GamePlay is an open-source, cross-platform 3D native C++ game framework.
Features
- Full-featured OpenGL(desktop) and OpenGL ES(mobile) based rendering system
- Shader-based material system with built-in common shader library
- Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects
- Heightmap based terrains with multiple surface layers and LOD
- Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources)
- Declarative particle system
- Easy-to-use text and sprite rendering
- Physics system (using Bullet physics)
- Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts:
- Fully extensible animation system with skeletal character animation support
- Complete 3D audio system with WAV and OGG support
- Full vector math library with 2D/3D math and 3D object culling support
- Mouse, keyboard, touch, gestures and gamepad support
- Lua script bindings and binding generator tool
- AI state machine
References
External links