Hercules (1997 video game)

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Short description: 1997 video game
Hercules
North American Microsoft Windows cover art
Developer(s)
Publisher(s)
Producer(s)
  • Craig Allen (PlayStation, Microsoft Windows)
  • Jon Osborn (Game Boy)
Programmer(s)
  • Ian Denny (PlayStation, Microsoft Windows)
  • Chris Brunning (Game Boy)
Composer(s)
  • Steve Duckworth (PlayStation, Microsoft Windows)
  • Mark Ortiz (Game Boy)
Platform(s)
Release
  • NA: July 3, 1997[2]
  • NA: July 15, 1997 (GB)[1]
  • EU: November 14, 1997
Genre(s)
Mode(s)Single-player

Hercules (also known as Hercules Action Game and as Disney's Action Game Featuring Hercules[3] and Disney's Action Game Featuring Disney's Hercules[4] in Europe) is a 1997 platform game based on the 1997 film of the same name. Versions were released for the PlayStation, Microsoft Windows, and Game Boy on July 3, 1997, in North America and on November 14, 1997, in Europe. In 2010, the PlayStation version was made available on the PlayStation Store.

Plot

The game follows the same storyline from the animated film. Hercules, son of Zeus, is stripped of his godhood and must prove that he is a true hero in order to regain his immortality, and join Zeus and the other gods on Mount Olympus. To do that, Hercules must pass several tasks and defeat many villains, and at the end, face Hades, ruler of the dead, who is also responsible for Hercules' losing of his immortality.

Gameplay

The game is mainly two-dimensional, although in many missions the player can walk to other planes via pathways or stairs.[5] There are ten levels and three difficulty modes: Beginner, Medium, and Herculean. The last two levels are playable only on Medium and Herculean difficulties. There are three rush levels in the game in which the player must run forward through the map and avoid obstacles without being able to stop or fight.

The player's health can be increased by picking up Hercules Action Figures and drinking Herculade cups found throughout the game. The player's main weapon is the sword; Hercules can also punch, but this is a much more difficult way to defeat enemies. Weapon powerups, known as Gifts of the Gods, can be found throughout the game, consisting of the Lightning Sword (shoots lightning any direction Hercules aims when selected and fired), Fireball Sword (shoots fireballs that seek out onscreen enemies when selected and fired), and the Sonic Sword (affects enemy targets at close range with a circular sonic blast when selected and fired). There is also a helmet which grants the player a few seconds of invulnerability when activated. Powerups have limited action, and once their energy has depleted, they can no longer be used.

In many levels there are hidden letters that, if collected, will form the word HERCULES and will allow the player to spawn directly at the next level, instead of starting the game over from the beginning. There are also four hidden vases in each mission, that upon collection will give the player a password save for the current level. Most of the bosses cannot be defeated by conventional fighting and require the player to perform special actions to pass. Among the enemies that Hercules faces are Nessus the Centaur, the Minotaur, the Harpies, the Hydra, the Stymphalian birds, the Thebans, skeleton warriors, the Gorgon, Hades, several Titans, and a Cyclops.

Re-releases

The PlayStation version of the game was re-released by Majesco Sales in 1998 with an E rating (which replaced the ESRB's "Kids to Adults" rating the same year) and the words "Action Game" removed from the title.[6]

The PlayStation version of the game was re-released as a PSOne Classic on the PlayStation Store on March 8, 2011.[7] The PC version of the game was re-released on GOG.com on May 17, 2019[8] and Steam.[9]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings80% (PS1) (based on four reviews)[10]
Review scores
PublicationScore
EGM8.25/10 (PS1)[11]
GameSpot7.6/10 (PS1)[12]
Next GenerationStarStar (PS1)[13]

