Lumines

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Short description: 2012 video game
Lumines: Electronic Symphony
Developer(s)Q Entertainment
Rocket Studio
Publisher(s)Ubisoft
Director(s)Ding Dong
Producer(s)James Mielke
SeriesLumines
Platform(s)PlayStation Vita
Release
  • NA: February 15, 2012
  • PAL: February 22, 2012
  • JP: April 19, 2012[1]
Genre(s)Puzzle

Script error: The function "nihongo_foot" does not exist. is a 2012 puzzle video game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita.

The game was first announced in Cologne, by publisher Ubisoft at Gamescom 2011, with its first hands-on showcase at Tokyo Game Show 2011. The playable demo featured The Chemical Brothers' song "Hey Boy Hey Girl" and Kaskade's 4 AM as the game's first confirmed artists and songs.[2]

Gameplay

Lumines: Electronic Symphony has the same core gameplay of the previous Lumines titles. The objective is to survive by rotating and moving blocks onto the board. Blocks are made up of 2x2 and vary between two colors. If they're arranged to form a set of 2x2 of the same color, they form a colored square. Once the Time Line sweeps over the colored squares, they will be eliminated and points will be added to the player's overall score. If the blocks reach the top of the board, the player loses the game. Lumines: Electronic Symphony supports controlling the game using the PlayStation Vita's front touch screen, back touchpad, and using the console's buttons, triggers, and sticks, with players being able to use multiple control methods at once.[3][4]

There are six game modes: Voyage, Playlist, Duel, Stopwatch, Master, and World Block. Voyage is similar to Challenge Mode from previous titles. In Voyage players must continuously create colored squares. After a set of colored squares have been erased, the player moves onto the next stage. Unlike Challenge mode, where the block drop speed and challenge increase after each completed stage, Voyage's difficulty is set in waves where it decreases and increases difficulty after each completed stage. Playlist allows players to select a number of previously unlocked skins and play them in the order they choose to. Duel allows players to play against each other in local multiplayer.[5] Stopwatch is the same as the Time Attack mode from previous titles. Stopwatch give the player a limited time to clear as many blocks as possible. There are four levels of difficulty: 30 seconds, 60 seconds, 180 seconds, and 300 seconds. In Master, players must make a select amount of colored squares in order to move onto the next zone. Each zone increases in difficulty with a total of five zones. In World Block, players can join online and work together to erase the world block every 24 hours.[6]

New features

Two new blocks are added in Lumines: Electronic Symphony: Chain block and Shuffle block. The Chain block acts similar to the Special block in previous Lumines titles, the difference being that it does not need to be activated by creating a colored square with it. Instead, any block adjacent color can be chained together for the Time Line to erase it, however no points are awarded for the single blocks. When a shuffle block lands on a cluster of blocks on the board, it will shuffle the colors of the blocks within the cluster, and may create or undo colored squares in the process.[6]

In previous Lumines titles, players unlocked skins based on their ability to successfully reach that skin in Challenge Mode. However, in Lumines: Electronic Symphony, an experience point system has been integrated. XP is awarded after each session based on how many colored squares were erased from the board. Additional skins and avatars can be unlocked when the player levels up. Players can select avatars to use in each play session as previous titles offered, however, Lumines: Electronic Symphony added new functions for the avatars. Each avatar has a single player and a multiplayer ability. Avatars can use their abilities once they reached their power at 100%. Power can be gained by repeatedly tapping the back touchpad.[6]

Development

James Mielke, producer at Q Entertainment (and former Electronic Gaming Monthly editor-in-chief), originally pitched the game to Ubisoft as "Daft Punk Lumines". He had wanted to distinguish the Vita version of Lumines and felt that linking it to a particular artist would provide that experience. Daft Punk had met Tetsuya Mizuguchi in the past and were familiar with his work, so they were excited to be involved. They had wanted to compose a completely new set of music for the game but were too busy writing the soundtrack for Tron: Legacy. Consequently, they were forced to drop the project until a future date.[7][8] Mielke and Tetsuya Mizuguchi both collaborated on what kind of Lumines game they wanted to make. Mizuguchi wanted to make a Lumines game with flowers and lights. "Lumines: Electro Light Orchestra" was almost used before Q Entertainment's legal department thought it could cause problems with Electric Light Orchestra. It was then decided to use the name Lumines Electronic Symphony.[8] Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.[9]

Due to the majority of the development team working on Child of Eden at the time, Rocket Studio was hired as an external programming team alongside an anonymous director, which was replaced by Ding Dong from Ubisoft.[8] Ding Dong wanted to focus on adding dynamism into the game by making the background visuals move in conjunction with the blocks dropping onto the playing field. During development, one of the features unique to PSVita that was difficult to incorporate into the game was the use of the back touchpad. Ding Dong clarified that due to Lumines is a game that requires concentration, it was difficult to prevent the back touchpad to interfere with the player's concentration. The end result was to use the back touchpad to store power of the Avatar.[10]

