Juggernaut (video game)

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Juggernaut
Developer(s)Will/Tonkin House
Publisher(s)
Platform(s)PlayStation
Release
  • JP: November 19, 1998
  • NA: September 30, 1999
Genre(s)Adventure
Mode(s)Single-player

Juggernaut, known in Japan as Juggernaut: Senritsu no Tobira (ジャガーノート 戦慄の扉, Jagānōto Senritsu no Tobira, lit. "Juggernaut: The Door to Terror"), is a horror-themed adventure game for the PlayStation. It was developed by the Japanese studios Will and Tonkin House. The game play is similar to that of the popular adventure game Myst and featured FMV sequences.

Plot

The player controls an unnamed young man whose girlfriend, Sarah, has been possessed by demonic forces. A priest appears to instruct him on how to save her soul. After shedding his mortal body the man enters Sarah's mind, which has taken the shape of a large mansion. He must then collect items, solve puzzles, and utilize different bodies provided in the mansion to unlock the microcosm hub. This leads to other parts of Sarah's soul that must be cleansed. As he nears the final confrontation with the devil, he quickly discovers that there are other, more pressing mysteries about his encounter that need to be solved.

Gameplay

Juggernaut is a first person game that focuses on item collection and puzzle solving. The player can only move along set paths with the compass on the bottom of the screen and interact with objects using the research cursor, which spins when an item can be used. While in the mansion, the player must also utilize several different bodily forms to access all available areas. Machines called ’soul exchangers’ will transfer the player's spirit into either a Juvenile body, which is used to open small doors, or an Adult Body, which is used to open large doors and interact with most objects. While in the soul form, the player can fit through small holes in the mansion but cannot pick up items or open doors.

While the focus is on solving puzzles and riddles, several scenarios occur in which the player must use weapons or dodge attacks within a set time frame. If the player fails to complete the event, he is either sent back to the point right beforehand or sent back to the beginning to complete the scenario again.

There are four microcosm hubs to explore, each with two scenarios to complete. The scenarios are set in either a prison island, a jungle, a forest or cyberspace, and all spread across three discs. Although each hub requires a different disc to play, the order has no effect on the overall game play, giving it a bit of an open world feel.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings56%[1]
Review scores
PublicationScore
EGM7.5/10[2]
Famitsu30/40[3]
Game Informer6.5/10[4]
GameSpot4.4/10[5]
IGN4.5/10[6]
Next GenerationStarStarStar[7]
OPM (US)StarStar[8]
PSMStarStarStar[9]

The game received mixed reviews according to the review aggregation website GameRankings.[1] Adam Pavlacka of NextGen said, "Juggernaut isn't anything new or especially exciting, just a solid entry in the point-and-click genre, with a better puzzle selection and more intriguing story than most."[7] In Japan, Famitsu gave it a score of 30 out of 40.[3]

References

  1. 1.0 1.1 "Juggernaut for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197697-juggernaut/index.html. 
  2. "Juggernaut". Electronic Gaming Monthly (Ziff Davis) (125): 282. December 1999. https://retrocdn.net/images/6/6d/EGM_US_125.pdf. Retrieved June 12, 2022. 
  3. 3.0 3.1 "ジャガーノート -戦慄の扉- [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18281&redirect=no. Retrieved February 21, 2021. 
  4. Helgeson, Matt (November 1999). "Juggernaut". Game Informer (FuncoLand) (79). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3294. Retrieved February 21, 2021. 
  5. Taruc, Nelson (September 22, 1999). "Juggernaut Review [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/juggernaut-review/1900-2545981/. 
  6. Bishop, Sam (January 7, 2000). "Juggernaut". Ziff Davis. https://www.ign.com/articles/2000/01/08/juggernaut-2. 
  7. 7.0 7.1 Pavlacka, Adam (November 1999). "Juggernaut". NextGen (Imagine Media) (59): 119. https://archive.org/details/NextGen59Nov1999/page/n121/mode/2up. Retrieved February 21, 2021. 
  8. Maruyama, Wataru (November 1999). "Juggernaut". Official U.S. PlayStation Magazine (Ziff Davis) 3 (2): 145. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_2_1999-11_Ziff_Davis_US/page/n143/mode/2up. Retrieved February 21, 2021. 
  9. "Review: Juggernaut". PSM (Imagine Media) (27). November 1999. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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