From HandWiki - Reading time: 6 min
| Guerrilla War | |
|---|---|
NES cover art | |
| Developer(s) |
|
| Publisher(s) |
|
| Director(s) | Koji Obata |
| Producer(s) | Eikichi Kawasaki |
| Programmer(s) | Yukio Kaneda |
| Composer(s) | NES Kazuhiro Nishida Yoko Osaka Toshikazu Tanaka |
| Platform(s) | Arcade, Amstrad CPC, Apple II, Commodore 64, MS-DOS, NES, PlayStation Network, ZX Spectrum |
| Release | 1987 |
| Genre(s) | Run and gun |
| Mode(s) | Single-player, cooperative |
Guerrilla War, released in Japan as Guevara (ゲバラ), is an overhead run and gun video game developed and published by SNK. Originally released in 1987 as a coin-operated arcade game, Guerrilla War was ported to the Amstrad CPC, Apple II, Commodore 64, MS-DOS, Nintendo Entertainment System, PlayStation Network, and ZX Spectrum.
Guerrilla War followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of enemy soldiers while attempting to rescue hostages (with large score reductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks.

The arcade version, released by SNK in 1987, followed the format of Ikari Warriors (1986). Using eight-way rotary joysticks, the game allowed players to move their character in one direction while shooting in another.
The game was moderately successful as it spawned ports onto home video game systems. Data East released home editions on the PC, Commodore 64 and Apple II, while Imagine Software published the Amstrad CPC and ZX Spectrum ports in Europe. SNK in-house published a version for the NES/Famicom 8-bit console. Because of the limits of the home platforms, the home versions did not have the rotating joysticks. Both the arcade and home console versions were included on the SNK 40th Anniversary Collection for Nintendo Switch, PlayStation 4, and Xbox One.
The NES version's two-player simultaneous play, unlimited continues, and frantic action gave it an edge over its arcade predecessor. It received a perfect 5-star rating in the book Ultimate Nintendo: Guide to the NES Library 1985–1995[1] and is also available on PlayStation Network. This version featured Box cover art by Marc Ericksen, who was also responsible for the cover illustration for SNK's own Ikari Warriors III: The Rescue and P.O.W.[2]
As the original title indicates, the game is based on the exploits of revolutionary Che Guevara, and the defeat of the Batista regime in Cuba in the late 1950s. In addition, player 2's character was Fidel Castro. Castro as he appears in this game is ranked fifth in Electronic Gaming Monthly's list of the top ten video game politicians.[3] Nevertheless, fearing anti-Communist sentiments in the West, SNK did a localisation of the game's dialogue and instruction manual for its North American and European releases. The version of Guevara released for the Japanese Famicom is a sought-after item for many video game collectors.
In Japan, Game Machine listed Guerrilla War on their January 15, 1988 issue as being the ninth most-successful table arcade unit of the month.[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|
Warning: Default sort key "Guerrilla War (Video Game)" overrides earlier default sort key "Mobygames".