series features eighty Japanese cars from various companies, including Honda, Subaru, Toyota, and Nissan.[4] The tracks are in the same vein as those found in the Gran Turismo series of games, but are of a less overall graphical quality.[5]
The game features cel-shaded cars driving in more realistic settings.
As with Monster 4x4, a steering wheel shell for the Wii Remote is bundled with the game. The peripheral steering wheel is created by Thrustmaster. Other games, such as Mario Kart Wii, which are controlled by turning (but not tilting) the Wii Remote can be used with this peripheral as well.[3]
Development
GT Pro Series was first purchased by Ubisoft on August 3, 2006.[6] By September, GameSpot was able to get a glimpse of the game through a small video demo, reporting that though the cars looked cartoonish, they still had a certain realistic flair to them.[7] A few weeks later, GameSpot looked at the game again, and walked away "impressed with the controls."[8] IGN also looked in-depth at the game, commenting on the high quality of the control schemes.[9] Both sites later gave poor marks to the game in their reviews of the final product.[4][10]
GT Pro Series received "generally unfavorable reviews" according to video game review aggregator Metacritic.[11] In Japan, Famitsu gave it a score of one six, two sevens and one five, for a total of 25 out of 40.[12]
GameSpot criticized the game's graphics and audio, writing, "The visual presentation in GT Pro Series looks like something from the Nintendo 64 era, and the sound isn't any better."[4]IGN denounced the gameplay, stating, "GT Pro Series feels like a quick cash-out title, and Wii players deserve better."[10] Eurogamer pointed out how the game shows serious problems for any future serious racers on the Wii, while commenting that the game itself was "absolutely, unequivocally, shockingly awful."[5]
↑"GT Pro Series review". Official Nintendo Magazine: 84. February 2007.
External links
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions