From HandWiki - Reading time: 76 min
| Game | Developer | Publisher | System | Date released | Notes | Game engine |
|---|---|---|---|---|---|---|
| Mystery House | On-Line Systems | On-Line Systems | Apple II | 1980 | First graphic adventure game, featuring black and white visuals. | ADL (Adventure Development Language) |
| Wizard and the Princess | On-Line Systems | On-Line Systems | Apple II, Apple II Plus, Atari 8-bit, Commodore 64, IBM PC, PCjr, FM-7, PC-88, PC-98 | 1980 | ADL (Adventure Development Language) | |
| Mission Asteroid | On-Line Systems | On-Line Systems | Apple II, Atari 8-bit, Commodore 64 | 1980 | ADL (Adventure Development Language) | |
| Cranston Manor | On-Line Systems | On-Line Systems | Apple II, FM-7, PC-88, PC-98 | 1981 | ADL (Adventure Development Language) | |
| The Demon's Forge | Brian Fargo | Saber Software | Apple II, IBM PC | 1981 | Unknown (possibly ADL engine from Mystery House) | |
| Ulysses and the Golden Fleece | On-Line Systems | On-Line Systems | Apple II, Atari 8-bit, Commodore 64, DOS | 1981 | ADL (Adventure Development Language) | |
| Adventureland (re-release) | Adventure International | Adventure International | Apple II | 1982 | The graphic version of a 1978 text adventure game | [proprietary engine] |
| The Sands of Egypt | Datasoft | Datasoft | Apple II, Atari 8-bit | 1982 | Datasoft Engine | |
| Time Zone | On-Line Systems | On-Line Systems | Apple II | 1982 | ADL (Adventure Development Language) | |
| Transylvania | Penguin Software | Penguin Software | Apple II, Atari 8-bit, Commodore 64, FM-7, Macintosh, PC-88, PC-98 | 1982 | Graphics Magician[1] | |
| Kabul Spy | Sirius Software | Sirius Software | Apple II | 1982 | [proprietary engine] | |
| The Dark Crystal | On-Line Systems | On-Line Systems | Apple II, Atari 8-bit | 1983 | ADL (Adventure Development Language) | |
| Star Arthur Legend I: Planet Mephius (ja)[2] | T&E Soft | T&E Soft, JVC | FM-7, MSX | 1983 | [proprietary engine] | |
| The Portopia Serial Murder Case | Yuji Horii, Chunsoft | Enix, Square Enix | NEC PC-6001, MSX, Sharp X1, Family Computer, Mobile (i-mode, EZweb, Keitai) | 1983 | [proprietary engine] | |
| Below the Root | Dale Disharoon | Windham Classics | DOS, Commodore 64, Apple II, MSX | 1984 | [proprietary engine] | |
| The Black Sanctum[3] | Mark Data Products[4] | Mark Data Products[4] | TRS-80, DOS | 1984 | Graphical update of the 1981 original | |
| Dallas Quest | Datasoft | Datasoft | Commodore 64, Apple IIe, Atari 8-bit, TRS-80 Color Computer | 1984 | Datasoft Engine | |
| Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken (ja) | Yuji Horii, Login Software | ASCII, Enix | NEC PC-6001, PC-88, MSX, Family Computer, PC-98 | 1984 | Spiritual successor to The Portopia Serial Murder Case | [proprietary engine] |
| Rendezvous with Rama | Telarium | Telarium | DOS, Commodore 64, Apple II | 1984 | Spinnaker Adventure Language[5] | |
| Thayer's Quest | Virtual Image Productions | Interplay | 3DO, Arcade, CD-i, DOS, DVD player, LaserDisc, Mac OS, Windows | 1984 | Also known as Kingdom: The Far Reaches | |
| King's Quest: Quest for the Crown | Sierra On-Line | Sierra On-Line | PCjr, Tandy 1000, Amiga, Apple II, Apple IIGS, Atari ST, Macintosh, DOS, Master System | 1984 | Adventure Game Interpreter (AGI) | |
| Princess Tomato in the Salad Kingdom | Hudson Soft | Hudson Soft | PC-88, NEC PC-6001, FM-7, MSX, NES/Famicom | 1984 | [proprietary engine] | |
| The Death Trap | Square | Square | PC-88, PC-98, Fujitsu FM-7 | 1984 | [proprietary engine] | |
| Wingman | TamTam | Enix | PC-88, FM-7 | 1984 | [unknown] | |
| Time Tunnel | Applied Systems Engineering | U.S. Gold | Commodore 64 | 1985 | ||
| Tenshitachi no Gogo | JAST | JAST | PC-88, MSX | 1985 | [unknown] | |
| King's Quest II: Romancing the Throne | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Apple II, Apple IIGS, Amiga, Atari ST, PCjr | 1985 | Adventure Game Interpreter (AGI) | |
| The Crimson Crown - Further Adventures in Transylvania | Penguin Software | Penguin Software | Amiga, Apple II, Atari ST, Commodore 64, DOS, FM-7, Macintosh, PC-88, PC-98 | 1985 | Graphics Magician[1] | |
| Déjà Vu: A Nightmare Comes True | ICOM Simulations | Mindscape, Kemco | Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, DOS, Game Boy Color, Windows, NES | 1985 | MacVenture | |
| Perry Mason: The Case of the Mandarin Murder | Telarium | Audiogenic Software | Amiga, Commodore 64, Apple II, MS-DOS, MSX | 1985 | Spinnaker Adventure Language[5] | |
| The Black Cauldron | Sierra On-Line | Sierra On-Line | Amiga, Apple II, Apple IIGS, Atari ST, IBM PC | 1986 | Adventure Game Interpreter (AGI) | |
| Software:Labyrinth: The Computer Game | Lucasfilm Games | Activision | Apple IIe and IIc, Commodore 64/128, MSX2 | 1986 | LucasArts in-house engine | |
| Murder on the Mississippi | Activision | Activision | Apple II, Commodore 64/128, MSX2, Family Computer, Atari 800/XE/XL | 1986 | [proprietary engine] | |
| The Scoop | Telarium | Telarium, Spinnaker Software | Apple II, DOS | 1986 | DOS version released in 1989 | [unknown] |
| Tass Times in Tonetown | Interplay Productions, Brainwave Creations | Activision | Atari ST, Amiga, Apple II, Apple IIGS, Commodore 64, DOS, Macintosh | 1986 | [proprietary engine] | |
| Uninvited | ICOM Simulations | Mindscape, Kemco | Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, NES, DOS, Windows, Windows Mobile | 1986 | MacVenture | |
| Alpha | Square | Square | PC-88, PC-98, Fujitsu FM-7, Sharp X1 | 1986 | [proprietary engine] | |
| J.B. Harold Murder Club | Riverhillsoft | Riverhillsoft, Micro Cabin, Broderbund, Hudson Soft, FonFun | PC-98, MSX, TurboGrafx-CD, MS-DOS, Nintendo DS, iOS | 1986 | [proprietary engine] | |
| Space Quest: The Sarien Encounter | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Apple II, Apple IIGS, Amiga, Atari ST | 1986 | Adventure Game Interpreter (AGI) | |
| King's Quest III: To Heir Is Human | Sierra On-Line | Sierra On-Line | DOS, Apple II, Apple IIGS, Amiga, Atari ST, Mac, Tandy Color Computer 3 | 1986 | Adventure Game Interpreter (AGI) | |
| Dead Zone | Sunsoft | Sunsoft | Famicom Disk System | 1986 | [proprietary engine] | |
| Suishō no Dragon | Square | Square | Famicom Disk System | 1986 | [proprietary engine] | |
| La Abadía del Crimen (The Abbey of Crime) | Opera Soft | Amstrad CPC, MSX, PC, ZX Spectrum | 1987 | [unknown] | ||
| The Faery Tale Adventure | MicroIllusions | MicroIllusions | Amiga, Commodore 64, MS-DOS, Genesis | 1987 | [proprietary engine] | |
| Mortville Manor | Lankhor | Lankhor | Amiga, Atari ST, Amstrad CPC, Sinclair QL, DOS | 1987 | Mortevielle[6] | |
| Police Quest: In Pursuit of the Death Angel | Sierra On-Line | Sierra On-Line | DOS, Amiga, Atari ST, Apple II, Apple IIGS | 1987 | Adventure Game Interpreter (AGI) | |
| Jesus | Enix | Enix | PC-88, FM-7, MSX2, X1, Famicom | 1987 | [proprietary engine] | |
| Leisure Suit Larry in the Land of the Lounge Lizards | Sierra On-Line | Sierra On-Line | DOS, Amiga, Apple II, Atari ST, Apple IIGS, TRS-80, Windows, OS X, Xbox Live Arcade, PlayStation Network, iOS, Android | 1987 | Adventure Game Interpreter (AGI) | |
| Shadowgate | ICOM Simulations | Mindscape, Kemco | Apple IIGS, Atari ST, Amiga, CD-i, Game Boy Color, Apple Macintosh, Nintendo Entertainment System, Palm OS, DOS, Pocket PC (ARM, MIPS), Mobile Phone | 1987 | MacVenture | |
| Maniac Mansion | Lucasfilm Games | Lucasfilm Games | Commodore 64, Apple II, IBM PC, Amiga, Atari ST, Nintendo Entertainment System | 1987 | SCUMM | |
| Space Quest II: Vohaul's Revenge | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Apple II, Apple IIGS, Amiga, Atari ST | 1987 | Adventure Game Interpreter (AGI) | |
| Méwilo | Coktel Vision | Coktel Vision | DOS, Amiga, Atari ST, Amstrad CPC | 1987 | [unknown] | |
| Captain Blood | Exxos (ERE Informatique) | Infogrames | Atari ST, Amiga, Apple IIGS, IBM PC, Amstrad CPC, Commodore 64, ZX Spectrum, Thomson TO7, Macintosh | 1988 | ||
