From HandWiki - Reading time: 4 min
| Kings of the Beach | |
|---|---|
Commodore 64 cover art | |
| Developer(s) | Electronic Arts Konami (NES) |
| Publisher(s) | Electronic Arts Ultra Games (NES) |
| Composer(s) | Rob Hubbard Jun Funahashi (NES) |
| Platform(s) | C64, MS-DOS, NES |
| Release | C64 & MS-DOS:
|
| Genre(s) | Sports (beach volleyball) |
| Mode(s) | Single-player |
Kings of the Beach is a beach volleyball computer game released by Electronic Arts in 1988 for the Commodore 64 and MS-DOS.[2] A version for the Nintendo Entertainment System was produced by Konami (under the Ultra Games label) in 1990.

The player can play as Sinjin Smith and Randy Stoklos. The game features three modes of play: practice, match play and tournament. In the latter, the players progress through five beaches (San Diego, Chicago, Waikiki, Rio de Janeiro, and Australia) filled with increasingly challenging opponents. While Smith and Stoklos are joined by Ron Von Hagen, Tim Hovland and Mike Dodd as the only 'real' volleyball players featured in the game, EA spiced up the competition with some characters from other games, including Hard Hat Mack and Lester from Skate or Die and Ski or Die.
The gameplay controls for the console version are fairly simple, with the directional pad and two buttons doing all the work. In the PC version, players control three actions: bump, set, and block/spike. Diving for the ball occurs automatically. The only 'advanced' moves in the game are the ability to dink or perform a one-handed Kong block (Stoklos's trademark).
Another feature of the game is the ability to 'argue' calls with the referee, which occasionally allows players to get a point overturned, but if players argue too much, the referee may penalize them with a red card and deduct a point.
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
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