Game creation system

From HandWiki - Reading time: 7 min


Short description: Special software used to make video games

A game creation system (GCS) is a game engine that is targeted towards the consumer, for the purpose of creating a User-derived video game. It contains a set of specialized design tools to make a video game, and sometimes also a light scripting language.

Unlike developer-oriented game engines, Game Creation Systems allows an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one Game Creation Systems have gained some legitimacy with the role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community.[1] Currently the Independent Games Festival recognizes games produced with similar platforms.

Early game creation systems such as Broderbund's The Arcade Machine (1982), Pinball Construction Set (1983), ASCII's War Game Construction Kit (1983),[2] Thunder Force Construction (1984),[3] Adventure Construction Set (1984), Garry Kitchen's GameMaker (1985). Wargame Construction Set (1986), Shoot'Em-Up Construction Kit (1987), Mamirin / Dungeon Manjirou (1988), and Arcade Game Construction Kit (1988) appeared in the 1980s on home computers. 3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are specific to one or another genre.

In the 1990s, Game Creation Systems for the IBM PC expanded to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux[4]) that permitted extensive user modification that they essentially became de facto Game Creation Systems. Pie in the Sky Software created a full on 2.5D first-person shooter creator out of an engine they previously used internally, which sold in three total versions until 2003; 3D GameStudio and products by The Game Creators have targeted similar creators.

In the mid-2000s, with the growth of the World Wide Web and social networking, programs like BlitzBasic and Multimedia Fusion supports the rise of interest both in indie games and in canned game design software. Whereas earlier Game Creation Systems tend to be on the side of user friendly interfaces,[5] 21st-century systems often have extensive scripting languages that can account for higher-skilled users.{{Citation needed|date=March 2014} on systems include Construct, Clickteam, Buildbox, Game Editor, GameSalad, GDevelop and Stencyl.

Features

Tools

Several Game Creation Systems include some of the following tools:

Scripting

The rise of Game Creation Systems also saw a need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

Usage

While most of the mainstream and popular Game Creation Systems may be general-purpose, several exist solely for specific genres.[6]

See also

References

  1. insert credit, "From Shooter to Shooter: The Rise of cly5m"
  2. "War Game Construction Kit". Oh!FM. http://retropc.net/fm-7/museum/softhouse/ascii/000701300.html. 
  3. "Thunder Force Construction". Oh!FM. http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602301.html. 
  4. Wood, Evelyn (2016-10-06). "Succeeding MegaZeux". https://eev.ee/blog/2016/10/06/succeeding-megazeux/. 
  5. Gamasutra, "The Making and Unmaking of a Game-Maker Maker"
  6. "Ambrosine's Game Creation Resources & Classic Game Links". 1998–2022. https://www.ambrosine.com/resource.php. 
  7. Cheeseness (2015-07-09). "Cheese talks to himself (about the SLUDGE engine)". https://cheesetalks.net/sludge.php. 
  8. Marculescu, Ana (2015-01-03). "Silent Walk FPS Creator". https://www.softpedia.com/get/Authoring-tools/Authoring-Related/Silent-Walk-FPS-Creator.shtml. 
  9. "Raycasting Game Maker v5.31". https://themess.com/game-maker-creator-software/raycasting-game-maker-v5-31/. 
  10. Sprinceana, Tudor (2022-02-16). "Easy FPS Editor Lite". https://www.softpedia.com/get/Gaming-Related/EasyFPSEditorLite.shtml. 
  11. Blizen, Arthur (2023-01-20). "IKEMEN Go Rollback Open Alpha Launches Today". https://dashfight.com/news/ikemen-go-rollback-open-alpha-launches-today-2332. 
  12. Schaff, Tobias (July 2016). "EasyRPG - An RPG Maker 2000 and 2003 engine". ODROID Magazine. https://books.google.com/books?id=e-mqDAAAQBAJ&pg=PA18. Retrieved 2023-02-06. 
  13. Famularo, Jessica (2020-04-14). "Zelda's most dedicated fan game developers built an engine anyone can use". https://www.pcgamer.com/zeldas-most-dedicated-fan-game-developers-built-an-engine-anyone-can-use/. 
  14. "Sphere RPG Engine". http://www.navioo.com/javascript/Sphere_RPG_Engine_818.html. 
  15. "Geometry dash". https://geometrrydash.com/. 





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