According to James Mielke, "Our goal was simple. We wanted to tell a story through sound. With this in mind, our song selection was done to replicate a groovy lounge instead of trying to develop a non-stop 140BPM megamix. The soundtrack is designed to rise and fall like waves, giving the player both rhythm and respite, which would feel like a musical journey."[11] Mielke spoke of creating a "Say Anything..." moment within the game, referring to the use of a highly familiar vocal track at a key moment to generate a strong emotional impact. Mizuguchi and Mielke later agreed that this could be done solely using electronic music. In the selection and ordering of the tracks, they aimed to show an emotional progression, much like that found on some bands' LPs.[7]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[12]
Review scores
PublicationScore
Destructoid9.5/10[14]
Eurogamer8/10[15]
Famitsu32/40[16]
Game Informer8/10[17]
GameRevolution8/10[18]
GameSpot8/10[19]
GameTrailers8.2/10[20]
Giant Bomb4/5[21]
IGN9/10[5]
Joystiq4.5/5[4]
Pocket Gamer4/5[22]
PSM9/10[23]
VentureBeat78/100[24]
Digital Spy4/5[3]
Metro8/10[25]

The game was released in February 2012, alongside the launch of the PlayStation Vita. It received "favorable" reviews according to the review aggregation website Metacritic.[12] Giant Bomb editor-in-chief Jeff Gerstmann called Lumines: Electronic Symphony "the most fun I've had with the franchise since it debuted on the PSP back in 2004."[21]

Kotaku Australia in its preview described the game's creator as "bringing Lumines back to its electronic roots."[26] Shacknews said in its preview that the game was one of the most expected and impressive launch titles for the Vita,[27] along with Gravity Rush. Thierry Nguyen of 1Up.com wrote in its preview that Lumines: Electronic Symphony "seems like a safe bet that this will end up being another snazzy synesthesia symphony."[28] while GamesRadar+, also in its preview, described in depth the game's mechanics: "As our score grew and the visuals got more and more intense, it was impossible not to slow down and admire how gorgeous it looks in motion."[2]

Wired gave it a score of nine stars out of ten, saying that the game's best new feature "is the ability to sort your favorite tunes into a specified order and play them straight through. Or you can have your favorite song run on an endless loop and relive that moment of pure ecstasy, where it's just you and the music."[29] EGMNow also gave it nine out of ten, saying, "While it doesn't have as extensive of a roster of modes as some of its earlier siblings, Lumines: Electronic Symphony is just utterly fantastic in what it does do-most evident in its stellar soundtrack, which returns to the same thematic roots as the original Lumines. Electronic Symphony must be some sort of alien-technology time machine–turn it on, and suddenly you'll realize it's now hours later."[30] The A.V. Club gave it a B+ and stated, "There is a disappointing paucity of extras beyond the main endurance mode. Players of Lumines could face off against a friend or against a murderer's row of computer characters; Electronic Symphony ditches the 'versus CPU' option."[13] Digital Spy gave it four stars out of five and said, "Limited multiplayer options aside, Lumines Electronic Symphony blends puzzle, rhythm and visuals together in an almost euphoric way. What looks like a humble block-shifting affair at first glance is actually one of the best titles in the PS Vita's launch lineup. Throw in one of the best soundtracks you're ever likely to hear and we have an excellent purchase on our hands."[3] Metro gave it eight out of ten and said, "There are still some pacing issues, but this is the best version of Lumines yet and an artful mix of music, graphics, and puzzle gameplay."[25] In Japan, Famitsu gave it a score of two eights, one seven, and one nine for a total of 32 out of 40.[16] Edge gave it eight out of ten, saying that "with Tetsuya Mizuguchi's often bland musical experimentation replaced with some of electronica's finest moments, Electronic Symphony breathes new life into a series that had previously appeared stagnant."[31] Push Square gave it eight stars out of ten, saying, "Even with the frustrating - and completely optional - touch controls and lack of an online multiplayer mode, Lumines Electronic Symphony is the best in the series."[32]