| Déjà Vu II: Lost in Las Vegas | ICOM Simulations | Mindscape | Apple IIGS, Macintosh; Atari ST, CD-i, Amiga, Game Boy Color, DOS, Pocket PC | 1988 | MacVenture | |
| Famicom Detective Club: The Missing Heir | Nintendo R&D1, Tose (original); Mages (Switch) | Nintendo | Family Computer Disk System, Super Famicom, Game Boy Advance, Nintendo Switch | 1988 | Nintendo proprietary engine | |
| Gold Rush! | Sierra On-Line | Sierra On-Line | DOS, Amiga, Atari ST, Macintosh, Apple II, Apple IIGS | 1988 | Adventure Game Interpreter (AGI) | |
| Software:Manhunter: New York | Evryware | Sierra On-Line | DOS, Amiga, Atari ST, Apple IIGS, Tandy 1000 | 1988 | Adventure Game Interpreter (AGI) | |
| Neuromancer | Interplay Productions | Mediagenic | Amiga, Apple II, Apple IIGS, Commodore 64, DOS | 1988 | Interplay Productions
proprietary engine | |
| Ripple Island | Sunsoft | Sunsoft | Famicom, PlayStation, Mobile phone | 1988 | [unknown] | |
| Hoshi wo Sagashite... | Sega | Sega | Master System | 1988 | Also known as Searching the Stars: The Story of Mio | Sega proprietary engine |
| King's Quest IV: The Perils of Rosella | Sierra On-Line | Sierra On-Line | DOS, Amiga, Apple IIGS, Atari ST | 1988 | Adventure Game Interpreter (AGI) or Sierra's Creative Interpreter (SCI) | |
| Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) | Sierra On-Line | Sierra On-Line | DOS, Amiga, Atari ST | 1988 | Sierra's Creative Interpreter (SCI) | |
| Zak McKracken and the Alien Mindbenders | Lucasfilm Games | Lucasfilm Games | Amiga, Atari ST, Commodore 64, DOS, FM Towns | 1988 | SCUMM | |
| Software:Police Quest II: The Vengeance | Sierra On-Line | Sierra On-Line | DOS, Amiga, Atari ST, PC-98 | 1988 | Sierra's Creative Interpreter (SCI) | |
| Snatcher | Konami | Konami | NEC PC-8801mkIISR, MSX2, PC Engine Super CD-ROM², Sega CD, PlayStation, Sega Saturn | 1988 | Incomplete story in versions prior to 1992 | Konami proprietary engine |
| Akira | TOSE | Taito | Famicom | 1988 | TOSE proprietary engine | |
| B.A.T. | Computer's Dream | Ubisoft | Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS | 1989 | ||
| Emmanuelle | Coktel Vision | Tomahawk, Coktel Vision | DOS, Amiga, Atari ST | 1989 | ||
| Famicom Detective Club: The Girl Who Stands Behind | Nintendo R&D1, Tose (original); Mages (Switch) | Nintendo | Family Computer Disk System, Super Famicom, Game Boy Advance, Nintendo Switch | 1989 | ||
| Future Wars | Delphine Software International | Delphine Software International | DOS, Amiga, Atari ST | 1989 | Cinematique Evo1[7] | |
| Software:KULT: The Temple of Flying Saucers | Exxos, ERE informatique | Infogrames, Data East Corporation (US) | Amiga, Atari ST, DOS | 1989 | Also known as Chamber of the Sci-Mutant Priestess | Kult[8] |
| Legend of Djel | Coktel Vision | Tomahawk, Coktel Vision | DOS, Amiga, Atari ST | 1989 | [unknown] | |
| Software:Manhunter 2: San Francisco | Evryware | Sierra On-Line | DOS, Amiga, Atari ST, Mac OS | 1989 | Adventure Game Interpreter (AGI) | |
| Mean Streets | Access Software | Access Software | DOS, Amiga, Atari ST, Commodore 64 | 1989 | Part of the Tex Murphy series. First adventure game in 256 colors. | Unknown (the flight sections use Echelon's game engine). |
| Transylvania III: Vanquish the Night | Polarware | Polarware | Apple IIGS, DOS | 1989 | [unknown] | |
| Space Quest III: The Pirates of Pestulon | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Amiga, Atari ST | 1989 | Sierra's Creative Interpreter (SCI) | |
| Indiana Jones and the Last Crusade | Lucasfilm Games | Lucasfilm Games | DOS, Amiga, Atari ST, Macintosh, FM Towns, Amiga CDTV | 1989 | SCUMM | |
| Idol Hakkenden | Natsume | Towa Chiki | Famicom | 1989 | Natsume proprietary engine | |
| The Colonel's Bequest | Sierra On-Line | Sierra On-Line | Amiga, Atari ST, DOS | 1989 | Sierra's Creative Interpreter (SCI) | |
| Quest for Glory: So You Want to Be a Hero | Sierra On-Line | Sierra On-Line | DOS, Amiga, Macintosh, PC-98, Atari ST | 1989 | Originally titled Hero's Quest: So You Want to Be a Hero | Sierra's Creative Interpreter (SCI) |
| Software:Codename: ICEMAN | Sierra On-Line | Sierra On-Line | DOS, Amiga, Atari ST, Apple Macintosh | 1989 | Sierra's Creative Interpreter (SCI) | |
| Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals | Sierra On-Line | Sierra On-Line | DOS, Amiga, Atari ST | 1989 | Sierra's Creative Interpreter (SCI) |
| Game | Developer | Publisher | System | Date released | Notes | Game engine |
|---|---|---|---|---|---|---|
| Altered Destiny | Accolade | Accolade | DOS, Amiga | 1990 | Adventure Programming Engine | |
| Black Sect | Lankhor | Lankhor | Amstrad CPC, Atari ST, Amiga, DOS, Thomson TO8 | 1990 | ||
| Countdown | Access Software | Access Software | DOS | 1990 | Access[9] | |
| Earthrise: A Guild Investigation | Matt Gruson | Interstel | DOS | 1990 | ||
| The Final Battle | Silicon Software | Personal Software Services / Mirrorsoft | Atari ST, Amiga, DOS | 1990 | ||
| Geisha | Coktel Vision | Tomahawk, Coktel Vision | DOS, Amiga, Atari ST | 1990 | Gob | |
| Hugo's House of Horrors | Gray Design Associates | Gray Design Associates | DOS, Windows | 1990 | Hugo[10] | |
| Software:Les Manley in: Search for the King | Accolade | Accolade, Ziggurat Interactive | Amiga, DOS | 1990 | Adventure Programming Engine | |
| Maupiti Island | Lankhor | Lankhor | Amiga, Atari ST, DOS | 1990 | ||
| Operation Stealth | Delphine Software International | Interplay Entertainment, U.S. Gold | Amiga, Atari ST, DOS | 1990 | ||
| Software:Quest for Glory II: Trial by Fire | Sierra On-Line | Sierra On-Line | Amiga, DOS | 1990 | Sierra's Creative Interpreter (SCI) | |
| Rise of the Dragon | Dynamix | Sierra On-Line | Amiga, DOS, Macintosh, Mega-CD | 1990 | ||
| Conquests of Camelot: The Search for the Grail | Sierra On-Line | Sierra On-Line | Amiga, Atari ST, DOS | 1990 | Sierra's Creative Interpreter (SCI) | |
| Loom | Lucasfilm Games | Lucasfilm Games | DOS, Mac OS, Amiga, Atari ST, FM Towns, TurboGrafx-16, Steam | 1990 | SCUMM | |
| Elvira: Mistress of the Dark | Horrorsoft | Accolade | DOS, Amiga, Atari ST, Commodore 64 | 1990 | ||
| The Secret of Monkey Island | Lucasfilm Games | Lucasfilm Games | Original version Amiga, Atari ST, CDTV, DOS, FM Towns, Mac OS, Sega CD Special edition iOS, OS X, Windows, PlayStation Network, Xbox Live |
1990 | Special edition released in 2009 | SCUMM |
| Software:Spellcasting 101: Sorcerers Get All the Girls | Legend Entertainment | Legend Entertainment | DOS | 1990 | ||
| King's Quest V: Absence Makes the Heart Go Yonder! | Sierra On-Line | Sierra On-Line | DOS, Windows, NES, Mac OS, Amiga, FM Towns, PC-98 | 1990 | Sierra's Creative Interpreter (SCI) | |
| The Adventures of Willy Beamish | Dynamix | Sierra On-Line | Amiga, DOS, Macintosh, Sega CD | 1991 | ||
| Software:Alice: An Interactive Museum | Toshiba-EMI | Synergy | Mac OS, Windows | 1991 | ||
| Castle of Dr. Brain | Sierra On-Line | Sierra On-Line | Amiga, DOS, Mac OS, NEC PC-9801 | 1991 | ||
| Conquests of the Longbow: The Legend of Robin Hood | Sierra On-Line | Sierra On-Line | DOS, Amiga | 1991 | Sierra's Creative Interpreter (SCI) | |
| Cruise for a Corpse | Delphine Software International | Erbe Software, Interplay Entertainment, U.S. Gold | Amiga, Atari ST, DOS | 1991 | ||
| Software:EcoQuest: The Search for Cetus | Sierra On-Line | Sierra On-Line | DOS | 1991 | Sierra's Creative Interpreter (SCI) | |
| Software:Elvira II: The Jaws of Cerberus | Horrorsoft | Accolade | DOS, Amiga, Atari ST, Commodore 64 | 1991 | ||
| Fascination | Coktel Vision | Tomahawk, Coktel Vision | DOS, Amiga, Atari ST | 1991 | ||
| Gobliiins | Coktel Vision | Tomahawk | Amiga, Atari ST, DOS, iPhone, Macintosh | 1991 | ||
| Heart of China | Dynamix | Sierra On-Line | Amiga, DOS, Macintosh | 1991 | ||
| Hugo II, Whodunit? | Gray Design Associates | Gray Design Associates | DOS, Windows | 1991 | ||
| Software:Les Manley in: Lost in L.A. | Accolade | Accolade, Ziggurat Interactive | DOS | 1991 | ||
