Lazy Raiders (originally Dig It Up) is a video game developed by Sarbakan and published by Microsoft Game Studios for Xbox Live Arcade in 2010. It was later ported and published by Namco Networks for iOS in 2012, and for Android in 2013.
Lazy Raiders uses a "World-Flip" mechanic that allows the player to flip and spin the entire world, which allows gravity to move objects (such as Dr. Diggabone, boulders, minions and thieves) through mazes. The game has 80 levels set in three different settings: Seven Cities of Gold, Arctic Caves and Wild West.
Development
Lazy Raiders was originally planned for both an XBLA and a WiiWare release, but the developers struggled to reach both demographics. Eventually they abandoned WiiWare as the multiplatform angle "resulted in design hazards that did nothing but dilute the whole game experience."[1] Likewise, the game was initially planned to include two multiplayer modes. These were scrapped as the team was already under heavy time constraints.[1] On June 7, 2016, it was announced that Lazy Raiders along with Anomaly and Aqua would be released for Xbox One Back Compat.[2]
The Xbox 360 and iOS versions received "favorable" reviews according to the review aggregation website Metacritic.[3][4]IGN described the former as "one of the most polished and good looking XBLA games we've played in a while."[8]Pocket Gamer called the latter "A priceless artifact."[11]
Since its release, the Xbox 360 version sold 13,063 units worldwide by January 2011.[13] Sales moved up to 14,876 units by the end of 2011.[14]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions