Links 2004

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Links 2004
Developer(s)Indie Built
Publisher(s)Microsoft Game Studios
Platform(s)Xbox
Release
  • NA: November 11, 2003
  • EU: November 28, 2003
Genre(s)Sports
Mode(s)Single player, multiplayer

Links 2004 is a golf simulation computer game by Microsoft for the Xbox. It is the final game in the Links series and follows Links 2003. It was also part of Microsoft's XSN Sports lineup.

Gameplay

The game supports from one to four players, system link of 2-4 players, Dolby 5.1 Surround sound, custom soundtracks, HDTV 480p, and Xbox Live Scoreboard and online play. It also featured simultaneous online play - referred to as Stroke "Fast Play" - where each player could complete the hole at their own pace and not have to wait their turns.

Release

Links 2004 was released in the United States on November 11, 2003.[1] A downloadable course of Hawaii's Kapalua Plantation was made available through Xbox Live in early 2004.[2][3][4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[5]
Review scores
PublicationScore
EGM6.83/10[6]
Eurogamer7/10[7]
Famitsu28/40[8]
Game Informer7/10[9]
GameRevolutionB−[10]
GameSpot7.7/10[11]
GameSpyStarStarStar[1]
GameZone8.4/10[12]
IGN7.5/10[13]
OXM (US)9.1/10[14]

Links 2004 received "generally favorable reviews" according to the review aggregation website Metacritic.[5] In Japan, where the game was ported for release on March 25, 2004, Famitsu gave it a score of one eight, one six, and two sevens for a total of 28 out of 40.[8]

References

  1. 1.0 1.1 Meston, Zach (November 11, 2003). "GameSpy: Links 2004". IGN Entertainment. Archived from the original on December 26, 2005. https://web.archive.org/web/20051226024643/http://xbox.gamespy.com/xbox/links-2004/6319p1.html. Retrieved September 12, 2021. 
  2. Calvert, Justin (January 6, 2004). "New course coming for Links 2004". CBS Interactive. https://www.gamespot.com/articles/new-course-coming-for-links-2004/1100-6086116/. Retrieved July 19, 2019. 
  3. Bramwell, Tom (January 7, 2004). "Links 2004 gets premium update". Gamer Network. https://www.eurogamer.net/articles/news070104links2004. Retrieved September 12, 2021. 
  4. Calvert, Justin (March 1, 2004). "Extra Links 2004 course released in Europe". CBS Interactive. https://www.gamespot.com/articles/extra-links-2004-course-released-in-europe/1100-6089709/. Retrieved July 19, 2019. 
  5. 5.0 5.1 "Links 2004 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/links-2004/critic-reviews/?platform=xbox. Retrieved June 8, 2019. 
  6. EGM staff (December 2003). "Links 2004". Electronic Gaming Monthly (Ziff Davis) (173): 226. 
  7. Bramwell, Tom (December 3, 2003). "Links 2004". Gamer Network. https://www.eurogamer.net/articles/r_links2004_x. Retrieved September 12, 2021. 
  8. 8.0 8.1 "リンクス 2004" (in ja). Famitsu (Enterbrain) 798. April 2, 2004. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14173&redirect=no. Retrieved September 12, 2021. 
  9. "Links 2004". Game Informer (GameStop) (127): 171. November 2003. 
  10. Silverman, Ben (December 2003). "Links 2004 Review". CraveOnline. Archived from the original on October 10, 2015. https://web.archive.org/web/20151010032936/http://www.gamerevolution.com/review/links-2004. Retrieved September 13, 2021. 
  11. Davis, Ryan (November 20, 2003). "Links 2004 Review". CBS Interactive. https://www.gamespot.com/reviews/links-2004-review/1900-6084113/. Retrieved June 8, 2019. 
  12. Lafferty, Michael (November 2, 2003). "Links 2004 - XB - Review". Archived from the original on October 7, 2008. https://web.archive.org/web/20081007012536/http://xbox.gamezone.com/gzreviews/r22285.htm. Retrieved September 13, 2021. 
  13. Mirabella III, Fran (November 26, 2003). "Links 2004". Ziff Davis. https://www.ign.com/articles/2003/11/27/links-2004. Retrieved June 8, 2019. 
  14. "Links 2004". Official Xbox Magazine (Imagine Media): 146. December 2003. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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