| Martian Memorandum | Access Software | Access Software | DOS | 1991 | Part of the Tex Murphy series | |
| Nostalgia 1907 | Sur de Wave | Sur de Wave | Sharp X68000, Sega Mega CD, PC-98, FM Towns Marty | 1991 | ||
| Software:Police Quest III: The Kindred | Sierra On-Line | Sierra On-Line | DOS, Amiga | 1991 | Sierra's Creative Interpreter (SCI) | |
| Software:Sherlock Holmes: Consulting Detective | ICOM Simulations | ICOM Simulations | DOS, Mac OS, Commodore CDTV, TurboGrafx-CD, Sega CD, DVD, iPad, Windows, OS X | 1991 | ||
| The Space Adventure – Cobra: The Legendary Bandit | Hudson Soft | Hudson Soft | PC Engine CD, Sega CD | 1991 | Sequel to Japan-only 1989 game Cobra: Kokuryuuou no Densetsu | |
| Software:Spellcasting 201: The Sorcerer's Appliance | Legend Entertainment | Legend Entertainment | DOS | 1991 | ||
| Timequest | Legend Entertainment | Legend Entertainment | DOS | 1991 | ||
| Space Quest IV: Roger Wilco and the Time Rippers | Sierra On-Line | Sierra On-Line | DOS, Windows, Macintosh, Amiga, PC-98 | 1991 | Voice acting in 1992 CD release | Sierra's Creative Interpreter (SCI) |
| Metal Slader Glory | HAL Laboratory | HAL Laboratory | Famicom | 1991 | ||
| Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work | Sierra On-Line | Sierra On-Line | DOS, Amiga | 1991 | Sierra's Creative Interpreter (SCI) | |
| Saori: Bishōjo-tachi no Yakata | X-Shitei | X-Shitei | PC-98, FM Towns, X68000 | 1991 | ||
| Software:Cobra Mission: Panic in Cobra City | INOS | Hard, Megatech Software | PC-98, DOS | 1991 | ||
| Software:Monkey Island 2: LeChuck's Revenge | LucasArts | LucasArts | Original version DOS, Mac OS, Amiga, FM Towns Special edition iOS, Microsoft Windows, PlayStation 3, Xbox 360 |
1991 | Special edition released in 2010 | SCUMM |
| Software:Amazon: Guardians of Eden | Access Software | Access Software | DOS | 1992 | ||
| B.A.T. II – The Koshan Conspiracy | Computer's Dream | Ubi Soft | Amiga, Atari ST, DOS | 1992 | ||
| Bargon Attack[11] | Coktel Vision | Coktel Vision | DOS | 1992 | ||
| The Dagger of Amon Ra | Sierra On-Line | Sierra On-Line | DOS, Windows | 1992 | Sequel to The Colonel's Bequest | Sierra's Creative Interpreter (SCI) |
| The Dark Half | Symtus | Capstone | Amiga, Macintosh, DOS | 1992 | ||
| Dark Seed | Cyberdreams | Cyberdreams | Amiga, Amiga CD32, DOS, Macintosh, Sega Saturn, PlayStation | 1992 | ||
| Daughter of Serpents | Eldritch Games | Millennium Interactive | DOS | 1992 | Also known as The Scroll | |
| Dead of the Brain | FairyTale | NEC | PC-98, FM Towns, MSX, Sharp X68000, PC Engine Super CD-ROM² | 1992 | ||
| Dune | Cryo Interactive | Virgin Interactive | DOS, Amiga, Sega CD | 1992 | Adventure and strategy hybrid, sequels dropped the adventure element | |
| Eternam | Infogrames | Infogrames | IBM PC (DOS), FM Towns | 1992 | 1993 released in CD-ROM | |
| Gobliins 2: The Prince Buffoon | Coktel Vision | Sierra On-Line | Amiga, Atari ST, DOS, Windows | 1992 | ||
| Hook | Ocean | Ocean | Amiga, Atari ST, DOS | 1992 | ||
| Hugo III, Jungle of Doom! | Gray Design Associates | Gray Design Associates | DOS, Windows | 1992 | ||
| Inca | Coktel Vision | Sierra On-Line | DOS, CD-i | 1992 | ||
| Software:Inspector Gadget: Mission 1 – Global Terror! | Azeroth, Inc. | Azeroth, Inc. | DOS | 1992 | ||
| The Island of Dr. Brain | Sierra On-Line | Sierra On-Line | DOS | 1992 | ||
| KGB | Cryo Interactive | Virgin Entertainment | DOS, Amiga | 1992 | Also known as Conspiracy | |
| Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! | Infocom | Activision | IBM PC | 1992 | ||
| Software:The Legacy: Realm of Terror | Magnetic Scrolls | MicroProse | DOS | 1992 | ||
| Linus Spacehead's Cosmic Crusade | Codemasters (NES version), Supersonic Software | Camerica (NES version), Codemasters | NES, Master System, Mega Drive, Game Gear, Amiga, DOS | 1992 | Also known as Cosmic Spacehead | |
| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | Mythos Software, Inc. | Electronic Arts | 3DO, DOS | 1992 | ||
| Nippon Safes Inc. | Dynabyte | Dynabyte, Global Software | DOS, Amiga | 1992 | ||
| The Palace of Deceit: The Dragon's Plight | Game Syndicate Productions (Cliff Bleszinski) | Innervision Software | Windows 3.x | 1992 | Remake of 1991 text adventure | |
| Plan 9 from Outer Space | Gremlin Ireland | Gremlin Graphics | Atari ST, Amiga | 1992 | ||
| The Prophecy | Coktel Vision | Coktel Vision, Sierra On-Line | Amiga, Atari ST, DOS | 1992 | Also known as Ween: The Prophecy | |
| Putt-Putt Joins the Parade | Humongous Entertainment | Humongous Entertainment | 3DO, DOS, Macintosh, Windows | 1992 | ||
| Software:Ringworld: Revenge of the Patriarch | Tsunami Games | Tsunami Games | DOS | 1992 | ||
| Software:Sherlock Holmes: Consulting Detective Vol. II | ICOM Simulations | ICOM Simulations | DOS, TurboGrafx-CD, Mega-CD | 1992 | ||
| Software:Spellcasting 301: Spring Break | Legend Entertainment | Legend Entertainment | DOS | 1992 | ||
| Star Trek: 25th Anniversary | Interplay | Interplay | Amiga, Macintosh, DOS | 1992 | ||
| Nightshade | Beam Software | Ultra Games | NES | 1992 | ||
| Business Wars | Hect | Hect | Famicom | 1992 | ||
| Frederik Pohl's Gateway | Legend Entertainment | Legend Entertainment | DOS, Windows 95 | 1992 | ||
| Indiana Jones and the Fate of Atlantis | LucasArts | LucasArts | DOS, Mac OS, Amiga, FM Towns, Windows, Wii | 1992 | SCUMM | |
| Lure of the Temptress | Revolution Software | Virgin Interactive Entertainment | DOS, Amiga, Atari ST | 1992 | ||
| An American Tail: The Computer Adventures of Fievel and His Friends | Manley & Associates | Capstone Software | DOS | 1992 | ||
| Software:Quest for Glory III: Wages of War | Sierra On-Line | Sierra On-Line | DOS, Apple Macintosh | 1992 | Sierra's Creative Interpreter (SCI) | |
| Software:The Legend of Kyrandia: Fables and Fiends | Westwood Studios | Virgin Interactive | Amiga, DOS, FM Towns, Macintosh, PC-98 | 1992 | ||
| King's Quest VI: Heir Today, Gone Tomorrow | Sierra On-Line | Sierra On-Line | DOS, Windows, Mac OS, Amiga | 1992 | Sierra's Creative Interpreter (SCI) | |
| Curse of Enchantia | Core Design | Core Design, Virgin Games (PC CD-ROM) | Amiga, DOS | 1992 | ||
| Rex Nebular and the Cosmic Gender Bender | MicroProse | MicroProse | DOS, Mac OS | 1992 | ||
| The Adventures of Melvin Freebush | Sherwood Forest Games | Sherwood Forest Games | DOS | 1993 | ||
| The Beverly Hillbillies | Synergistic Software | Capstone Software | DOS | 1993 | ||
| BloodNet | MicroProse | MicroProse | Amiga, DOS | 1993 | ||
| Blue Force | Tsunami Games | Tsunami Games | DOS | 1993 | ||
| Cosmology of Kyoto | Softedge | Yano Electric | DOS, Mac OS, Windows | 1993 | English release first in 1994 | |
| Dare to Dream | Epic MegaGames | Epic MegaGames | Windows 3.x | 1993 | ||
| Dracula Unleashed | ICOM Simulations | Viacom New Media | DOS, Sega CD, Mac OS, PlayStation 2 & Xbox | 1993 | ||
| Eric the Unready | Legend Entertainment | Legend Entertainment | DOS | 1993 | ||
| Fatty Bear's Birthday Surprise | Humongous Entertainment | Humongous Entertainment | 3DO, DOS, Macintosh, iOS, Windows, Android | 1993 | ||
| Software:Freddy Pharkas: Frontier Pharmacist | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Windows 3.x | 1993 | Sierra's Creative Interpreter (SCI) | |
| Goblins Quest 3 | Coktel Vision | Sierra On-Line | Amiga, DOS | 1993 | ||
| Software:Inca II: Wiracocha | Coktel Vision | Sierra On-Line | DOS | 1993 | Also known as Inca II: Nations of Immortality | |
| Innocent Until Caught | Divide By Zero | Psygnosis | Amiga, DOS | 1993 | ||
| Isle of the Dead | Rainmaker Software | Merit Software | DOS | 1993 | ||
| Software:The Legend of Kyrandia: Hand of Fate | Westwood Studios | Virgin Interactive | DOS, FM Towns, PC-98 | 1993 | ||
| Lost in Time | Coktel Vision | Coktel Vision, Sierra On-Line | DOS | 1993 | ||
| Lost Secret of the Rainforest | Sierra On-Line | Sierra On-Line | DOS, Windows | 1993 | Sequel to EcoQuest | Sierra's Creative Interpreter (SCI) |
| Pepper's Adventures in Time | Sierra On-Line | Sierra On-Line | DOS, Windows 3.x | 1993 | ||
| Putt-Putt Goes to the Moon | Humongous Entertainment | Humongous Entertainment | 3DO, DOS, Macintosh, Windows | 1993 | ||
| Return of the Phantom | MicroProse | MicroProse | DOS | 1993 | ||
| Software:Sherlock Holmes: Consulting Detective Vol. III | ICOM Simulations | ICOM Simulations | DOS, Mac OS | 1993 | ||
| The Journeyman Project | Presto Studios | Presto Studios Sanctuary Woods Bandai |
Mac OS, Windows | 1993 | First pre-rendered 3D adventure game. Updated Journeyman Project Turbo! rerelease in 1994. | |
| Space Quest V: Roger Wilco – The Next Mutation | Dynamix | Sierra On-Line | DOS | 1993 | Sierra's Creative Interpreter (SCI) | |
| Tajemnica Statuetki | Metropolis Software House | Metropolis Software House | DOS | 1993 | Also known as The Mystery of the Statuette | |
| Veil of Darkness | Event Horizon Software | Strategic Simulations, Inc. | DOS, FM Towns, PC-98 | 1993 | ||
| Shadow of the Comet | Infogrames | Infogrames | DOS | 1993 | ||
| The 7th Guest | Trilobyte | Virgin Interactive | DOS, CD-i, Mac OS, iOS | 1993 | ||
| Leisure Suit Larry 6: Shape Up or Slip Out! | Sierra On-Line | Sierra On-Line | DOS, Windows | 1993 | Sierra's Creative Interpreter (SCI) | |
| Maniac Mansion: Day of the Tentacle | LucasArts | LucasArts | DOS, Mac OS | 1993 | SCUMM | |
| Return to Zork | Infocom | Activision | Macintosh, DOS, PC-FX, PlayStation, Sega Saturn, FM Towns | 1993 | ||
| Myst | Cyan | Broderbund, Midway Games, Mean Hamster Software, Sunsoft, Maximum Family Games, Funbox Media | Mac OS, Sega Saturn, PlayStation, 3DO, Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, Nintendo 3DS | 1993 | ||
| Simon the Sorcerer | Adventure Soft | Adventure Soft | Amiga, Amiga CD32, DOS, RISC OS | 1993 | ||
| Beyond Shadowgate | ICOM Simulations | Turbo Technologies Inc. | TurboGrafx CD | 1993 | ||
| Companions of Xanth | Legend Entertainment | Legend Entertainment | DOS | 1993 | ||
| Gadget: Invention, Travel, & Adventure | Synergy | Synergy | Windows, Mac OS | 1993 | Released outside Japan first in 1994 | |
| Software:Police Quest: Open Season | Sierra On-Line | Sierra On-Line | Windows, DOS, Apple Macintosh System 7 | 1993 | ||
| Sam & Max Hit the Road | LucasArts | LucasArts | DOS, Mac OS, Windows, Amiga | 1993 | SCUMM | |
| Star Trek: Judgment Rites | Interplay | Interplay | DOS, Macintosh | 1993 | ||
| Software:Gateway II: Homeworld | Legend Entertainment | Legend Entertainment | DOS, Windows 95 | 1993 | ||
| Jack in the Dark | Infogrames | Interplay, Infogrames | DOS | 1993 | ||
| Software:Quest for Glory: Shadows of Darkness | Sierra On-Line | Sierra On-Line | DOS, Windows | 1993 | Sierra's Creative Interpreter (SCI) | |
| Software:Gabriel Knight: Sins of the Fathers | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Windows | 1993 | Sierra's Creative Interpreter (SCI) | |
| Jurassic Park | Sega of America | Sega | Sega CD | 1993 | ||
| 7 dní a 7 nocí | Pterodon | Vochozka Trading | Amiga, DOS | 1994 | ||
| Abenteuer Europa | Ego Software | Social Democratic Party of Germany | DOS | 1994 | ||
| Are You Afraid of the Dark? The Tale of Orpheo's Curse | Viacom New Media | Tec Toy Indústria de Brinquedos S.A. | Mac OS, Windows | 1994 | ||
| Commander Blood | Cryo Interactive | Mindscape | DOS | 1994 | ||
| Desire | C's Ware, El Dia (remake) | C's Ware, El Dia (remake) | PC-98, FM Towns, Sega Saturn, Windows, PlayStation 2, PlayStation Vita, PlayStation 4, Nintendo Switch | 1994 | ||
| DreamWeb | Creative Reality | Empire | DOS, Amiga | 1994 | ||
| Software:Hell: A Cyberpunk Thriller | Take-Two Interactive Software | GameTek | DOS, 3DO | 1994 | ||
| Software:Igor: Objective Uikokahonia | Pendulo Studios | Dro Soft, Dinamic Multimedia | DOS | 1994 | ||
| Inherit the Earth: Quest for the Orb | The Dreamers Guild | New World Computing, Wyrmkeep Entertainment | Amiga, Mac OS, OS X, DOS, Linux, Windows, Pocket PC, ScummVM | 1994 | ||
| Software:The Legend of Kyrandia: Malcolm's Revenge | Westwood Studios | Virgin Interactive | DOS, Macintosh | 1994 | ||
| Software:Mavlin: Vesmírný únik | Mael Software Group | Mael Software Group | DOS | 1994 | ||
| Noctropolis | Flashpoint Productions | Electronic Arts | DOS | 1994 | ||
| Plague of the Moon | Rebelsoft | Rebelsoft | DOS | 1994 | ||
| Return to Ringworld[12] | Tsunami Games | Tsunami Games | DOS | 1994 | ||
| Stíny noci | Computer Experts | Vochozka Trading | DOS | 1994 | ||
| Superhero League of Hoboken | Legend Entertainment | Legend Entertainment | DOS | 1994 | ||
| Under a Killing Moon | Access Software | Access Software, U.S. Gold | Windows | 1994 | Part of the Tex Murphy series | |
| Universe | Core Design | Core Design | Amiga, Amiga CD32, DOS | 1994 | ||
| Valhalla and the Lord of Infinity | Vulcan Software | Vulcan Software | Amiga | 1994 | ||
| Wrath of the Gods | Luminaria | Luminaria | Windows, Mac OS | 1994 | ||
| Software:Zeddas: Servant of Sheol | Caravan Interactive | Synergy Interactive | Macintosh, Windows, Sega Saturn | 1994 | ||
| Dragonsphere | MicroProse | MicroProse | DOS | 1994 | ||
| Beneath a Steel Sky | Revolution Software | Virgin Interactive Entertainment | DOS, Amiga, Amiga CD32, Atari ST iOS | 1994 | ||
| Software:Takeru: Letter of the Law | Fun Project | Panasonic, Sunsoft, Network Entertainment | 3DO, Windows, Mac | 1994 | ||
| Tajemství Oslího ostrova | Pterodon Software | Vochozka Trading | DOS | 1994 | Monkey Island parody also known as The Secret of Donkey Island | |
| Policenauts | Konami | Konami | NEC PC-9821, 3DO, PlayStation, Sega Saturn | 1994 | ||
| Burn Cycle | TripMedia | Philips Interactive Media | CD-i, Mac OS, Windows | 1994 | ||
| Death Gate | Legend Entertainment | Legend Entertainment, Virgin Interactive Entertainment | DOS | 1994 | ||
| Freddi Fish and the Case of the Missing Kelp Seeds | Humongous Entertainment | Humongous Entertainment | Mac OS, Windows | 1994 | ||
| King's Quest VII: The Princeless Bride | Sierra On-Line | Sierra On-Line | DOS, Windows, Macintosh | 1994 | Sierra's Creative Interpreter (SCI) | |
| Software:Dragon Lore: The Legend Begins | Cryo Interactive | Mindscape, KSS | DOS, 3DO, PC-98 | 1994 | ||
| The Adventures of Down Under Dan | PowerVision | Guildsoft Games | DOS | 1995 | ||
| Alien Virus | Trecision, Visionaries International | Nova Spring | DOS | 1995 | ||
| Software:Anatema: Legenda o prekliati | Rune Software | Riki Computer Software | DOS | 1995 | ||
| Software:The Beast Within: A Gabriel Knight Mystery | Sierra On-Line | Sierra On-Line | DOS, Macintosh, Windows | 1995 | ||
| The Big Red Adventure | Dynabyte | Core Design | Windows | 1995 | ||
| The Bizarre Adventures of Woodruff and the Schnibble | Coktel Vision | Sierra On-Line | Windows | 1995 | ||
| Bureau 13 | Take-Two Interactive | GameTek | DOS, Windows | 1995 | ||
| Software:Chewy: Esc from F5[13] | Blue Byte | New Generation Software | DOS | 1995 | ||
| Chop Suey | Theresa Duncan | 20th Century Fox Home Entertainment | Windows, Macintosh | 1995 | ||
| Software:Congo: Descent Into Zinj | Viacom New Media | Viacom New Media | Windows, Classic Mac OS | 1995 | ||
| Dračí Historie | NoSense | Vochozka Trading | DOS | 1995 | ||
| The Daedalus Encounter | Mechadeus | Virgin Interactive | Mac OS, 3DO, Windows | 1995 | ||
| The Dark Eye | Inscape | Time Warner Interactive, Expert Software, Inc. | Mac OS, Windows | 1995 | ||
| Discworld | Teeny Weeny Games, Perfect 10 Productions | Psygnosis | DOS, Mac, PlayStation, Sega Saturn | 1995 | ||
| Software:Dust: A Tale of the Wired West | Cyberflix | GTE Entertainment | DOS, Macintosh | 1995 | ||
| EVE Burst Error | C's Ware | Kadokawa Shoten, Imagineer | PC-98, Sega Saturn, Windows, PlayStation 2, PlayStation Portable | 1995 | ||
| Flight of the Amazon Queen | Interactive Binary Illusions | Renegade Software | Amiga, DOS | 1995 | ||
| Software:Frankenstein: Through the Eyes of the Monster | Amazing Media | Interplay | Sega Saturn, Windows 3.x, Mac | 1995 | ||
