I-War (1997 video game)

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I-War
European cover art
Developer(s)Particle Systems
Publisher(s)
[lower-alpha 1]
Director(s)Glyn Williams
Producer(s)Dave Hawkins
Designer(s)Glyn Williams
Michael Powell
Michael Todd
Matt Clark
Andy Turner
Programmer(s)Michael Powell
Richard Aidley
Artist(s)Matt Clark
Andy Turner
Michael Todd
Glyn Williams
Writer(s)Glyn Williams
Composer(s)Kevin Saville
EngineBRender
Platform(s)Microsoft Windows
Release
  • EU: November 1997
  • NA: August 18, 1998[1]
Genre(s)Space combat simulator
Mode(s)Single player

I-War (known as Independence War in North America) is a space combat simulator developed by Particle Systems and published by Infogrames. The game was first published in November 1997 in Europe, and in late August of 1998 in North America.

An additional campaign was designed, packaged with the original game and released in September 1999 as Independence War Deluxe Edition in North America and Independence War Special Edition in Europe.

A sequel: Independence War 2, was released in 2001.

Gameplay

As the captain of Dreadnaught, the player could assume the command of any of the four workstations on the command bridge. From the command station (CMD), the player received their mission briefings and could sometimes control other ships through a remote link. The station also had access to an accurate star map. The ship was normally flown from the navigation station (NAV). From the weapons station (WEP), the player had an outside view of Dreadnaught's wire frame model. Following a locked target, the angle of view could rotate 360 degrees on all axes. This workstation also had a ripple fire mode which allowed attacking quickly a large group of enemies. The fourth station engineering (ENG) was for controlling the repairs when the ship was damaged by weapons or a collision with another object. However, the automated repair functioned well and player supervision was rarely needed. The station also had a fuel gauge, which was nonfunctional because the game design was changed to give Dreadnaught limitless fuel.

In the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships.

I-War was notable for its use of Newtonian physics; unlike other popular space combat games such as Wing Commander and Descent: Freespace, the flight model is subject to inertia caused by a ship's mass and the absence of drag in outer space. In addition to common flight dynamics, vessels can move and accelerate in all directions: up, down, forward, backwards and sideways.

The game features two gameplay modes: campaign mode, and a mode for immediate space battle with endlessly spawning enemies. The campaign consists of a series of 40 linear missions, with one or more missions being available at a time. After completing a key mission, one or more new missions become available. Sometimes a different set of missions can be unlocked depending on the outcome of the previous mission, thus setting the campaign in different directions. Three different endings to the campaign were possible. The nature of missions varied greatly; there were many combinations of combat and problem solving. The puzzles often made use of the game's physics modeling.

Depending on the mission, Dreadnaught can be acting alone, supporting another vessel, or commanding a group of wingmen. During other missions, various special equipment is at the player's disposal, such as a reconnaissance drone.

The player ship is armed with Particle Beam cannons and various kinds of missiles. For protection, the ship is equipped with energy shields, that are capable of tracking and absorbing enemy fire from a single ship at a time. The bridge of the player ship is a small ship of its own, called the 'command section'. It is capable of detaching from the rest of the ship.

During LDS-travel, ships are not able to use any weapons except missiles designed to stop LDS-travel. Ships in LDS cannot be attacked, either.

The game began with a 14 minute long high quality CGI animation to introduce the game's setting and even some gameplay features through the story of Jefferson Clay and his last battle. Along the campaign, shorter pieces of CGI encoded in RAD Game Tools's Smacker video format would be shown within missions as cutscenes. These sometimes provided clues to solving some problematic aspect of the current mission. Simple CGI animations utilising wire frame models were used in mission briefings. Occasionally, external camera views were used for kind of real-time, game engine rendered cutscenes, such as when Dreadnaught docked or undocked with another ship or a space station.

Development

The development of I-War was led by Particle Systems co-founders Glyn Williams (whose previous games include Warhead for Amiga and Atari ST) and Michael Powell (whose previous games include Subwar 2050 for PC/DOS). With Williams and Powell included, Independence War had a development team of six men, which was the full personnel of Particle Systems at the time.

The games polygon models were created using BRender.[2] The team wrote their own low-level routines for texturing.[2]

The game had some naming troubles. I-War was originally signed to Philips Interactive Media, Inc., who were moving into PC games. At the time the game had merely a working title, "big ships". The first suggested name was "Dreadnaught", per the player ship, but it was considered to be meaningless to French and German audiences. The next name candidate was "Infinity War", which was found to be also a name of a Marvel Comics comic book miniseries, The Infinity War. Therefore, the name was shortened to I-War. At this time Philips Media was taken over by Infogrames, who became the publisher of the game.

I-War was first released in Europe in November 1997, under the label of Ocean Software. Ocean was acquired by Infogrames earlier that year. This version, having no 3D hardware support, had only software rendered graphics. The game was released in English, French and German. I-War was a critical success, but wasn't selling as well as expected.

In late August, 1998, the game was released in North America, but as Independence War. The reason for the name change was that 'I-War' was already trademarked in the US by Atari Corporation for an Atari Jaguar game of that name.

The American version was successful and won 'Space-Sim of the year' awards from many magazines and websites. Encouraged by this, an expanded edition was designed. I-War / Independence War sold around 250,000 copies worldwide. Including the special editions the total sales were about 300,000.[3][4][5]

Defiance

Later, an additional campaign from the Indie side of the conflict, called Defiance, was developed. The campaign consisted of 18 missions and it mirrored the I-War campaign. This time the player assumed the role of Edison Hayes, a captain of the Indie fleet and the Dreadnaught-class corvette Spartacus. Defiance had three new features: in-mission savepoints, limited customisation of player ship's weapons and a zoom mode for longer range weapons fire.

Originally Defiance was supposed to be released as an expansion pack, but Infogrames decided they would prefer a special edition that would have both the new campaign and the original game in the same box. This special edition was released in the US as Independence War Deluxe Edition in 1999. The European version was released the same year, but was called Independence War Special Edition instead since it was reasoned that 'deluxe' doesn't mean much to the French or German audiences. The American version also included a $10 rebate for owners of Independence War, but no rebate was included with the European version. On May 25, 2010, GOG.com re-released Independence War Deluxe Edition digitally.[6]

The development of Defiance was led by Stephen Robertson who also maintained a strong and long lasting on-line presence helping players of the Independence War series.

Reception

The game won Computer Games Strategy Plus's 1998 "Sci-Fi Simulation of the Year" award. The editors wrote, "With mission-driven play, good graphics, and detailed space combat action, this European import turned out to be quite a hit on this side of the Atlantic."[7]

The Academy of Interactive Arts & Sciences nominated I-War for "PC Simulation Game of the Year" at the 2nd Annual Interactive Achievement Awards, although it lost to Need for Speed III.[8]

References

  1. Released under the Ocean brand name.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari






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