References

Translation
Citation
  1. "ルミネス エレクトロニック シンフォニー". Sony. Archived from the original on October 22, 2016. https://web.archive.org/web/20161022052959/http://www.jp.playstation.com/software/title/vljs00012.html. Retrieved September 2, 2020. 
  2. 2.0 2.1 Gudmundson, Carolyn (September 16, 2011). "TGS 2011: Lumines Electronic Symphony hands-on preview". Future plc. Archived from the original on September 29, 2023. https://web.archive.org/web/20230929212756/https://www.gamesradar.com/tgs-2011-lumines-electronic-symphony-hands-preview/. Retrieved July 31, 2024. 
  3. 3.0 3.1 3.2 Langshaw, Mark (March 5, 2012). "'Lumines Electronic Symphony' review (Vita)". Hearst Communications. Archived from the original on March 7, 2012. https://web.archive.org/web/20120307072913/http://www.digitalspy.com/gaming/review/a369273/lumines-electronic-symphony-review-vita.html. Retrieved July 31, 2024. 
  4. 4.0 4.1 Fletcher, JC (February 14, 2012). "Lumines Electronic Symphony review: Three-part harmony". Yahoo! Inc.. https://www.engadget.com/2012-02-14-lumines-electronic-symphony-review-three-part-harmony.html. Retrieved July 31, 2024. 
  5. 5.0 5.1 Miller, Greg (February 13, 2012). "Lumines: Electronic Symphony Review". Ziff Davis. Archived from the original on November 30, 2022. https://web.archive.org/web/20221130120456/https://www.ign.com/articles/2012/02/14/lumines-electronic-symphony-review. Retrieved July 31, 2024. 
  6. 6.0 6.1 6.2 Lumines: Electronic Symphony manual. North America: Ubisoft. 2012. 
  7. 7.0 7.1 MacDonald, Mark (February 24, 2012). "8-4 Play 2/24/2012: BLOCK DROPPIN' BEATS". 8-4 (Podcast). Archived from the original on July 31, 2024. Retrieved July 31, 2024.
  8. 8.0 8.1 8.2 Mielke, James (July 30, 2012). "Lumines Electronic Symphony: The Untold Story (Page 1)". Informa. Archived on June 8, 2023. Error: If you specify |archivedate=, you must also specify |archiveurl=. https://www.gamedeveloper.com/design/-i-lumines-electronic-symphony-i-the-untold-story. Retrieved July 31, 2024. 
  9. "Knowledge Lumines: Design and Build". Edge (Future plc) (239): 20. April 2012. 
  10. "『ルミネス エレクトロニックシンフォニー』のクリエイターインタビューを公開". Famitsu (Enterbrain). March 29, 2012. Archived from the original on July 31, 2012. https://web.archive.org/web/20120731013158/http://www.famitsu.com/news/201203/29012279.html. Retrieved September 2, 2020. 
  11. Mielke, James (February 1, 2012). "Lumines Electronic Symphony: Q Entertainment's Love Letter to Electronic Music". Sony Interactive Entertainment. Archived from the original on September 26, 2023. https://web.archive.org/web/20230926100243/https://blog.playstation.com/2012/02/01/lumines-electronic-symphony-q-entertainments-love-letter-to-electronic-music/. Retrieved July 31, 2024. 
  12. 12.0 12.1 "Lumines: Electronic Symphony". Fandom. Archived from the original on September 26, 2023. https://web.archive.org/web/20230926134203/https://www.metacritic.com/game/lumines-electronic-symphony/. Retrieved July 31, 2024. 
  13. 13.0 13.1 Teti, John (February 20, 2012). "PlayStation Vita Launch Games". G/O Media. Archived from the original on January 20, 2023. https://web.archive.org/web/20230120192224/https://www.avclub.com/playstation-vita-launch-games-1798230498. Retrieved July 31, 2024. 
  14. North, Dale (February 14, 2012). "Review: Lumines: Electronic Symphony". Gamurs. Archived from the original on April 1, 2023. https://web.archive.org/web/20230401053228/https://www.destructoid.com/reviews/review-lumines-electronic-symphony/. Retrieved July 31, 2024. 
  15. Donlan, Christian (March 2, 2012). "Lumines: Electronic Symphony Review". Gamer Network. Archived from the original on November 29, 2022. https://web.archive.org/web/20221129151841/https://www.eurogamer.net/lumines-electronic-symphony-review. Retrieved July 31, 2024. 
  16. 16.0 16.1 Valay, Brian (April 10, 2012). "Famitsu review scores (4/10/12) – First Fire Emblem: Awakening score". Archived from the original on September 2, 2020. https://web.archive.org/web/20200902214928/https://nintendoeverything.com/famitsu-review-scores-41012-first-fire-emblem-awakening-score/. Retrieved September 2, 2020. 
  17. Juba, Joe (February 14, 2012). "Lumines: Electronic Symphony". Game Informer (GameStop). https://www.gameinformer.com/games/lumines_electronic_symphony/b/playstation_vita/archive/2012/02/14/lumines-electronic-symphony-review-fun-with-few-surprises.aspx. Retrieved July 31, 2024. 
