Featuring an arcade-style approach to soccer compared to other titles that were released at the time, Head-On Soccer allows players to have the choice of playing across any of the game modes available against with either CPU-controlled opponents or other players with the team of their choosing.[1] Initially launched for the Genesis, it was then released on the Super Nintendo Entertainment System a few months after the original version and was later ported to the Atari Jaguar in December of the same year under the name Fever Pitch Soccer, which was the title of the game on PAL territories.
Head-On Soccer received generally positive reception from critics since its release on the Sega Genesis, with praise towards the graphics, sound, gameplay and the ability to upgrade the various abilities of the team players upon winning matches. The Super NES version also received positive reception, with praise to the improved graphics and sound from the Genesis original while the Jaguar version, though criticized for not taking advantage of the hardware and its similarity with the 16-bit versions, was generally well-received and considered by some reviewers as one of the better titles for the system. Critics, however, compared the game with both the FIFA series from Electronic Arts and the original International Superstar Soccer from Konami.
Gameplay screenshot showcasing a match between Sweden and Germany (Genesis version).
Head-On Soccer is a soccer game that is played from an isometric perspective in a two-dimensional environment with sprites. Although it follows the same gameplay as with other soccer titles at the time and most of the sport's rules are present as well, the game opts for a more arcade-styled and slapstick approach of the sport,[2] instead of being a full simulation, as the team players tends to have a lean towards "dirty" play, in addition of having their respective special abilities such as the ability to dive in an attempt to win a free-kick or penalty and as the player's team wins games, they gain access to additional team players. There are also multiple stadiums to choose from, each with their own characteristics.
With the exception of the Jaguar port,[3] the Genesis and SNES versions feature support for multitap accessories, allowing more than two people for multiplayer. Every version also have five types of language settings to choose from at the main menu screen and a password system to resume progress.[4][5]
Modes
There are two main gameplay modes to pick at the menu: Tournament and Exhibition.[1][5] Exhibition, as the name implies, is a non-competitive mode for two or more players, while Tournament is the main mode of the game, where players compete against computer-controlled teams and a password is given out following the successful completion of each game in this mode so that progress can be resumed at any given point.
Teams
There are 51 teams available to choose from before the start of any mode, each one representing their country and having their own in-game behavior:
The Jaguar port was originally previewed in early 1995 by French magazine CD Consoles under the name Red Hot Soccer, featuring various differences compared to the final version,[6] and the Jaguar port was also showcased at Autumn ECTS '95.[7]AtariUnited Kingdommarketing manager Darryl Still stated in a 2016 interview that the game was chosen to be ported for the Jaguar as part of Atari's European center of development, which was established in January of the same year with the aim of working alongside small game developers around the region to make titles for the system.[8][9]
Head-On Soccer was first released for the Sega Genesis on North America and Europe in 1995 by U.S. Gold, and this version was later published in Brazil by Tectoy, in addition of also being published in Australia by Sega under the Sega Sports label. It was then released for the Super Nintendo in Europe on August 1995 and a month later in North America. In Germany, the game is known as Mario Basler: Jetzt Geht’s Los! on both the Genesis and Super NES, due to being endorsed by the former German football winger athlete. It was later ported to the Atari Jaguar by Distinctive Developments and published by Atari Corporation in both North America and Europe on December 15, 1995,[10][11] under the name Fever Pitch Soccer, which was originally the title of the game on PAL territories for the Genesis and SNES. A version for the Sega 32X was planned but never released.[12][13]
A critic for Next Generation scored the Super NES version three out of five stars, saying that the game has more strategy than the average soccer sim and is decently fun, especially when using a multitap.[25]GamePro gave both the Genesis and Super NES versions positive reviews. They commented that the unrealistic gameplay makes it more fast-paced and potentially more fun than other soccer simulations, and were especially pleased with the exaggerated soccer moves which would not be possible in real life. They also remarked that the graphics and sounds of the Genesis version, while not as good as those of the Super NES version, were more than good enough.[22][21] Their review of the later Jaguar version said that though it is a port of the Super NES version with no enhancements to make use of the next-generation hardware, "it's still fun."[23]Next Generation also found the Jaguar version retained the fun of the game, scoring it three out of five stars. The reviewer summarized, "Not exactly the game for soccer idealists, Fever Pitch Soccer is fun, but it's a little on the frivolous side."[26]Next Generation reviewed the Genesis version of the game, rating it three stars out of five, and stated that "Ultimately, Head On Soccer is easy to play and, unfortunately, it's just as easy to stop playing."[24]
Notes
↑Also known as Fever Pitch Soccer in Europe and on the Atari Jaguar in all regions and Mario Basler: Jetzt Geht’s Los! in Germany on the Genesis and SNES.