From HandWiki - Reading time: 6 min
| Juggernaut | |
|---|---|
| Developer(s) | Will/Tonkin House |
| Publisher(s) | |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Juggernaut, known in Japan as Juggernaut: Senritsu no Tobira (ジャガーノート 戦慄の扉 Jagānōto Senritsu no Tobira, lit. "Juggernaut: The Door to Terror"), is a horror-themed adventure game for the PlayStation. It was developed by the Japanese studios Will and Tonkin House. The game play is similar to that of the popular adventure game Myst and featured FMV sequences.
The player controls an unnamed young man whose girlfriend, Sarah, has been possessed by demonic forces. A priest appears to instruct him on how to save her soul. After shedding his mortal body the man enters Sarah's mind, which has taken the shape of a large mansion. He must then collect items, solve puzzles, and utilize different bodies provided in the mansion to unlock the microcosm hub. This leads to other parts of Sarah's soul that must be cleansed. As he nears the final confrontation with the devil, he quickly discovers that there are other, more pressing mysteries about his encounter that need to be solved.
Juggernaut is a first person game that focuses on item collection and puzzle solving. The player can only move along set paths with the compass on the bottom of the screen and interact with objects using the research cursor, which spins when an item can be used. While in the mansion, the player must also utilize several different bodily forms to access all available areas. Machines called ’soul exchangers’ will transfer the player's spirit into either a Juvenile body, which is used to open small doors, or an Adult Body, which is used to open large doors and interact with most objects. While in the soul form, the player can fit through small holes in the mansion but cannot pick up items or open doors.
While the focus is on solving puzzles and riddles, several scenarios occur in which the player must use weapons or dodge attacks within a set time frame. If the player fails to complete the event, he is either sent back to the point right beforehand or sent back to the beginning to complete the scenario again.
There are four microcosm hubs to explore, each with two scenarios to complete. The scenarios are set in either a prison island, a jungle, a forest or cyberspace, and all spread across three discs. Although each hub requires a different disc to play, the order has no effect on the overall game play, giving it a bit of an open world feel.
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The game received mixed reviews according to the review aggregation website GameRankings.[1] Adam Pavlacka of NextGen said, "Juggernaut isn't anything new or especially exciting, just a solid entry in the point-and-click genre, with a better puzzle selection and more intriguing story than most."[7] In Japan, Famitsu gave it a score of 30 out of 40.[3]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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