Heroes of Might and Magic II

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Short description: 1996 video game
Heroes of Might and Magic II:
The Succession Wars
Developer(s)New World Computing
Publisher(s)The 3DO Company
Director(s)Jon Van Caneghem
Producer(s)Mark Caldwell
Walter Hochbrueckner
Designer(s)Jon Van Caneghem
Phil Steinmeyer
Programmer(s)Phil Steinmeyer
Mark Caldwell
Todd Hendrix
Artist(s)Julia Ulano
Rebecca Riel
Louis Henderson
Lieu Pham
Writer(s)Paul Rattner
Composer(s)Paul Romero
Rob King
Steve Baca
SeriesHeroes of Might and Magic
Platform(s)DOS, Windows, Mac OS, RISC OS
Release
Genre(s)Turn-based strategy
Mode(s)Single-player, Multiplayer

Heroes of Might and Magic II: The Succession Wars is a 1996 turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II, its expansion pack and 30 community maps in one box, releasing it as Heroes of Might and Magic II Gold in 1998.

Gameplay

Heroes of Might and Magic II adventure map

For the most part, Heroes of Might and Magic II is largely a graphical overhaul to the first game. Gameplay in both games is along the 4X genre of strategy games, in that the player builds their kingdom from the ground up, securing resources, stronger armies, better generals, and then uses those assets to find and defeat opponents through capturing their castles and defeating their armies. Aside from the updated look, Heroes II added many new features that would become staples in the Heroes of Might and Magic franchise. Heroes II added the Necromancer and Wizard factions, joining the original four factions (Knight, Barbarian, Sorceress, and Warlock) from the first game.[2] These two new factions also come with an army of creatures and a themed town that ties the faction together, and the six are divided down the middle to have 3 "good" and 3 "evil" factions.

Each hero still retains the 'primary skill' system from Heroes I but now can also learn secondary skills, giving each hero the ability to become more distinctive as they gain experience. Each hero can possess up to eight different secondary skills and once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single, fixed special ability according to their class. The magic system was overhauled in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted, where the player had to return to a guild to relearn the spell. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade certain army units, granting them improved statistics and, in some cases, important abilities.

In order to play, players guide around their heroes and have them fight other ones and castles. People have full control over their castles, what to build in them, and whether to upgrade a town to a castle. People can only upgrade each castle once per turn.

Lastly, Heroes II added more scenarios to the game and a proper campaign, where the player chooses the good or evil side and plays a series of scenarios using the three factions of that side. Victories in certain scenarios give the player lasting bonuses that carry over to future scenarios, and the player can choose a starting bonus before each scenario starts based on what strategy they take.

Story

The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as King. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil"-aligned town factions (Necromancers, Warlocks and Barbarians), while Roland's campaign features the three "good"-aligned town factions (Knights, Sorceresses and Wizards).

If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, when Archibald is freed of the spell. He goes on to be a significant NPC in Might and Magic VII: For Blood and Honor.

Development

The soundtrack was produced primarily by Paul Romero.

Reception

Reception
Review scores
PublicationScore
CGWStarStarStarStarStar[3]
GameSpot8.2/10[4]
Next GenerationStarStarStar[5]
MacAddict"Freakin' Awesome!"[6]
PC GamesB+[7]

In December 1996, PC Gamer reported that Heroes of Might and Magic II was "doing particularly well in retail, with every 3DO retailer reordering the product."[8] Combined sales of the Heroes of Might and Magic series, including Heroes II, surpassed 500,000 copies by October 1997.[9] This number rose to 1.5 million copies by December 1999.[10]

Next Generation reviewed the Macintosh version of the game, rating it three stars out of five, and stated that "as role-playing games are few on the Mac, HM&MII, with its mix of character and Warcraft-like game elements is a welcome addition."[5]

Computer Gaming World called Heroes II a "strategy game that amaze[d] everyone with its surprising, addictive qualities and amazing ease of use" and found that Heroes II was "much better than the original Heroes of Might and Magic." Apart from two gameplay issues - the lack of a wait function, and not being able to control your hero if all of your units are disabled, the reviewer found the game "nearly perfect."[11]

Andy Butcher reviewed Heroes of Might and Magic II for Arcane magazine, rating it a 7 out of 10 overall, and stated that "If you were hoping for something really different then it has to be said that Heroes of Might & Magic 2 may be something of a disappointment. On the other hand, if you enjoyed the original this sequel will prove even more challenging and fun to play, and if you have never encountered Heroes of Might & Magic, there's a real treat in store for you in this game."[12]

The editors of PC Gamer US named Heroes of Might and Magic II 1996's "Best Turn-Based Strategy Game", and called it "clearly a cut above" the rest of its genre that year.[13] The game was nominated for Computer Gaming World's 1996 "Strategy Game of the Year" and Computer Game Entertainment's "Best Strategy Game" prizes, as well as Computer Games Strategy Plus's award for the top turn-based strategy title of 1996, but lost in all of these categories to Civilization II.[14][15][16] It was also a finalist for the Computer Game Developers Conference's 1996 "Best Strategy/War Game" Spotlight Award,[17] which ultimately went to Software:Command & Conquer: Red Alert.[18] The editors of Computer Gaming World wrote, "The simplicity of King's Bounty-style tactical combat is the perfect counterpoint to the surprising depth of the strategic game, and unlike Heroes I, the campaign is much more satisfying."[14]