The game divided critics. Whether a review gave a positive or negative recommendation largely hinged on the reviewer's opinion of the game's use of stereotypical last generation gameplay with modern elements. GameSpot, for example, described Disney's Hercules as a sort of greatest hits of the "16-bit" Disney titles, incorporating the best elements of those games while still having enough advances to take it "to the 32-bit level", and accordingly concluded it to be a must-have.[12] Dan Hsu of Electronic Gaming Monthly similarly said that "Hercules takes everything you liked from old side-scrolling classics and gives them a big 32-bit boost."[11] On the other side, Next Generation said it "follows the style set out by every single side-scrolling action title of the 16-bit era, so much so in fact that it feels like a Genesis game: Walk from left to right, hacking at centaurs and other mythological creatures with a sword. It's all been done before, and done better as well." He noted that there were modern gameplay elements but found them to be largely superficial.[13] GamePro similarly remarked, "The main problem is that we've all played this game before, just with different dressings."[14]

Most critics applauded the game's mixture of polygons and sprites, both for the high quality of those elements and the way they were seamlessly integrated with each other.[11][12][13] GamePro partially disagreed, citing severe pixelation, but acknowledged that the hand-drawn animation is impressive.[14] The usage of music and voices from the film was also widely praised.[11][12][14]

At the 1999 Milia festival in Cannes, Hercules took home a "Gold" prize for revenues above €15 million in the European Union during 1998.[15]

Notes

  1. Released in Europe by Sony Computer Entertainment Europe.

References

  1. "EBWORLD Shipping Today". 1997-07-14. http://www.ebworld.com/products/shipping.html. 
  2. Gerstmann, Jeff (July 1, 1997). "Virgin Does Disney". Archived from the original on February 4, 1999. https://web.archive.org/web/19990204033757/http://headline.gamespot.com/news/97_07/01_herc/index.html. Retrieved July 29, 2022. 
  3. Froholt, Joachim (23 January 2009). "Ukens nettutgivelser" (in no). http://www.gamer.no/artikler/ukens_nettutgivelser/67392. 
  4. Wells, Jeremy (December 1997). "Disney's Action Game Featuring Disney's Hercules". PC Zone (57). Archived from the original on April 4, 2023. https://web.archive.org/web/20230404053037/https://www.pixsoriginadventures.co.uk/PCZone/PC%20Zone%2057%20(December%201997)/PC%20Zone%2057%20(December%201997).pdf. Retrieved 18 March 2023. 
  5. "Hercules: An Adventure in a Cartoon World". Electronic Gaming Monthly (Ziff Davis) (98): 114. September 1997. 
  6. "Scan of 1998 PS1 release cover". http://www.mobygames.com/images/covers/l/236048-disney-s-hercules-playstation-front-cover.jpg. 
  7. "Disney's Hercules (PSOne Classic) on PS3, PS Vita". https://store.playstation.com/#!/en-us/games/disney's-hercules-(psone-classic)/cid=UP9000-NPUJ01029_00-0000000000000001. 
  8. "Disney's Hercules on GOG.com". https://www.gog.com/game/disneys_hercules. 
  9. "Save 15% on Disney's Hercules on Steam" (in en). https://store.steampowered.com/app/987400/Disneys_Hercules/. 
  10. "Disney's Hercules Action Game for PlayStation". http://www.gamerankings.com/ps/197545-disneys-hercules-action-game/index.html. 
  11. 11.0 11.1 11.2 11.3 "Review Crew: Disney's Hercules". Electronic Gaming Monthly (Ziff Davis) (98): 54. September 1997. 
  12. 12.0 12.1 12.2 12.3 MacDonald, Ryan (August 14, 1997). "Disney's Hercules Action Game Review". https://www.gamespot.com/reviews/hercules-action-game-review/1900-2547881/. 
  13. 13.0 13.1 13.2 "Finals". Next Generation (Imagine Media) (34): 169–170. October 1997. 
  14. 14.0 14.1 14.2 Dan Elektro (September 1997). "PlayStation ProReview: Disney's Hercules". GamePro (IDG) (108): 94. 
  15. "Milia News; ECCSELL Awards Name Winners". GameSpot. February 12, 1999. http://www.gamespot.com:80/milia/0212/ecc/index.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari





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