| Golden Gate Killer | Interworks | Grolier Electronic Publishing Inc | Windows 95, Windows 3.1, Mac OS | 1995 | ||
| Guilty | Divide By Zero | Psygnosis | DOS | 1995 | ||
| Heaven's Dawn[14] | Art 9 Entertainment Inc. | Manaccom Pty Ltd. | DOS | 1995 | ||
| In the 1st Degree | Adair & Armstrong | Broderbund | Windows, Mac | 1995 | ||
| Jewels of the Oracle | Dreamcatcher Interactive | Dreamcatcher Interactive | Windows, Mac, Sega Saturn | 1995 | ||
| Software:The Journeyman Project 2: Buried in Time | Presto Studios | Sanctuary Woods | Windows, Mac OS | 1995 | ||
| Software:Karma: Curse of the 12 Caves | Dreamcatcher Interactive | Dreamcatcher Interactive | Windows, Macintosh, Sega Saturn, PlayStation | 1995 | ||
| The Martian Chronicles | Byron Preiss Multimedia Company | Simon & Schuster | Windows, Mac OS | 1995 | ||
| Mise Quadam | Agawa | JRC Interactive | DOS | 1995 | ||
| Software:Operation: Weather Disaster | Human Code | Discovery Channel Multimedia | Macintosh, Windows | 1995 | ||
| The Orion Conspiracy | Divide By Zero | Domark | DOS, Windows | 1995 | ||
| Panic in the Park | Imagination Pilots | WarnerActive | Windows | 1995 | ||
| Prisoner of Ice | Infogrames | Infogrames | DOS, Windows, Mac OS, Sega Saturn, PlayStation | 1995 | ||
| Ramonovo Kouzlo | Riki Computer Games | Vochozka Trading | DOS | 1995 | ||
| Silverload | Millennium Interactive | Vic Tokai, Psygnosis | DOS, PlayStation | 1995 | ||
| Skaut Kwatermaster | LK Avalon | LK Avalon | Amiga, DOS | 1995 | ||
| Software:Skyborg: Into the Vortex | SkyBox International | SkyBox International | Windows, Mac OS | 1995 | ||
| Sołtys | LK Avalon | LK Avalon | DOS | 1995 | ||
| Software:Touché: The Adventures of the Fifth Musketeer | Clipper Software | CentreGold, U.S. Gold | DOS, Windows 95, ScummVM | 1995 | ||
| Software:Valhalla: Before the War | Vulcan Software | Vulcan Software | Amiga, Windows | 1995 | ||
| Wolfsbane[15] | Midnight Games | Merit Studios, Inc. | DOS | 1995 | ||
| Teenagent | Metropolis Software House | Metropolis Software, Union Logic | DOS, Amiga | 1995 | ||
| Lost Eden | Cryo Interactive | Virgin Interactive | DOS, Mac OS, 3DO, CD-i | 1995 | ||
| Nocturnal Illusion | Apricot | Excellents Japan, JAST USA | PC-98, Windows | 1995 | ||
| Full Throttle | LucasArts | LucasArts | DOS, Mac OS, Windows | 1995 | ||
| Software:Aliens: A Comic Book Adventure | Cryo Interactive | Mindscape | DOS | 1995 | ||
| Star Trek: The Next Generation – A Final Unity | Spectrum HoloByte | MicroProse | DOS, Macintosh | 1995 | ||
| Software:SPQR: The Empire's Darkest Hour | CyberSites | GT Interactive | Windows, Mac OS | 1995 | ||
| Space Quest 6: The Spinal Frontier | Sierra On-Line | Sierra On-Line | DOS, Windows, Macintosh | 1995 | Sierra's Creative Interpreter (SCI) | |
| Roberta Williams' Phantasmagoria | Sierra On-Line | Sierra On-Line | Windows, Sega Saturn | 1995 | ||
| Beavis and Butt-Head in Virtual Stupidity | Viacom New Media | Viacom New Media | Windows, PlayStation (JP Only) | 1995 | ||
| Scooby-Doo Mystery | The Illusions Gaming Company | Acclaim Entertainment & Sunsoft | Sega Genesis | 1995 | ||
| Clock Tower | Human Entertainment | Human Entertainment | Super Famicom, PlayStation, WonderSwan, Windows | 1995 | ||
| Ripley's Believe It or Not!: The Riddle of Master Lu | Sanctuary Woods | Sanctuary Woods | DOS | 1995 | ||
| Bad Day on the Midway | Inscape | Inscape | Windows, Mac | 1995 | ||
| I Have No Mouth, and I Must Scream | The Dreamers Guild | Cyberdreams | Mac OS, DOS | 1995 | ||
| Torin's Passage | Sierra On-Line | Sierra On-Line | DOS, Windows 3.x, Windows 95, Mac OS | 1995 | ||
| Software:Majestic Part I: Alien Encounter | Istvan Pely, Stephan Sherban, Seth Jones | Piranha Interactive Publishing | Windows, Macintosh | 1995 | ||
| Mission Critical | Legend Entertainment | Legend Entertainment | DOS, Windows 95 | 1995 | ||
| Shivers | Sierra On-Line | Sierra On-Line | Windows, Mac OS | 1995 | Sierra's Creative Interpreter (SCI) | |
| Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe | Adventure Soft | Adventure Soft | Amiga, Macintosh, Windows, DOS | 1995 | ||
| Total Distortion | Pop Rocket | Pop Rocket | Mac OS, Windows | 1995 | ||
| Mr. Potato Head Saves Veggie Valley | Duck Soup Productions Inc., Turning Point Software | Hasbro Electronic Entertainment | Windows, Macintosh, Apple Pippin | 1995 | ||
| Dark Seed II | Destiny Media Technologies | Cyberdreams | Windows, Macintosh, Sega Saturn, PlayStation | 1995 | ||
| The Dig | LucasArts | LucasArts | DOS, Mac OS | 1995 | SCUMM | |
| The 11th Hour | Trilobyte | Virgin Interactive | Windows, Mac OS | 1995 | ||
| Shannara | Legend Entertainment | Legend Entertainment | DOS | 1995 | ||
| Chronomaster | DreamForge Intertainment | IntraCorp, Capstone Software | DOS | 1995 | ||
| Robot City | Brooklyn Multimedia | Byron Preiss Multimedia | Mac OS, Windows | 1995 | ||
| Alien Incident | Housemarque | GameTek | DOS | 1996 | ||
| Software:Amber: Journeys Beyond | Hue Forest Entertainment | Hue Forest Entertainment (mail order), Cendant Software, Changeling Software, Graphic Simulations Corporation | Mac OS, Windows 95 | 1996 | ||
| Blue Ice | Art of Mind Productions | Psygnosis | DOS, Windows 3.x, Mac OS | 1996 | ||
| Bud Tucker in Double Trouble | Funsoft | Funsoft | DOS | 1996 | ||
| Creature Crunch | TechToons Ltd. | Class6 Interactive | Windows | 1996 | ||
| The Dame Was Loaded | Beam Software | Philips Interactive Media | DOS, Mac OS, Windows | 1996 | ||
| Software:Discworld II: Missing Presumed...!? | Perfect Entertainment | Psygnosis (PC, PS), Sega (Saturn) | DOS, Windows, PlayStation, Sega Saturn | 1996 | ||
| Dragon Lore II: The Heart of the Dragon Man | Cryo Interactive | Cryo Interactive | DOS, Windows | 1996 | ||
| Fable | Simbiosis Interactive | Sir-tech Software, Inc. | DOS, Windows | 1996 | ||
| The Gene Machine | Divide By Zero | Vic Tokai | DOS | 1996 | ||
| Kingdom II: Shadoan | Virtual Image Productions | Interplay | CD-i, DOS, Mac OS | 1996 | ||
| Master of Dimensions | Eidos Interactive | Eidos Interactive | Windows | 1996 | ||
| Monty Python & the Quest for the Holy Grail | 7th Level | 7th Level, Panasonic Interactive Media | DOS, Mac OS | 1996 | ||
| Mutation of J.B. | Invention | Riki Computer Games | DOS | 1996 | ||
| Orion Burger | Sanctuary Woods | Eidos Interactive | DOS, Mac OS | 1996 | ||
| Software:Qin: Tomb of the Middle Kingdom | Learning Technologies Interactive | Time Warner Electronic Publishing, SouthPeak Games, Attica | DOS, Windows, Mac OS | 1996 | ||
| Three Sisters' Story | Sakura Soft | JAST USA | DOS, PC-98, Windows | 1996 | ||
| U.F.O.s | Artech | Corel Corporation, Hoffmann + Associates Inc. | Macintosh, Windows 95 | 1996 | ||
| Urban Runner | Coktel Vision | Sierra On-Line | DOS, Windows | 1996 | ||
| Valhalla and the Fortress of Eve | Vulcan Software | Vulcan Software | Amiga, Windows, BlackBerry | 1996 | ||
| Software:Angel Devoid: Face of the Enemy[16] | Electric Dreams | Mindscape | DOS | 1996 | ||
| Chronicles of the Sword | Synthetic Dimensions | Psygnosis | Windows, PlayStation | 1996 | ||
| Bad Mojo | Pulse Entertainment | Acclaim | Windows, Macintosh | 1996 | ||
| Ripper | Take-Two Interactive | Take-Two Interactive | DOS, Mac OS | 1996 | ||
| Software:Spycraft: The Great Game | Activision | Activision | DOS, Mac OS, Windows | 1996 | ||
| Zork Nemesis | Zombie LLC | Activision | Macintosh, DOS, Windows 95 | 1996 | ||
| Normality | Gremlin Interactive | Interplay | DOS | 1996 | ||
| Kingdom O' Magic | SCi | SCi | DOS | 1996 | ||
| The Pandora Directive | Access Software | Access Software | DOS, Windows | 1996 | Part of the Tex Murphy series | |
| Azrael's Tear | Intelligent Games | Mindscape | DOS, Windows 95 | 1996 | ||
| Harvester | DigiFX Interactive | Merit Studios, Virgin Interactive | DOS | 1996 | ||
| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo | Mythos Software, Inc. | Electronic Arts | DOS | 1996 | ||
