From HandWiki - Reading time: 5 min
| International Rally Championship | |
|---|---|
European Windows cover art | |
| Developer(s) | Magnetic Fields (PC) Europress (PS1) |
| Publisher(s) | |
| Producer(s) | Doug Braisby |
| Programmer(s) | Shaun Southern Danny Hartley |
| Artist(s) | Andrew Morris Ian Lewis |
| Composer(s) | Darren Ithell[1] Dave Sullivan[1] |
| Series | Rally Championship |
| Platform(s) | Windows, PlayStation |
| Release | WindowsPlayStation |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
International Rally Championship (released on PlayStation as Tommi Mäkinen Rally in UK) is a rally racing video game which is a part of the Rally Championship series. The Windows version was developed by Magnetic Fields and published by Europress, and released on 30 June 1997. The PlayStation version was solely ported and published by Europress.
It is a sequel to the Network Q RAC Rally Championship. It would in turn be succeeded in 1999 by Mobil 1 Rally Championship.
The game offers 16 new tracks set in various locations around the world and new features, such as Track Editor and playable up to 8 players via LAN.
The featured cars were the Ford Escort, Mitsubishi Lancer, Nissan Almera, Proton Wira, Renault Mégane, Škoda Felicia, Subaru Impreza, Toyota Corolla and Volkswagen Golf.
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French magazine Génération 4 awarded four star "hit" rating to the game and commended improved graphics over previous title in the series and inclusion of level editor, but criticized availability of only 15 new tracks (in comparison to 30 in Rally Championship).[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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