Galactic Wrestling

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Galactic Wrestling
North American PlayStation 2 cover art
Developer(s)AKI Corporation
Publisher(s)Bandai
Platform(s)PlayStation 2
Release
  • JP: April 22, 2004
  • NA: June 30, 2004
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Galactic Wrestling: Featuring Ultimate Muscle, known in Japan as Kinnikuman Generations (キン肉マン ジェネレーションズ), is a PlayStation 2 game produced by Bandai and released in 2004. Galactic Wrestling: Featuring Ultimate Muscle is an expansion of the GameCube game Ultimate Muscle, which had been released in Japan on November 22, 2002 and in North America on June 5, 2003. The title of Galactic Wrestling, in Japan, is often abbreviated as Niku Gene (肉ジェネ). The game itself has an expansion called Kinnikuman Muscle Generations (キン肉マン マッスルジェネレーションズ), released in Japan on February 2, 2006 for the PlayStation Portable.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[1]
Review scores
PublicationScore
EGM5.33/10[2]
Famitsu26/40[3]
Game Informer4.25/10[5]
GameProStarStarStarHalf star[4]
GameSpot7.3/10[6]
GamesTM6/10[7]
OPM (US)StarStarHalf star[8]
PSM7/10[9]
X-PlayStarStarStar[10]
Maxim6/10[11]

Galactic Wrestling: Featuring Ultimate Muscle received "mixed" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of one seven, one six, one seven, and one six, for a total of 26 out of 40.[3]

See also

References

  1. 1.0 1.1 "Galactic Wrestling: Featuring Ultimate Muscle for PlayStation 2 Reviews". https://www.metacritic.com/game/galactic-wrestling-featuring-ultimate-muscle/critic-reviews/?platform=playstation-2. Retrieved February 24, 2016. 
  2. EGM staff (July 2004). "Galactic Wrestling: Featuring Ultimate Muscle". Electronic Gaming Monthly (180): 98. 
  3. 3.0 3.1 "キン肉マン ジェネレーションズ". Famitsu 802. April 30, 2004. 
  4. Rice Burner (August 2004). "Galactic Wrestling: Featuring Ultimate Muscle Review for PS2 on GamePro.com". GamePro: 68. http://gamepro.com/sony/ps2/games/reviews/36428.shtml. Retrieved February 24, 2016. 
  5. Zoss, Jeremy (July 2004). "Galactic Wrestling Featuring Ultimate Muscle". Game Informer (135): 115. http://www.gameinformer.com/NR/exeres/5928FBC1-8527-48CF-8385-C7B3BAA29BFD.htm. Retrieved February 24, 2016. 
  6. Navarro, Alex (June 29, 2004). "Galactic Wrestling: Featuring Ultimate Muscle Review". http://www.gamespot.com/reviews/galactic-wrestling-featuring-ultimate-muscle-revie/1900-6101626/. Retrieved February 24, 2016. 
  7. "Galactic Wrestling: Featuring Ultimate Muscle". GamesTM: 105. August 2004. 
  8. "Galactic Wrestling: Featuring Ultimate Muscle". Official U.S. PlayStation Magazine: 96. July 2004. 
  9. "Review: Galactic Wrestling: Featuring Ultimate Muscle". PSM: 34. July 2004. 
  10. Speer, Justin (June 22, 2004). "Galactic Wrestling: Featuring Ultimate Muscle (PS2) Review". X-Play. http://www.g4techtv.com/xplay/features/861/Galactic_Wrestling_Featuring_Ultimate_Muscle_PS2_Review.html. 
  11. Porter, Alex (June 29, 2004). "Galactic Wrestling: Featuring Ultimate Muscle". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_7838.html. Retrieved February 24, 2016. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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