Jesus (video game)

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Short description: 1987 video game
Jesus
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Developer(s)Enix
Publisher(s)Enix
Director(s)Takanari Suzuki
Producer(s)Yutaka Takano
Programmer(s)Takanari Suzuki
Artist(s)Shintaro Majima
Writer(s)Koji Miya
Composer(s)Koichi Sugiyama
Platform(s)PC-8801, FM-7, MSX2, X1, Famicom
ReleasePC-8801
  • JP: April 28, 1987
FM-7
  • JP: July 1987
MSX2
  • JP: October 21, 1987
X1
  • JP: November 1987
Famicom
  • JP: March 17, 1989
Genre(s)Graphic adventure, visual novel
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a graphic adventure game developed and published by Enix. It was first released in 1987 on the PC-8801, FM-77AV, X1, and the MSX2 and was later ported to the Famicom in 1989 as Jesus: Kyōfu no Bio Monster[1] (Jesus: Terror of Bio Monster). A sequel, Jesus II, was released on the PC-8801, PC-9801, and X68000 in 1991.

The game's name refers to a space station called J.E.S.U.S., named after the central Christian figure Jesus. The ship is shaped like a double-edged sword a la Book of Revelation. Its inhabitants go on to fight a mysterious demonic alien from Halley's Comet.

Plot

The game takes place in 2061. Halley's Comet has been approaching Mars and the nations of Earth send a mission to investigate.

Musou Hayao is stationed on the space lab Jesus. He speaks with his commanding officer on the station, who requests that he track down the members of the two crews being sent to the comet to deliver access cards. Hayao meets with 7 different crew members during this time: a Chinese doctor, German captain, Soviet captain, American xenobiologist, French mathematician, Italian computer engineer, and Brazilian astronomer. The mathematician is also Hayao's love interest, Eline. They share a heartfelt goodbye, as they would be boarding different ships for the mission which depart two weeks apart from another, with Eline's ship leaving for the comet first. Eline is a musician, and plays him a song that she wrote before he leaves.

Hayao's ship arrives at Halley's comet. Hayao is sent to investigate the first ship and finds most of the crew missing. Eline's intelligent robot pet Fojii is found in the ship's docking bay, and after updating its data offers Hayao assistance in tracking down the missing crew members. Unfortunately, many are found dead or dying, whispering dire warnings to Hayao about something sinister on board. A crew member tells Hayao that fire cannot hurt "it". None of the dead crew display any physical signs of harm except for a small pinprick on one of their fingers.

Hayao accesses journal entries and video recordings showing a xenomorph-like creature attacking those on the ship. Recordings also say that Eline fled the alien creature and hid, giving Hayao hope that she may still be alive on the ship. While searching for Eline, Hayao and Fojii eventually come face-to-face with the monster. They do not manage to kill it upon first encounter, only slowing its movements to ensure that it cannot chase after them.

Hayao finds Eline hiding in an engine room and the pair make plans to use the shuttlepods to escape the spaceship. The shuttles can only take one passenger, so Eline uses the first shuttle, with Hayao following shortly after. Before he leaves, he encounters the alien monster once more, and it leaves behind a piece of its skin. Hayao contacts the xenobiologist, who requests he bring back the sample for further study.

Back on the first ship, the xenobiologist Carson begins research into the alien monster, but soon enough the "sample" of the monster breaks free and hides on the ship. Hayao and Carson suspect that the alien is able to regrow itself from the samplef. While searching the ship for clues, Hayao discovers the doctor's cryogenic pod has been used when only she should have access to it, and the astronomer's favourite food (hamburgers) is found littered in one of the storage bays. In a briefing room, a tape recording of Eline's song can be found, and it starts playing randomly over the comms as the player explores the ship only to abruptly stop. Upon returning to the room, the tape containing Eline's song is crushed. Suddenly, Carson is attacked by the monster and is missing, presumably dead. Hayao's commanding officer from the Jesus arrives to aid in capturing and killing the monster at any costs. Hayao and Eline board the commander's vessel and they plan their next attempt to locate and ultimately destroy the monster.

Carson manages to send a signal from the first ship, and Hayao goes back to investigate. The monster has also boarded the ship, and breaks out of a nearby vent to attack. Hayao and Eline manage to escape due to the commander's sacrifice, closing the door behind him, pushing the two out to safety on the primary ship. They hide in the cryopods, fearful of the alien's next moves. Hayao manages to get a distress signal to Jesus. The alien monster - now more evolved - begins to speak to them in a strange language. Eline notes that the language sounds like many human languages mangled together, and Fojii begins decrypting the speech until they are able to communicate with it. The alien's speech is a combination of Chinese, German, Russian, English, Italian, and Portuguese - making it clear that the alien has taken knowledge and memories from each of the crew members that it killed, using the DNA it stole from their bodies to evolve.

The monster informs Hayao that it has taken control of the ship and plans to head for Jesus in order to conquer mankind, killing them for the sake of advanced evolution. Hayao and Eline try bargaining with the alien to no avail, until Hayao bluffs and claims that he has a remote detonator he will use to destroy the ship if the alien does not meet with them. They lure the alien further into the ship while considering their options, and Fojii helps Hayao recall what happened when the tape of Eline's song started playing - the monster was the one who crushed the tape, finding the harmony unbearable to its foreign biology. He takes Eline's synthesizer and confronts the alien in front of an airlock, then plays Eline's song.

The monster is disabled long enough for Hayao to jettison the creature out into space, but not before hearing - telepathically - the voices of all the crew members that were killed. They tell Hayao and Eline that their memories live on inside the alien creature and they are one and the same being now, although they are long gone. They assure the two that humanity will have the strength to fight this new breed of monster even if it returns in an attempt to destroy mankind some day, which they suspect it will. Hayao and Eline hold one another on the ship for a while, staring into the void of space, knowing that they will have to tell the tales of their fallen colleagues and prepare Earth for a future confrontation when Halley's comet returns.

Gameplay

The game proceeds as a linear adventure game in which the player chooses an action and what to perform the action on. These actions vary based on the room and situation.

Although the game implies some danger at various points, it does not seem to be possible to lose.

There are three main sections of the game, although the first section is mostly an introduction to the other characters of it.

Presentation

The game is largely presented in an anime style. Although most of the art is in a fairly bright, positive style in the first section of the game, that changes in the other sections with the atmosphere of the game and the music.

The game's music was composed by Koichi Sugiyama of Dragon Quest fame. The overworld theme from Dragon Quest, another game by Enix, is present in the PC-8801 version of the game.

Sequel

Jesus 2 was released in 1991 on the PC-8801, PC-9801, and X68000 home computers.[2]

References

  1. ジーザス:恐怖のバイオ・モンスター
  2. MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

    Features

    Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.

    Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

    History

    Logo used until March 2014

    MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.

    In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.

    On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.

    In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.

    See also

    • IGDB – game database used by Twitch for its search and discovery functions

    References

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    Template:Atari


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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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