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Graphics32

From HandWiki - Reading time: 2 min

Graphics32 (GR32)
Original author(s)Alex Denisov
Developer(s)Mattias Andersson, Andre Beckedorf, Christian Budde, Michael Bunk, Michael Hansen, Angus Johnson, Anders Melander, et al.
Initial releaseMarch 9, 2000; 25 years ago (2000-03-09)
Stable release
3.0 / March 18, 2025; 9 months ago (2025-03-18)
Repositorygithub.com/graphics32/graphics32
Written inDelphi, Free Pascal, Assembly language
Operating systemWindows, Linux, OS X
TypeGraphics library
LicenseMPL, LGPL + Linking Exception
Websitegithub.com/graphics32

Graphics32 is an Open source 2D graphics library for Delphi and Free Pascal optimized for 32-bit pixel formats.

Graphics32 provides fast operations for pixels and graphic primitives and is almost a hundred times faster at per-pixel access and about 50–100 times faster at drawing lines than GDI and GDI+.[1] Additionally, it provides alpha blending, anti-aliasing, and 2D vector graphics as well as filters for resampling and transforming bitmaps.

The library makes heavy use of hand-optimized SIMD assembler code in performance hotspots and utilizes CPU dispatching to automatically chose between several different code paths based on the features supported by the host processor. On processors where no supported assembly implementations are available the library falls back to pure Pascal code.

Features

Some of Graphics32's features include:

References




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