  18. Tan, Nicholas (February 17, 2012). "Lumines: Electronic Symphony Review". CraveOnline. Archived from the original on July 31, 2024. https://web.archive.org/web/20240731160508/https://www.gamerevolution.com/review/54430-lumines-electronic-symphony-review. Retrieved July 31, 2024. 
  19. Calvert, Justin (February 21, 2012). "Lumines: Electronic Symphony Review". Fandom. Archived from the original on August 26, 2023. https://web.archive.org/web/20230826190329/https://www.gamespot.com/reviews/lumines-electronic-symphony-review/1900-6350796/. Retrieved July 31, 2024. 
  20. GameTrailers (February 27, 2012). "Lumines Electronic Symphony - Review". Google. Archived from the original on May 15, 2020. https://web.archive.org/web/20200515154955/https://www.youtube.com/watch?v=7O9yTMU3xW8&gl=US&hl=en. Retrieved September 2, 2020. 
  21. 21.0 21.1 Gerstmann, Jeff (February 16, 2012). "Lumines: Electronic Symphony Review". Fandom. Archived from the original on February 8, 2023. https://web.archive.org/web/20230208195300/https://www.giantbomb.com/reviews/lumines-electronic-symphony-review/1900-468/. Retrieved July 31, 2024. 
  22. Wilson, Will (February 21, 2012). "Lumines Electronic Symphony". Steel Media Ltd. Archived from the original on December 2, 2022. https://web.archive.org/web/20221202230607/https://www.pocketgamer.com/lumines-electronic-symphony/lumines-electronic-symphony/. Retrieved July 31, 2024. 
  23. "Review: Lumines: Electronic Symphony". PlayStation: The Official Magazine (Future plc) (57): 59. April 2012. 
  24. Haley, Sebastian (February 15, 2012). "Lumines Electronic Symphony is the most enjoyable epileptic seizure you'll ever have (review)". Archived from the original on October 7, 2022. https://web.archive.org/web/20221007000103/https://venturebeat.com/games/review-lumines-electronic-symphony/. Retrieved July 31, 2024. 
  25. 25.0 25.1 Hargreaves, Roger (February 17, 2012). "Lumines Electronic Symphony review - interactive music". Metro (DMG Media). Archived from the original on June 17, 2016. https://web.archive.org/web/20160617110316/http://metro.co.uk/2012/02/17/lumines-electronic-symphony-review-interactive-music-322887/. Retrieved September 2, 2020. 
  26. Ashcraft, Brian (September 19, 2011). "Get Ready To Fall In Love With Lumines All Over Again". Allure Media. https://www.kotaku.com.au/2011/09/get-ready-to-fall-in-love-with-lumines-all-over-again/. 
  27. Lee, Garnett (September 19, 2011). "Two PlayStation Vita games from Japan to watch". Archived from the original on May 30, 2023. https://web.archive.org/web/20230530213537/https://www.shacknews.com/article/70224/two-playstation-vita-games-from-japan-to-watch. Retrieved July 31, 2024. 
  28. Nguyen, Thierry (September 15, 2011). "Lumines: Electronic Symphony Will Probably Hook You With Block-Music Hijinks Again". Ziff Davis. Archived from the original on March 5, 2016. https://web.archive.org/web/20160305070305/http://www.1up.com/previews/lumines-vita-tgs-first-look. Retrieved February 27, 2019. 
  29. Meyer, John (February 27, 2012). "Review: Vita Lumines Soaks Your Brain in Music, Color". Wired (Condé Nast). Archived from the original on February 27, 2012. https://web.archive.org/web/20120227205549/http://www.wired.com/gamelife/2012/02/lumines-vita-review/. Retrieved July 31, 2024. 
  30. Patterson, Eric (February 27, 2012). "EGM Review: Lumines: Electronic Symphony". EGMNow (EGM Media, LLC). Archived from the original on May 16, 2019. https://web.archive.org/web/20190516193023/https://www.egmnow.com/articles/news/egm-review-lumines-electronic-symphony/. Retrieved September 2, 2020. 
  31. Edge staff (March 5, 2012). "Lumines: Electronic Symphony review". Edge (Future plc). Archived from the original on March 7, 2012. https://web.archive.org/web/20120307023517/http://www.edge-online.com/reviews/lumines-electronic-symphony-review. Retrieved February 27, 2019. 
  32. Michalik, Nathan (February 24, 2012). "Lumines Electronic Symphony Review". Hookshot Media. Archived from the original on February 1, 2023. https://web.archive.org/web/20230201092343/https://www.pushsquare.com/reviews/psvita/lumines_electronic_symphony. Retrieved July 31, 2024. 
  • Japanese official site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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