Hatris | |
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Cover art | |
Developer(s) | ParaGraph Intl. |
Publisher(s) | Bullet-Proof Software Video System Co. (arcade) |
Designer(s) | Alexey Pazhitnov, Vladimir Pokhilko |
Composer(s) | Hiroshi Suzuki, Ikki Nakamura(NES) |
Series | Tetris |
Platform(s) | Arcade, NES, Game Boy, TurboGrafx-16 |
Release | 1990 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Hatris (ハットリス Hattorisu) is a puzzle video game developed by Alexey Pajitnov and Vladimir Pokhilko of ParaGraph Intl. for Bullet-Proof Software. An arcade version was manufactured by Video System.[1]
Hatris plays similarly to Pajitnov's previous Tetris, in that game objects falling from the top of the screen must be arranged in specific patterns to gain points and to keep the play area clear. In Hatris, hats of different styles fall from the top of the screen and accumulate at the bottom. To eliminate hats from the play area, five hats of identical style must be stacked. Different style hats stack differently.
In Japan, Game Machine listed the arcade version of Hatris on their June 1, 1990 issue as being the eighteenth most-successful table arcade unit of the month.[2]
Entertainment Weekly gave the Game Boy version of Hatris an A and wrote that "There is, after all, a cure for Tetris addiction. It’s Hatris, a habit that's even harder to kick."[3]
Original source: https://en.wikipedia.org/wiki/Hatris.
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