Legacy

Heroes of Might and Magic II was named the 25th-best computer game ever by PC Gamer UK in 1997.[19] In 1998, PC Gamer US declared it the seventh-best computer game ever released, and the editors called it "the most dangerously addictive turn-based strategy game in the history of PC gaming (with the possible exception of Civilization II)."[20] In 2003, Heroes of Might and Magic II was inducted into GameSpot's list of the greatest games of all time.[21] Fheroes2: Resurrection is an open source multiplatform engine recreation. It adds improvements like higher screen resolutions, language translations, and improved artificial intelligence.[22] Version 1.0 was released on December 21, 2022.[23]

Expansion

The Price of Loyalty was the expansion pack for Heroes II, released in 1997. The expansion added four new campaigns, new artifacts, new scenario maps, new map locations and an improved map editor. The expansion also added a new structure for the Necromancer faction - a shrine that enhanced the heroes' ability to raise the dead (Necromancy Skills).[24]

Heroes II Gold

In addition to combining the base game with its expansion, Heroes of Might and Magic II Gold also included 30 maps created by community members. These map creators were not recognized in the in-game credits, but Greg Fulton later credited these creators in one of his newsletters.[25]

References

  1. "Online Gaming Review". 1997-02-27. http://www.ogr.com/news/news1196.html. 
  2. "Heroes of Might and Magic II". November 27, 2001. http://www.gamezilla.com/reviews/h/homm2.asp. 
  3. Chin, Elliott (February 1997). "Classic Heroism". Computer Gaming World (151): 216, 217. 
  4. Soete, Tim (1996-11-26). "Heroes of Might and Magic II: The Succession Wars Review". http://www.gamespot.com/reviews/heroes-of-might-and-magic-ii-the-succession-wars-r/1900-2537609. 
  5. 5.0 5.1 "Finals". Next Generation (Imagine Media) (33): 144. September 1997. 
  6. Tafel, Kathy (October 1997). "Heroes of Might and Magic II: The Succession Wars". MacAddict. http://www.macaddict.com:80/issues/1097/rev.hmmii.html. 
  7. Klett, Steve. "Heroes Of Might & Magic II: The Succession Wars". PC Games. http://www.pcgames.com:80/reviews/strategy/heroes.html. 
  8. Staff (December 17, 1996). "Short Items... Heroes of Might and Magic II Selling Well". PC Gamer US. http://www.pcgamer.com:80/news.html#s. 
  9. Staff (October 30, 1997). "3DO in Flux". PC Gamer US. http://www.pcgamer.com:80/news/news-1997-10-27.html. 
  10. "3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)" (Press release). Redwood City, California. PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
  11. Chin, Elliott (February 1997). "Classic Heroism - Heroes II Is An Amazing Sequel To '95's Best Strategy Game". Computer Gaming World (Ziff-Davis): 216, 217. http://www.cgwmuseum.org/galleries/index.php?year=1997&pub=2&id=151. Retrieved October 8, 2019. 
  12. Butcher, Andy (March 1997). "Games Reviews". Arcane (17): 69. 
  13. "PC Gamer Reveals Its 1997 Award Winners". Business Wire (Press release). Brisbane, California. February 6, 1997.
  14. 14.0 14.1 Staff (March 25, 1997). "Computer Games Strategy Plus announces 1996 Awards". Computer Games Strategy Plus. http://www.cdmag.com/news/0325971.html. 
  15. Staff (July 1997). "The Computer Game Entertainment Awards 1996". Computer Game Entertainment (1): 54–58. 
  16. Staff (May 1997). "The Computer Gaming World 1997 Premier Awards". Computer Gaming World (154): 68–70, 72, 74, 76, 78, 80. 
  17. Staff (April 15, 1997). "And the Nominees Are...". Next Generation. http://www.next-generation.com:80/news/041597e.chtml. 
  18. "Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. April 28, 1997. Archived from the original on July 3, 2011.
  19. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK (45): 51–83. 
  20. The PC Gamer Editors (October 1998). "The 50 Best Games Ever". PC Gamer US 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. 
  21. "The Greatest Games of All Time: Heroes of Might and Magic II: The Succession Wars". http://www.gamespot.com/gamespot/features/all/greatestgames/p-20.html. 
  22. Johnson, Faith (17 November 2023). "How Fans Are Resurrecting Heroes Of Might And Magic II". Hookshot Media. https://www.timeextension.com/features/how-fans-are-resurrecting-heroes-of-might-and-magic-ii. 
  23. Hubchyk, Ihar (21 December 2022). "fheroes 2 - Release version 1.0.0". Microsoft. https://github.com/ihhub/fheroes2/releases/tag/1.0.0. 
  24. "Heroes of Might and Magic II: The Price of Loyalty Review". May 30, 1997. http://www.gamespot.com/heroes-of-might-and-magic-ii-the-price-of-loyalty/reviews/heroes-of-might-and-magic-ii-the-price-of-loyalty-review-2537723/. 
  25. Fulton, Greg (July 2023). "Fanstratics newsletter #35". https://www.fanstratics.com/fstnewsletter35. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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