| Software:Broken Sword: The Shadow of the Templars | Revolution Software | Virgin Interactive Entertainment | DOS, Windows, PlayStation | 1996 | Part 1 of the Broken Sword series | |
| Timelapse | GTE Interactive Media | Philips Interactive Media, Inc., Hammerhead Entertainment | Windows, Macintosh | 1996 | ||
| Software:Lighthouse: The Dark Being | Sierra On-Line | Sierra On-Line | DOS, Windows, Mac OS | 1996 | ||
| Software:Ace Ventura: The CD-Rom Game | 7th Level | Bomico Entertainment Software | Windows | 1996 | ||
| Blazing Dragons | The Illusions Gaming Company | Crystal Dynamics & Mindscape | Sony PlayStation, Sega Saturn | 1996 | ||
| Drowned God: Conspiracy of the Ages | Epic Multimedia Group | Inscape | Windows | 1996 | ||
| The Neverhood | The Neverhood, Inc. | DreamWorks Interactive | Windows, PlayStation (Japan only) | 1996 | ||
| Software:The Pink Panther: Passport to Peril | Wanderlust Interactive | BMG Interactive, Simon & Schuster & MGM Interactive | Windows | 1996 | ||
| Toonstruck | Burst Studios | Virgin Interactive | Windows, DOS, Mac OS | 1996 | ||
| Rama | Sierra On-Line | Sierra On-Line | DOS, Windows, Mac OS, PlayStation | 1996 | ||
| Software:Titanic: Adventure Out of Time | Cyberflix | GTE Entertainment, Europress | Windows, Mac OS | 1996 | ||
| Software:Leisure Suit Larry: Love for Sail! | Sierra On-Line | Sierra On-Line | DOS, Mac OS, Windows | 1996 | ||
| Software:Phantasmagoria: A Puzzle of Flesh | Sierra On-Line | Sierra On-Line | DOS, Windows | 1996 | ||
| Clock Tower 2 | Human Entertainment | Human Entertainment, ASCII Entertainment | PlayStation | 1996 | Known as Clock Tower outside Japan | |
| YU-NO: A Girl Who Chants Love at the Bound of this World | ELF | ELF | PC-98 (original release), Sega Saturn, Windows Remake PlayStation Vita, PlayStation 4, Nintendo Switch, Windows |
1996 | Sega Saturn version released in 1997 and remake version in 2017 | |
| Ark of Time | Trecision | International Computer Entertainment Ltd. | DOS | 1997 | ||
| The City of Lost Children | Psygnosis | Psygnosis | DOS, PlayStation | 1997 | ||
| Software:Crusader: Adventure Out of Time | Index+ | Europress | Windows, Mac OS | 1997 | ||
| Egypt 1156 B.C. | Cryo Interactive Entertainment | Cryo Interactive Entertainment | Windows, PlayStation | 1997 | ||
| Jack Orlando | TopWare Interactive | TopWare Interactive, JoWood Productions (Director's cut) | DOS, Windows | 1997 | ||
| Riana Rouge | Black Dragon Productions | Black Dragon Productions | Windows, Mac OS | 1997 | ||
| Sentient | Psygnosis | Psygnosis | DOS, Windows, PlayStation | 1997 | ||
| Software:The Simpsons: Virtual Springfield | Digital Evolution | Fox Interactive | Windows, Mac OS | 1997 | ||
| Versailles 1685 | Cryo Interactive | Cryo Interactive | Windows, Mac OS, PlayStation, DOS | 1997 | ||
| Voodoo Kid | Infogrames, Eric Sterling Collins, Hubert Chardot | Infogrames | Windows 3.x, Windows 95 | 1997 | ||
| WuKung: A Legendary Adventure | Abudoe Software | Abudoe Software | Windows 3.x, Windows 95 | 1997 | ||
| Realms of the Haunting | Gremlin Interactive | Interplay | Windows, DOS | 1997 | ||
| Obsidian | Rocket Science Games | SegaSoft | Windows, Mac OS | 1997 | ||
| Software:Atlantis: The Lost Tales | Cryo Interactive | Dreamcatcher Interactive | DOS, Windows, Sega Saturn, PlayStation | 1997 | ||
| The Last Express | Smoking Car Productions | Broderbund, Interplay | Windows, Mac OS, MS-DOS, iOS | 1997 | ||
| Software:Shivers II: Harvest of Souls | Sierra On-Line | Sierra On-Line | Windows | 1997 | ||
| Callahan's Crosstime Saloon | Legend Entertainment | Take-Two Interactive | DOS | 1997 | ||
| Safecracker | Daydream Software | GT Interactive | Windows, Macintosh | 1997 | ||
| Duckman: The Graphic Adventures of a Private Dick | The Illusions Gaming Company | Playmates Interactive Entertainment | Windows | 1997 | ||
| The Feeble Files | Adventure Soft | Adventure Soft, Bomico, Idigicon, Infogrames | Amiga, Mac, Windows | 1997 | ||
| Software:The Journeyman Project: Pegasus Prime | Presto Studios | Acclaim, Bandai | Mac OS, PlayStation, Apple Pippin | 1997 | ||
| The Space Bar | Boffo Games | Rocket Science Games, SegaSoft | Windows, Mac OS | 1997 | ||
| Spy Fox in "Dry Cereal" | Humongous Entertainment | Atari, Majesco Entertainment | Windows, Mac OS, Wii, iOS | 1997 | ||
| Temüjin: A Supernatural Adventure | SouthPeak Games | SouthPeak Games | Windows | 1997 | ||
| Moonlight Syndrome | Human Entertainment | Human Entertainment | PlayStation | 1997 | ||
| Software:Broken Sword II: The Smoking Mirror | Revolution Software | Virgin Interactive, Crave Entertainment, Kalypso Media | Windows, PlayStation, Mac OS | 1997 | Part 2 of the Broken Sword series | |
| Software:The Pink Panther: Hokus Pokus Pink | Wanderlust Interactive | Ravensburger Interactive Media GmbHe & MGM Interactive | Windows | 1997 | ||
| Dark Earth | Kalisto Entertainment | Microprose | Microsoft Windows | 1997 | ||
| Armed & Delirious | Makh-Shevet | Sir-Tech | Windows | 1997 | Also known as GrannyX in Israel and Dementia in Europe. | |
| Riven | Cyan | Broderbund, Acclaim Entertainment, Sega, Mean Hamster Software | Mac OS, Windows, Sega Saturn, PlayStation, Pocket PC, iOS | 1997 | ||
| The Curse of Monkey Island | LucasArts | LucasArts | Windows | 1997 | ||
| Software:Zork: Grand Inquisitor | Activision | Activision | Mac OS, Windows | 1997 | ||
| Blade Runner | Westwood Studios | Virgin Interactive Entertainment | Windows | 1997 | ||
| Hollywood Monsters | Pendulo Studios | Dinamic Multimedia | Windows | 1997 | ||
| Ankh: The Tales of Mystery | Artex Software | Acorn Computer Enterprises, Koala Soft, R-Comp Interactive | Acorn RISC | 1998 | ||
| Forestia | Daddy Oak | LaserMedia, A.W. Bruna Uitgevers B.V. | Windows, Mac OS | 1998 | ||
| Morpheus | Soap Bubble Productions | Piranha Interactive Publishing, Tiburon Interactive Publishing | Windows, Mac OS | 1998 | ||
| Software:Nightlong: Union City Conspiracy | Team17, Trecision | Balmoral Software, PXL computers | Windows, Amiga | 1998 | ||
| ZeroZone[17] | R&P Electronic Media | Cryo Interactive | Windows | 1998 | ||
| Software:The Journeyman Project 3: Legacy of Time | Presto Studios | Red Orb Entertainment | Windows 95, Mac OS, OS X (PPC only) | 1998 | ||
| Black Dahlia | Take-Two Interactive | Interplay | Windows | 1998 | ||
| Software:Tex Murphy: Overseer | Access Software | Access Software | Windows | 1998 | Part of the Tex Murphy series | |
| Clock Tower: Ghost Head | Human Entertainment | Human Entertainment, Agetec | PlayStation | 1998 | Known outside Japan as Clock Tower II: The Struggle Within | |
| Software:Of Light and Darkness: The Prophecy | Tribal Dreams | Interplay Entertainment | Windows | 1998 | ||
| Starship Titanic | The Digital Village | Simon & Schuster Interactive | Mac OS, Windows | 1998 | ||
| Sanitarium | DreamForge Intertainment | ASC Games, Egmont Interactive GmbH, XS Games | Windows | 1998 | ||
| The X-Files Game | HyperBole Studios | Fox Interactive | Windows, PlayStation | 1998 | ||
| Hopkins FBI | MP Entertainment | MP Entertainment | OS/2 Warp, Windows, Linux | 1998 | ||
| Ring: The Legend of the Nibelungen | Arxel Tribe | Red Orb Entertainment, Cryo Interactive | Windows | 1998 | ||
| Grim Fandango | LucasArts | LucasArts | Windows | 1998 | ||
| Red Comrades Save the Galaxy | S.K.I.F., Buka Entertainment; Eltechs (Android porting) | Buka Entertainment | Original Windows Reloaded macOS, iOS, Microsoft Windows, Android, Linux |
1998 | Reloaded released on February 18, 2016 | |
| Software:Nancy Drew: Secrets Can Kill | Her Interactive | Her Interactive, DreamCatcher Interactive, Mindscape Asia Pacific | Windows | 1998 | ||
| John Saul's Blackstone Chronicles: An Adventure in Terror | Legend Entertainment | Red Orb Entertainment | Windows 95/98 | 1998 | ||
| Juggernaut | Tonkin House | Jaleco | PlayStation | 1998 | ||
| Software:King's Quest: Mask of Eternity | Sierra Studios | Sierra Entertainment | Windows | 1998 | ||
| Dark Side of the Moon: A Sci-Fi Adventure | SouthPeak Games | SouthPeak Games | Windows | 1998 | ||
