Looney Tunes: Cartoon Conductor (known as Looney Tunes: Cartoon Concerto in Europe and Australia) is a Nintendo DS game developed by Amaze Entertainment and published by Eidos Interactive.
The game starts with Bugs Bunny standing in front of a stage. Bugs explains that the Tasmanian Devil destroyed the classical music in some old Looney Tunes and Merrie Melodies cartoons, so it's up to the player to conduct a new orchestra to refill the Looney Tunes cartoon background music. Bugs then will teach the player about how to conduct the orchestra.
Gameplay
Players must conduct an orchestra to perform at a classic Looney Tunes cartoon. To start the orchestra, players must tap three times on the touch screen, like a real conductor. To make the orchestra perform perfectly, players must tap or drag the notes at the right times; if not the performance meter will go down. If the performance meter depletes completely, the orchestra will be canceled and the game will end. There are four difficulties: Apprentice (easy), Conductor (normal), Maestro (hard), and a fourth, unlockable mode and the hardest one: Looney. This mode is about as hard as Maestro mode, but unlike the other difficulties, the player must play through the intervals instead of just watching them.
Each time the player taps or drags a note, the player will gain a varying number of points. The number of points depends on the player's accuracy. There are four accuracy levels in the game: Gold, Silver, Normal, and Miss. The score level, scores, and combos also affects the performance meter, the audience, the cartoon, and the musical grade. There are five musical grades: S+, S, A, B and C. The musical grade can be guessed by the amount of applause when the cartoon ends.
Track list
Melody title
Composer
"Orpheus in the Underworld: Can-Can/The Infernal Gallop"
↑"Looney Tunes: Cartoon Concerto". Nintendo Gamer: 68. August 2008.
↑"Looney Tunes: Cartoon Conductor". Nintendo Power230: 90. July 2008.
↑"Looney Tunes: Cartoon Concerto". Official Nintendo Magazine: 99. September 2008.
External links
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions