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| Jam Sessions | |
|---|---|
European cover art | |
| Developer(s) | Plato |
| Publisher(s) | Plato (Japan) Ubisoft (International) |
| Director(s) | Seth Delackner Seiichi Okumiya |
| Platform(s) | Nintendo DS |
| Release |
|
| Genre(s) | Music |
| Mode(s) | Single player |
Jam Sessions is a guitar simulation software title and music game for the Nintendo DS that was originally based on the Japan-only title Sing & Play DS Guitar M-06 (Hiite Utaeru DS Guitar M-06) originally developed by Plato and released months earlier. It was later brought to North America, Europe, Australia and New Zealand, courtesy of Ubisoft.
Jam Sessions makes use of the DS touch screen to simulate strumming on a real guitar, while the D-pad is used for selecting chords. The game allows players to play through a list of songs in order to unlock other features such as upgraded strings and new backgrounds, while Free Play allows the player to simply strum away, playing out songs or practicing without being judged. Tutorial and Warm Up modes teach players how to play the game and get accustomed to the controls and the concepts behind playing guitar.
What makes Jam Sessions different from other rhythm games, such as Guitar Hero, is that it is considered to be a tool instead of a game. In addition, the player (while using headphones or an external speaker) can also use the DS microphone to sing along. Andy Myers of Nintendo Power and his band, Hidari Mae demonstrated this ability by writing and recording a song using Jam Sessions for guitar alongside traditional instruments.
The DS can also be plugged into an amplifier via the headphone jack to output a more natural sound. A Jam Sessions "Performance Bundle" was set to be released on January 4, 2008 and was going to include a portable amplifier in addition to the game. The bundle has since disappeared from Ubisoft's web page.
In addition to publishing and translating the game for western players, Ubisoft have also modified and expanded certain aspects of the original title. These include:
The chords and lyrics to the following list of songs appear in the game for players to perform. Some songs also feature an audio demo of the song.
The following songs are available on the European version:
Copies of Jam Sessions sold at Best Buy also include the chords and lyrics of the following songs available by default:
These Best Buy "exclusive" songs can be unlocked in other copies by inputting a variation of the Konami Code.[1]
In the Europe version, the following songs can be unlocked by pressing up, up, down, down, left, right, left, right in free play mode. If playing in left-handed mode the code is X, X, B, B, Y, A, Y, A.
The game is infamous for its Australia & New Zealand[2][3] ad campaign, which consisted of two viral internet advertisements that had content at odds with the otherwise G-rated game. The first features a child named Hudson swearing at his mother over being given sponge cake,[4] while the other showed another boy named Jacob making out with his aunt against her will after receiving Jam Sessions for his birthday.[5]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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