| Software:Quest for Glory V: Dragon Fire | Sierra On-Line | Sierra On-Line | Windows, Macintosh | 1998 | ||
| Paris 1313 | Dramæra | Index+, Réunion des Musées Nationaux | Windows | 1999 | ||
| Physicus | HEUREKA-Klett Softwareverlag | Ruske & Puhretmaier Edutainment | Windows, Macintosh | 1999 | ||
| Biosys | JumpStart Solutions Ltd. | Take-Two Interactive | Windows | 1999 | ||
| Zero Critical | Istvan Pely Productions | Bethesda Softworks | Windows, Mac OS | 1999 | ||
| Beavis and Butt-Head Do U. | The Illusions Gaming Company | GT Interactive | Windows | 1999 | ||
| Amerzone | Microïds | Casterman, Ubisoft | Windows, PlayStation, iOS, OS X | 1999 | ||
| Software:Shadowgate 64: Trials of the Four Towers | TNS Co., Ltd., Infinite Ventures | Kemco | Nintendo 64 | 1999 | ||
| Discworld Noir | Perfect Entertainment, Teeny Weeny Games (PS) | GT Interactive | Windows, PlayStation | 1999 | ||
| Traitors Gate | Daydream Software | Daydream Software | Windows, Macintosh | 1999 | ||
| Software:Dracula: Resurrection | Index+, Canal+ Multimedia and France Telecom Multimedia | Microids | Windows, PlayStation, iOS | 1999 | ||
| Faust | Arxel Tribe | Cryo Interactive | Windows | 1999 | Also known as Seven Games of the Soul in North America | |
| The Silver Case | Grasshopper Manufacture | ASCII Entertainment, Nippon Ichi Software, Playism | PlayStation, Windows, macOS, PlayStation 4, Linux, Nintendo Switch | 1999 | ||
| Software:Spy Fox 2: "Some Assembly Required" | Humongous Entertainment | GT Interactive | Windows, Macintosh | 1999 | ||
| Omikron: The Nomad Soul | Quantic Dream | Eidos Interactive | Windows, Dreamcast | 1999 | ||
| Atlantis II | Cryo Interactive | Cryo Interactive, DreamCatcher Interactive | Windows, Mac OS | 1999 | Also known as Beyond Atlantis in North America | |
| Aztec: The Curse in the Heart of the City of Gold | Cryo Interactive | France Telecom Multimedia | Windows, PlayStation | 1999 | Also known as The Sacred Amulet | |
| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | Humongous Entertainment | Infogrames | Windows, Macintosh | 1999 | ||
| Software:The Forgotten: It Begins | Ransom Interactive | DreamCatcher Interactive | Windows, Mac OS | 1999 | ||
| Software:Nancy Drew: Stay Tuned for Danger | Her Interactive | DreamCatcher Games | Windows | 1999 | ||
| The Longest Journey | Funcom | various local publishers/distributors | Windows | 1999 | ||
| Gabriel Knight 3: Blood of the Sacred, Blood of the Damned | Sierra On-Line | Sierra On-Line | Windows | 1999 | ||
| The Crystal Key | Earthlight Productions | DreamCatcher Interactive, The Adventure Company | Windows, Mac OS | 1999 | ||
| Star Trek: Hidden Evil | Presto Studios | Activision | Microsoft Windows | 1999 | Contains some shooter elements | |
| Tony Tough and the Night of Roasted Moths | Nayma Software, Prograph Research S.r.l. | Protonic Interactive, Got Game Entertainment LLC, dtp entertainment AG | Windows | 1999 | Designed by Stefano Gualeni, it was released in North America on October the 31st, 2002. | |
| Cookie's Bustle[18][19] | Rodik | Rodik | Windows, Macintosh | 1999 | ||
| Scooby-Doo! Mystery of the Fun Park Phantom | Engineering Animation, Inc. | SouthPeak Games | Windows | 1999 |
| Game | Developer | Publisher | System | Date released | Notes | Game engine |
|---|---|---|---|---|---|---|
| LUNA: The Shadow Dust | Lantern Studio | Application Systems Heidelberg, Coconut Island Games | Windows, OS X, Linux, iOS, Android, Nintendo Switch | 2020 | Unity | |
| Delores: A Thimbleweed Park Mini-Adventure | Terrible Toybox | Terrible Toybox | Windows, macOS | 2020 | Follow-up to Thimbleweed Park | [proprietary engine] |
| VirtuaVerse | Theta Division Games | Blood Music | Windows | 2020 | Unity | |
| Beyond a Steel Sky | Revolution Software | Revolution Software | Windows, macOS | 2020 | Sequel to Beneath a Steel Sky | Unreal Engine 4 |
| Röki | Polygon Treehouse | United Label Games | Windows, Nintendo Switch | 2020 | Unity | |
| 3 out of 10 | Terrible Posture Games | Terrible Posture Games | Microsoft Windows, Xbox One, Xbox Series X, Nintendo Switch | 2020 | Unreal Engine 4 | |
| Software:Amnesia: Rebirth[55] | Frictional Games | Frictional Games | Windows, PlayStation 4, Xbox Series X, Xbox One | 2020 | HPL Engine 3.5 | |
| Transient | Stormling Studios | Iceberg Interactive | Windows, Xbox One, PlayStation 4, Nintendo Switch | 2020 | Unreal Engine 4 | |
| Encodya | Chaosmonger Studio | Assemble Entertainment | Windows, macOS, Linux | 2021 | Unity | |
| Piposh | Ronen and Roy Gluzman | Ronen and Roy Gluzman | Windows | 2021 | Unity | |
| Strangeland | Wormwood Studios | Wadjet Eye Games | Windows | 2021 | Adventure Game Studio | |
| Software:Nemezis: Mysterious Journey III | Detalion Games[56] | PlayWay, Detalion Games[56] | Windows | 2021 | Unreal Engine 4 | |
| The Forgotten City | Modern Storyteller | Dear Villagers | Windows | 2021 | Unreal Engine 4 | |
| Road 96 | DigixArt | DigixArt | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch | 2021 | Unity | |
| Twelve Minutes | Luis Antonio | Annapurna Interactive | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch | 2021 | Unity | |
| Software:Life Is Strange: True Colors[57] | Deck Nine | Square Enix | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, Stadia | 2021 | Unreal Engine 4 | |
| Sable | Shedworks | Raw Fury | Windows | 2021 | Unity | |
| Dagon: by H. P. Lovecraft | Bit Golem | Bit Golem | Windows | 2021 | Inspired by Dagon | Unity |
| Impostor Factory | Freebird Games | Freebird Games | Windows, macOS, Linux | 2021 | RPG Maker | |
| Sherlock Holmes Chapter One | Frogwares | Frogwares | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S | 2021 | First game in the titular series self-published by Frogwares | Unreal Engine 4 |
| Alfred Hitchcock – Vertigo | Pendulo Studios | Microids | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch | 2021 | Inspired by Alfred Hitchcock's films, particularly Vertigo | Unity |
| Watch Over Christmas | Dionous Games | Dionous Games | Windows | 2021 | Visionaire Studio | |
| Aquamarine | Moebial Studios | Hitcent | Windows, Linux, OS X | 2022 | Unity | |
| Submerged: Hidden Depths | Uppercut Games | Uppercut Games | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2022 | Unreal Engine 4 | |
| Software:Syberia: The World Before | Microïds | Microïds | Windows | 2022 | Unity | |
| Software:Crowns and Pawns: Kingdom of Deceit[58] | Tag of Joy | Thunderful Publishing | Linux, macOS, Windows | 2022 | ||
| We Were Here Forever | Total Mayhem Games[59] | Total Mayhem Games[59] | Windows | 2022 | Unity | |
| Silt | Spiral Circus | Firecircus Games | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2022 | Unity | |
| Nightmare Frames | Potmodern Adventures | Postmodern Adventures | Windows | 2022 | Adventure Game Studio | |
| Software:AI: The Somnium Files – Nirvana Initiative | Spike Chunsoft | Spike Chunsoft | Windows, Nintendo Switch, PlayStation 4, Xbox One | 2022 | Unity | |
| Intruder in Antiquonia[60] | Aruma Studios | Aruma Studios | 2022 | [proprietary engine] | ||
| Stray | BlueTwelve Studio | Annapurna Interactive | Windows, PlayStation 5, PlayStation 4 | 2022 | Unreal Engine 4 | |
| Hindsight | Team Hindsight | Annapurna Interactive | macOS, Nintendo Switch, iOS, Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S | 2022 | Unity | |
| Lost in Play | Happy Juice Games | Joystick Ventures | Windows, OS X, Nintendo Switch | 2022 | Unity | |
| We Are OFK | Team OFK | Team OFK | Windows, OS X, Nintendo Switch, PlayStation 4, PlayStation 5 | 2022 | Unity | |
| Eolia[61] | ROTU Entertainment[62] | ROTU Entertainment[62] | Windows | 2022 | VR adventure game with functional hand-tracking technology. | Unreal Engine 4 |
| Return to Monkey Island | Terrible Toybox | Devolver Digital | Windows, OS X, Nintendo Switch | 2022 | Sixth entry in the Monkey Island series. | DInky |
| The Excavation of Hob's Barrow | Cloak and Dadgger Games | Wadjet Eye Games | Windows, Nintendo Switch | 2022 | Adventure Game Studio | |
| Sunday Gold[63] | BKOM Studios | Team17 | Windows | 2022 | Adventure and role-playing hybrid | [proprietary engine] |
| New Tales from the Borderlands | Gearbox Software | 2K | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch | 2022 | Unreal Engine 4 | |
| Charon's Staircase[64] | Indigo Studios[65] | Soedesco | Windows | 2022 | Unreal Engine 4 | |
| Pentiment | Obsidian Entertainment | Xbox Game Studios | Windows, Xbox One, Xbox Series X/S | 2022 | Unity | |
| Somerville | Jumpship[66] | Jumpship[66] | Windows, Xbox One, Xbox Series X/S | 2022 | Unity | |
| The Dark Pictures Anthology: The Devil in Me | Supermassive Games | Bandai Namco Entertainment | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2022 | Unreal Engine 4 | |
| Cats and the Other Lives | Cultic Games | Cultic Games | Windows, OS X | 2022 | ||
| Azazel's Christmas Fable | Greg Muhlbock | Greg Muhlbock | Windows | 2022 | Adventure Game Studio | |
| Die O' Clock | Darkest Room[67] | Darkest Room[67] | Windows | 2022 | ||
| Futurust | Cobble Games[68] | Cobble Games[68] | Windows | 2022 | ||
| Children of Silentown[69] | Elf Games[70] | Daedalic Entertainment | Windows, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Unity | |
| Colossal Cave | Cygnus Entertainment | Cygnus Entertainment | Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S | 2023 | Re-imagining of Colossal Cave Adventure, the first adventure game. | Unity |
| A Space for the Unbound[71] | Mojiken[72] | Toge Productions[73] | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch | 2023 | Unity | |
| Software:Season: A Letter to the Future | Scavengers Studio | Scavengers Studio | Windows, PlayStation 5, PlayStation 4 | 2023 | Unreal Engine 4 | |
| Deliver Us Mars[74] | KeokeN Interactive[49] | Frontier Foundry | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Sequel to Deliver Us the Moon. | Unreal Engine 4 |
| Blanc | Casus Ludi | Gearbox Software | Windows, Nintendo Switch | 2023 | [unknown] | |
| The Forest Cathedral[75] | Brian Wilson | Whitethorn Games | Windows, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Unity | |
| Simon The Sorcerer: Origins | Leonardo Interactive | Smallthing Studios | Windows, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Prequel to Simon the Sorcerer | [unknown] |
| The Library of Babel | Tanuki Game Studio | Neon Doctrine | Windows, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Video game adaptation of Jorge Luis Borges' 1941 titular novel. | Unity |
| Firmament | Cyan Worlds | Cyan Worlds | Windows, OS X | 2023 | Unreal Engine 4 | |
| Duck Detective: The Secret Salami[76] | Happy Brocoli Games | Happy Brocoli Games | Windows, macOS, Nintendo Switch, Xbox Series X/S, Xbox One | 2023 | Unity | |
| Star Trek: Resurgence[77] | Dramatic Labs[78] | Bruner House[79] | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Unreal Engine 4, Beanie[78] | |
| Software:Amnesia: The Bunker[80] | Frictional Games | Frictional Games | Windows, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | HPL Engine 3.5 | |
| Layers of Fear (Remake) | Bloober Team | Bloober Team | Windows, OS X, PlayStation 5, Xbox Series X/S | 2023 | First adventure game powered by Unreal Engine 5 | Unreal Engine 5 |
| Software:Oxenfree II: Lost Signals | Night School Studio | Netflix | Windows, PlayStation 5, PlayStation 4, Switch, Android, iOS | 2023 | Unity | |
| My Friendly Neighborhood | John Szymanski, Evan Szymanski | DreadXP[81] | Windows | 2023 | Unity | |
| Agatha Christie - Hercule Poirot: The London Case[82] | Blazing Griffin | Microids | Windows, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | [unknown] | |
| Under the Waves | Parallel Studio | Quantic Dream | Windows, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Game with strong ecologist themes, made alongside the non-profit Surfrider Foundation | Unreal Engine 4 |
| Agatha Christie: Murder on the Orient Express | Microids | Microids | Windows, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One | 2023 | Remake of the 2006 graphic adventure with the same name | Unity |
| The Invincible | Starward Industries | 11 Bit Studios | Windows, PlayStation 5, Xbox Series X/S | 2023 | Unreal Engine 5 | |
| The Lost Legends of Redwall: The Scout Anthology | Soma Games | Soma Games | Windows, PlayStation 4, Xbox One | 2024 | Full release of the episodic game | Unity |
| Snufkin: Melody of Moominvalley | Hyper Games | Raw Fury | Windows, macOS, Nintendo Switch | 2024 | Unity | |
| Scott Whiskers in: the Search for Mr.Fumbleclaw[83] | Fancy Factory[84] | Fancy Factory[84] | Windows, Mac, Linux, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, iOS, Android, Android TV | 20 March 2024 | Unity | |
| Indika[85] | Odd Meter | 11 Bit Studios | Windows, PlayStation 5, Xbox Series X/S | 2024 | Unreal Engine 4 | |
| Sacred Line II[86][87] | Sasha Darko[87] | Sega Genesis | 13 May 2024 | GINCS | ||
| An English Haunting | Postmodern Adventures | Postmodern Adventures, enComplot | Windows | 2024 | Adventure Game Studio | |
| Nancy Drew - Mystery of the Seven Keys | HeR Interactive | HeR Interactive | Windows | 2024 | Unity | |
| Riven[88] | Cyan Worlds | Cyan Worlds | Windows, macOS | 2024 | Remake of the titular 1997 game. | Unreal Engine 5 |
| Until Then | Polychroma Games | Maximum Entertainment | Windows, Linux, PlayStation 5 | 2024 | Godot | |
| The Crimson Diamond | Julia Minamata | Julia Minamata | PC | 2024 | Adventure Game Studio | |
| Broken Sword - Shadow of the Templars: Reforged[89] | Revolution Software | Revolution Software | Windows, macOS, Linux, Nintendo Switch, PlayStation 5, Xbox Series X/S, Xbox One | 2024 | Virtual Theatre | |
| Arsene Lupin: Once a Thief[90] | Blazing Griffin | Microids | Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S, Xbox One | 2024 | Unity | |
| Prim[91] | Common Colors | Application Systems Heidelberg | Windows | 2024 | Traditional point-&-click adventure game inspired by Tim Burton's work. | Visionaire Studio |
| Life Is Strange: Double Exposure[92] | Deck Nine | Square Enix | Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S, | 2024 | Unreal Engine 5 | |
| Lost Records: Bloom & Rage (Tape 1)[93] | Don't Nod Montreal | Don't Nod | Windows, PlayStation 5, Xbox Series X/S | 2025 | Unreal Engine 5 | |
| Karma: The Dark World[94] | Pollard Studio | Wired Productions, Gamera Games | Windows, PlayStation 5 | 2025 | Unreal Engine 5 | |
| Koira[95] | Tolima Studio | Don't Nod Entertainment | Windows, PlayStation 5 | 2025 | Godot | |
| Amerzone - The Explorer's Legacy[96] | Microids | Microids | Windows | 2025 | Remake of the 1999 game | Unreal Engine 5 |
| The Midnight Walk[97] | MoonHood | Fast Travel Games | Windows, PlayStation 5 | 2025 | Unreal Engine 5 | |
| Kathy Rain 2: Soothsayer[98] | Clifftop Games | Raw Fury | Windows, macOS, Linux | 2025 | ||
| To a T[99] | uvula | Annapurna Interactive | Windows, PlayStation 5, Xbox Series X/S | 2025 | Unreal Engine 5 | |
| Saeko: Giantess Dating Sim | Safe Havn | Hyper Real | Windows | 2025 | Ebitengine | |
| Parallel Experiment | Eleven Puzzles | Eleven Puzzles | Windows, Android, iOS | 2025 | ||
| One-Eyed Likho[100] | Morteshka | Morteshka | Windows | 2025 | Unity | |
| Deep Sleep: Labyrinth of the Forsaken[101] | scripwelder | Armor Game Studios | Nintendo Switch, Windows | 2025 | ||
| Shadows of the Afterland[102] | Aruma Studios | Aruma Studios | Windows | 2025 | [proprietary engine] | |
| The Wolf Among Us 2[103] | Telltale Games | Telltale Games, Athlon Games | Windows (consoles TBA)[104] | TBA | Sequel to The Wolf Among Us | TBA |
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
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Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
|
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
Wikidata has the property:
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