Journey | |
---|---|
Arcade flier | |
Developer(s) | Bally Midway |
Publisher(s) | Bally Midway |
Designer(s) | Marvin Glass and Associates |
Programmer(s) | Richard Ditton Elaine Ditton |
Artist(s) | Scott Morrison |
Composer(s) | Elaine Ditton Steve Meyer |
Platform(s) | Arcade |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Arcade system | Bally Midway MCR III |
Journey is an arcade video game released by Bally Midway in 1983. Rock band Journey had enjoyed major success in the early 1980s, and Bally/Midway decided to ride this wave of popularity by creating an arcade game based on the group. Its release was intended to coincide with a US tour by the band.[citation needed]
This game uses digitized photographs of the members of the band at the time: Steve Perry, Neal Schon, Steve Smith, Jonathan Cain, and Ross Valory.
Controls consist of an eight-position joystick and a button. The objective is to collect the band's instruments, which have been stolen by crazed alien fans and scattered across five different planets.
Each level consists of five minigames followed by a bonus round. The player chooses a minigame by moving the band's Scarab Vehicle onto the corresponding planet on the screen. Each minigame requires the player to maneuver one band member (depicted as a black-and-white photograph of his face on a cartoon body) through assorted obstacles and pick up his instrument, then return to the vehicle.
Electronically synthesized instrumental excerpts of Journey songs play during the minigames, and "Lights" plays during the selection screen.
Completing all five minigames takes the player to a bonus round in which the band performs a concert for a crowd of alien fans. The player must maneuver a roadie character to stop fans from reaching the stage. If any of them do so, the crowd storms the stage and steals the instruments as the band flees, and the game begins again with increased difficulty. The music for this round is a looped excerpt of "Separate Ways (Worlds Apart)," played from an internal cassette deck.
A collision with any obstacle or projectile costs one life and returns the player to the selection screen. When all lives are lost, the game ends.
Although they have cartoon bodies, the faces of the members are shown as black-and-white photographs taken of the band while on tour. The photo technology was originally to be used in another game, which would take photos for the high scores. However, the game in question failed location testing when one player engaged in exhibitionism.[2]
In its June 2007 issue, Game Informer magazine named the game number 9 on its "Top 10 Worst Licensed Game Ideas (ever)".[citation needed]
Original source: https://en.wikipedia.org/wiki/Journey (1983 video game).
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