IL-2 Sturmovik: Forgotten Battles (Russian: Ил-2 Штурмовик: Забытые сражения), also known in Europe as Rebirth of Honor, is a combat flight simulatorvideo game, and sequel to the 2001 combat flight simulation of the year IL-2 Sturmovik developed by the Russian software firm 1C. Unlike the first installment, Forgotten Battles focuses on the Soviet-Finnish Continuation War of 1941-1944.
The Career mode allows the player to become a pilot of the Luftwaffe, Soviet Air Force, Finnish Air Force, or the Hungarian Air Force. Each campaign consists of approximately 30 missions, and a career includes 4-8 campaigns or 100 to 250 missions. As a new feature in the IL-2 Sturmovik series of flight simulation games, IL-2 Sturmovik: Forgotten Battles introduced the dynamic campaign mode which had been static until then.
Aircraft
The game features 129 flyable aircraft, all of which are available as AI controlled elements in missions. 80 of these planes can be flown by the player. 30 of the flyable planes and 21 of the AI planes were new in the series. The flyable aircraft have a full 3D cockpit with working instruments. Planes with crew allow switching to most positions.[2]
Expansions
Ace Expansion Pack
Released on 2 March 2004,[3] 1C: Maddox Games and Ubisoft released the official expansion pack entitled IL-2 Sturmovik: Forgotten Battles - Ace Expansion Pack. It offers players a more in depth simulation experience by allowing them to take control of 11 new aircraft, and fight against or beside 10 non-flyable aircraft. It also includes 2 new maps, one depicting the Finnish Front, and a Hungarian map which includes the Balaton Lake area. Both a Finnish and Hungarian campaign which uses these maps are also playable and allows the player to progress in rank and earn awards.
Gold Pack
IL-2 Sturmovik: Forgotten Battles - Gold Pack was simultaneously released with the Ace Expansion Pack.[4] The Gold Pack consisted in a software reuniting all the content shared between Forgotten Battles and the Ace Expansion Pack. This allowed customers possessing no game in the series to purchase the latest version of IL-2 Sturmovik reunited in only one standalone game.
Forgotten Battles was met with positive reception; GameRankings gave it a score of 87.39%,[5] while Metacritic gave it 86 out of 100.[6]
Forgotten Battles won PC Gamer US's 2003 "Best Simulation" award. The magazine's Andy Mahood opined that "WWII flight sims don't get any better."[14] The editors of Computer Gaming World nominated Forgotten Battles for their 2003 "Flight Simulation of the Year" award, which ultimately went to Flight Simulator 2004: A Century of Flight.[15] It was a runner-up for GameSpot's 2004 "Best Expansion Pack" award, but lost to Software:Rise of Nations: Thrones and Patriots.[16] During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Forgotten Battles for Computer Simulation Game of the Year, but lost to Software:The Sims: Superstar.[17]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions