Medal of Honor

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Short description: 2002 video game

Medal of Honor: Frontline
Developer(s)EA Los Angeles[lower-alpha 1]
Publisher(s)Electronic Arts[lower-alpha 2]
Director(s)Brett Close
Producer(s)
  • Scott J. Langteau
  • John H. Garcia Shelton
  • Tarrnie Williams
Designer(s)
  • Christopher Cross
  • Eric Church
Programmer(s)Marshall Robin
Artist(s)
  • Dmitri Ellingson
  • David Prout
Composer(s)Michael Giacchino
SeriesMedal of Honor
Platform(s)PlayStation 2, GameCube, Xbox, PlayStation 3
Release
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Medal of Honor: Frontline is a first-person shooter video game in the Medal of Honor series, developed by EA Los Angeles and published by Electronic Arts. It was released in North America for the PlayStation 2 on May 29, 2002, and for the GameCube and Xbox on November 7, 2002. The player character is Lt. Jimmy Patterson, from the American Office of Strategic Services. Frontline takes place during the events of the first game and chronicles Patterson's journey as he fights his way across Europe into Nazi Germany during World War II.

Developed by EA Los Angeles, it was the first Medal of Honor game by the studio after being purchased by Electronic Arts from DreamWorks SKG and Microsoft in February 2000. It is also the first game in the series without the involvement of Steven Spielberg, creator of the series. In 2010, an HD port of the game, developed by Danger Close Games, was included in the "Limited Edition" PlayStation 3 version of Medal of Honor.

Gameplay

A screenshot of the gameplay

Frontline is a first-person shooter where players take control of the protagonist player character in a first-person perspective where they fight through levels set during the Second World War against the Wehrmacht using historical weaponry of the era, performing a series of military operations. Briefings take place at the start of each mission, which advance the plot and introduce new characters. Each mission is structured through a number of linear levels, each with differing locations, levels of action and styles of gameplay. Initially the player character begins on the frontlines during D-Day backed up by other computer AI-controlled soldiers with an emphasis on fast action-orientated gun-based gameplay. As the story progress however, the player character is sent on a variety of other missions including a number of covert and undercover operations in locations such as military bases, German-occupied towns and manors, submarines and countryside settings. The player character is tasked with objectives during levels that range from infiltration, espionage, rescue and recon. Because of the variety between missions and locations, gameplay changes pace. While many missions involve Allied assaults on German targets others include elements of stealth and exploration. For example, one selections of missions has the player detach from an allied raid to infiltrate a German U-boat in order to get to a secret facility while another has them rendezvous and sneak into a German headquarters in disguise to rescue an operative. Many missions are performed solo but also sometimes include an AI companion for backup. Health is determined by a health bar that can be replenished using a selection of "medikits" found throughout levels with varying degrees of effect.

During missions, players can earn medals at the end of each level by meeting requirements such as completions of objectives, eliminating a number of enemies and maintaining a percentage of health throughout, all represented by a bronze, silver or gold star.

Plot

Frontline starts with Lieutenant James Steven "Jimmy" Patterson storming Omaha Beach as a part of Operation Overlord, after which the Office of Strategic Services (OSS) sends him to disrupt German U-boat operations. Patterson stows away aboard the fictional U-Boat U-4902 and infiltrates the German U-boat base in Lorient, France, destroying 4902 and two more U-boats and crippling the port; during his infiltration, he crosses paths with an SS Hauptsturmführer named Rudolf Ulbricht von Sturmgeist conducting an inspection, but Sturmgeist, unaware of Patterson's presence, leaves shortly before the base is destroyed.

Shortly after Patterson completes his mission in Lorient, the OSS discovers that the Germans are building a secret weapon, but their contact in the Dutch Resistance goes missing. Patterson is sent to drop with the 82nd Airborne during Operation Market Garden to find him, meeting up with the Resistance and learning the contact is being held in a Nazi-occupied manor. After infiltrating the manor, Patterson locates the contact and rescues him from German custody.

The OSS learns from the contact that the secret weapon is a highly advanced jet fighter called HO-IX, which has the potential to change the tide of airpower over Europe if it reaches production. Patterson is sent to sabotage the aircraft's production, however en route he is instructed to cross the Nijmegen Bridge, disarm the explosives wired to the bridge, and send supplies to the besieged British 1st Airborne Division trapped in Arnhem. The OSS makes contact with Patterson again, informing him that they have tracked down Sturmgeist, and learned he is the officer in charge of the HO-IX project. Patterson is sent to Emmerich to track Sturmgeist, pursuing him aboard the SS Officer's personal armored train, but Patterson is unable to catch him before he escapes by decoupling the engine.

Patterson abandons the stopped train and proceeds to the secret aircraft facility outside Gotha on foot, destroying vital German supplies in a railroad depot before proceeding to the facility where the secret aircraft is being held. Once there, Patterson sabotages the facility and production lines, broadcasts the location of the facility to the Allies, and confronts Sturmgeist and his guards in the hangar of the HO-IX, killing him and using the HO-IX to escape the facility as it is destroyed by an Allied bombing raid.

Development

After the release of Medal of Honor: Underground in 2000, the series’ original developer, DreamWorks Interactive, was acquired by Electronic Arts and merged into EA Los Angeles in April 2000.[1] Frontline became the first Medal of Honor installment developed by the new EA Los Angeles studio (formerly DreamWorks Interactive) and the first in the series produced entirely in-house at EA, without the involvement of creator Steven Spielberg.[2] Initially a PlayStation 2 exclusive, Electronic Arts confirmed partway through 2002 that the game would be ported to the Xbox and GameCube, marking the franchise’s debut on those platforms.[3]

During development, the team drew direct inspiration from the acclaimed Omaha Beach sequence in Software:Medal of Honor: Allied Assault. The D-Day landing level in Frontline (titled “Your Finest Hour”) was not originally planned, but was added late in production after the Allied Assault mission received an overwhelmingly positive response.[4] Lead designer Chris Cross said he had to perform “story gymnastics” to justify Lt. Patterson’s presence at Omaha Beach and that despite his reservations the team “found a way” to make it fit in the narrative. Implementing the sequence on the PlayStation 2 posed major technical challenges due to the console’s limited memory and processing power. Developers were capped at around 8–12 active AI characters on-screen, so they devised creative methods to simulate a much larger battle. German bunkers, for example, used automated bullet emitters and static mannequin models in place of AI-controlled enemies, while animation and rendering optimizations were employed to create the illusion of a massive invasion force.[4] Despite these hurdles, the Omaha Beach opener became one of Frontline’s signature set pieces and set a more cinematic, large-scale tone that distinguished the game’s design from earlier entries in the series.

Soundtrack

Medal of Honor: Frontline Original Soundtrack Recording
Soundtrack album by
Michael Giacchino
ReleasedScript error: No such module "Date time". (CD)
Script error: No such module "Date time". (Digital)
RecordedJune 2001
GenreOrchestral
LengthScript error: No such module "hms".
LabelE.A.R.S

Template:Music ratings

Medal of Honor: Frontline Original Soundtrack Recording is the soundtrack album for the game. The music was composed by Michael Giacchino in early 2001.[5] The score was performed by the Northwest Sinfonia and recorded by Steve Smith at the Bastyr Chapel, between June 11 and 15, 2001.[6]

Different from the score releases of Medal of Honor and Software:Medal of Honor: Underground, the CD album for Frontline was only available through EA Games' online store.[7][8] A digital release was followed in 2005.[9]

Parts of the soundtrack would also be re-used in several later games of the series, such as the Software:Medal of Honor: Allied Assault Expansion Packs Spearhead and Breakthrough, Software:Medal of Honor: Infiltrator, Software:Medal of Honor: Pacific Assault, Software:Medal of Honor: Vanguard and Software:Medal of Honor: Airborne.

Track listing

Script error: No such module "Track listing".

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
AllGameStarStarStarHalf star[10]StarStarStarHalf star[11]StarStarStarHalf star[12]
EdgeN/A5/10[13]N/A
EGM7/10[14]8.33/10[15]7.67/10[16]
EurogamerN/A10/10[17]8/10[18]
Game Informer8.75/10[19]9/10[20]8.75/10[21]
GameProStarStarStarHalf star[22]StarStarStarStarStar[23]StarStarStarStar[24]
GameRevolutionN/AB+[25]N/A
GameSpot8.4/10[26]9/10[27]8.5/10[28]
GameSpyStarStarStarStar[29]StarStarStarStarHalf star[30]StarStarStarStar[31]
GameZone8.5/10[32]9.6/10[33]9.2/10[34]
IGN7.9/10[35]8/10[6]7.9/10[36]
Nintendo Power4.3/5[37]N/AN/A
OPM (US)N/AStarStarStarStarStar[38]N/A
OXM (US)N/AN/A9/10[39]
The Cincinnati EnquirerN/AStarStarStarStarHalf star[40]N/A
PlayboyN/A90%[41]N/A
Aggregate score
Metacritic80/100[42]88/100[43]81/100[44]

The game received "generally favorable" reviews according to video game review aggregator website Metacritic.[42][43][44] GameSpot named Frontline the best video game of May 2002.[45] It won GameSpot's annual "Best Sound on PlayStation 2" award and was a runner-up for "Best Music on PlayStation 2" and "Best Graphics (Technical) on PlayStation 2". It received further nominations in the "Best Shooter", "Best Music" and "Best Sound" categories among GameCube games, and "Best Music" and "Best Sound" among Xbox games.[46]

During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Medal of Honor: Frontline with "Outstanding Achievement in Original Music Composition" and "Outstanding Achievement in Sound Design"; it also received a nomination for "Console First-Person Action Game of the Year".[47]

Sales

By July 2006, the PlayStation 2 version of Medal of Honor: Frontline had sold 2.5 million copies and earned $95 million in the United States alone. Next Generation ranked it as the eighth-highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[48] The PlayStation 2 version also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[49] indicating sales of at least 600,000 copies in the United Kingdom;[50] and a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[51] for sales of at least 100,000 units across Germany, Austria and Switzerland.[52]

High-definition remaster

At E3 2010, a high-definition version of Frontline, developed by Danger Close Games, was announced. The remastered version of Frontline was included in the PlayStation 3 version of Medal of Honor (2010) with updated gameplay options, trophy support, and enhanced graphics. Players have the option to play with the classic controls, such as dual stick turning/strafing and dual button weapon switching, or modern based gameplay with iron sights, single-stick looking and strafing, and button press crouching controls. In August 2011, Frontline was released for PlayStation Network.[53]

Notes

  1. The PS3 version was developed by Danger Close Games.
  2. Released under the EA Games brand name.

References

  1. Kennedy, Sam (April 26, 2000). "EA Buys DreamWorks Interactive". GameSpot. https://www.gamespot.com/articles/ea-buys-dreamworks-interactive/1100-2541510/. 
  2. Onder, Cade (September 15, 2025). "Call of Duty Wouldn't Exist Without Steven Spielberg (Seriously)". https://comicbook.com/gaming/news/call-of-duty-steven-spielberg-connection/. 
  3. Varanini, Giancarlo (May 30, 2002). "Medal of Honor Frontline confirmed for Xbox". GameSpot News. https://www.gamespot.com/articles/medal-of-honor-frontline-confirmed-for-xbox/1100-2868595/. 
  4. 4.0 4.1 Moore, Ewan (May 27, 2022). "Medal Of Honor: Frontline’s Best Mission Wasn't Supposed To Be In The Game". https://www.gamingbible.com/features/medal-of-honor-frontlines-best-mission-wasnt-supposed-to-be-20220512. 
  5. "Music by Michael Giacchino - Features - Recording Sessions - Medal of Honor: Frontline". http://www.michaelgiacchinomusic.com/features/sessions/moh-frontline.html. 
  6. 6.0 6.1 Perry, Douglass C. (June 3, 2002). "Medal of Honor Frontline (PS2)". IGN. Ziff Davis. http://www.ign.com/articles/2002/06/03/medal-of-honor-frontline-2. 
  7. "Medal of Honor: Frontline (Michael Giacchino)". Filmtracks. July 7, 2002. http://www.filmtracks.com/titles/medal_honor3.html. 
  8. Peterson, Matt (July 2002). "Frontline Victory". Tracksounds. http://www.tracksounds.com/reviews/medal_honor_frontline.htm. 
  9. "Medal of Honor: Frontline (Original Game Soundtrack)". AllMusic. All Media Network. http://www.allmusic.com/album/medal-of-honor-frontline-original-game-soundtrack-mw0002084204. 
  10. Hoogland, Mark. "Medal of Honor: Frontline (GC) - Review". AllGame. http://www.allgame.com/game.php?id=39106&tab=review. 
  11. Hoogland, Mark. "Medal of Honor: Frontline (PS2) - Review". AllGame. http://www.allgame.com/game.php?id=33332&tab=review. 
  12. Hoogland, Mark. "Medal of Honor: Frontline (Xbox) - Review". AllGame. http://www.allgame.com/game.php?id=40059&tab=review. 
  13. Edge staff (June 2002). "Medal of Honor Frontline". Edge (111). 
  14. EGM staff (December 2002). "Medal of Honor: Frontline (GC)". Electronic Gaming Monthly (161): 236. 
  15. EGM staff (July 2002). "Medal of Honor: Frontline (PS2)". Electronic Gaming Monthly (156): 116. 
  16. EGM staff (December 2002). "Medal of Honor: Frontline (Xbox)". Electronic Gaming Monthly (161): 252. http://www.egmmag.com/article2/0,2053,1490544,00.asp. Retrieved September 22, 2015. 
  17. Bye, John "Gestalt" (June 23, 2002). "Medal Of Honor: Frontline (PS2)". http://www.eurogamer.net/articles/r_mohfront_ps2. 
  18. Bramwell, Tom (January 6, 2003). "Medal Of Honor: Frontline (Xbox)". http://www.eurogamer.net/articles/r_mohfrontline_x. 
  19. Brogger, Kristian (December 2002). "Medal of Honor Frontline (GC)". Game Informer (116): 126. http://www.gameinformer.com/Games/Review/200212/R03.0731.1141.06229.htm. Retrieved September 21, 2015. 
  20. Barber, Chet (June 2002). "Medal of Honor Frontline (PS2)". Game Informer (110). http://www.gameinformer.com/Games/Review/200206/R03.0804.1009.50356.htm. Retrieved September 21, 2015. 
  21. Leeper, Justin (December 2002). "Medal of Honor Frontline (Xbox)". Game Informer (116): 142. http://www.gameinformer.com/Games/Review/200212/R03.0731.1258.59836.htm. Retrieved September 21, 2015. 
  22. Pong Sifu (November 7, 2002). "Medal of Honor Frontline Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/26964.shtml. Retrieved September 21, 2015. 
  23. Air Hendrix (May 29, 2002). "Medal of Honor Frontline Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/23828.shtml. Retrieved September 21, 2015. 
  24. Bro Buzz (November 12, 2002). "Medal of Honor Frontline Review for Xbox". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/27051.shtml. Retrieved September 21, 2015. 
  25. Sanders, Shawn (June 2002). "Medal of Honor: Frontline Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/medal-of-honor-frontline. 
  26. MacDonald, Ryan (November 14, 2002). "Medal of Honor Frontline Review (GC)". http://www.gamespot.com/reviews/medal-of-honor-frontline-review/1900-2897663/. 
  27. Rivers, Trevor (May 31, 2002). "Medal of Honor Frontline Review (PS2)". http://www.gamespot.com/reviews/medal-of-honor-frontline-review/1900-2868766/. 
  28. MacDonald, Ryan (November 14, 2002). "Medal of Honor Frontline Review (Xbox)". http://www.gamespot.com/reviews/medal-of-honor-frontline-review/1900-2897661/. 
  29. Williams, Bryn (November 23, 2002). "GameSpy: Medal of Honor Frontline (GCN)". GameSpy. http://cube.gamespy.com/gamecube/medal-of-honor-frontline/546797p1.html. 
  30. Suciu, Peter (June 14, 2002). "GameSpy: Medal of Honor: Frontline (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/medal-of-honor-frontline/546183p1.html. 
  31. Williams, Bryn (November 29, 2002). "GameSpy: Medal of Honor Frontline (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/medal-of-honor-frontline/565649p1.html. 
  32. Hopper, Steven (November 25, 2002). "Medal of Honor: Frontline - GC - Review". GameZone. http://www.gamezone.com/reviews/medal_of_honor_frontline_gc_review. 
  33. Bedigian, Louis (May 19, 2002). "Medal of Honor: Frontline - PS2 - Review". GameZone. http://www.gamezone.com/reviews/medal_of_honor_frontline_ps2_review. 
  34. Romano, Natalie (November 26, 2002). "Medal of Honor Frontline - XB - Review". GameZone. http://www.gamezone.com/reviews/medal_of_honor_frontline_xb_review. 
  35. Hwang, Kaiser (November 12, 2002). "Medal of Honor: Frontline Review (GCN)". http://www.ign.com/articles/2002/11/12/medal-of-honor-frontline-review. 
  36. Hwang, Kaiser (November 5, 2002). "Medal of Honor Frontline (Xbox)". http://www.ign.com/articles/2002/11/05/medal-of-honor-frontline-review-2. 
  37. "Medal of Honor Frontline". Nintendo Power 164: 171. January 2003. 
  38. "Medal of Honor Frontline". Official U.S. PlayStation Magazine: 98. July 2002. 
  39. "Medal of Honor Frontline". Official Xbox Magazine: 88. December 2002. 
  40. Saltzman, Marc (June 25, 2002). "Latest 'Medal of Honor' maintains realistic feel". The Cincinnati Enquirer. http://www.cincinnati.com/freetime/games/reviews/062502_moh.html. 
  41. "Medal of Honor: Frontline (PS2)". Playboy. 2002. http://www.playboy.com/arts-entertainment/games/medalofhonor/index.html. Retrieved September 21, 2015. 
  42. 42.0 42.1 "Medal of Honor: Frontline for GameCube Reviews". https://www.metacritic.com/game/medal-of-honor-frontline/critic-reviews/?platform=gamecube. 
  43. 43.0 43.1 "Medal of Honor Frontline for PlayStation 2 Reviews". https://www.metacritic.com/game/medal-of-honor-frontline/critic-reviews/?platform=playstation-2. 
  44. 44.0 44.1 "Medal of Honor Frontline for Xbox Reviews". https://www.metacritic.com/game/medal-of-honor-frontline/critic-reviews/?platform=xbox. 
  45. ((The Editors of GameSpot VG)) (June 4, 2002). "Video Game of the Month, May 2002". GameSpot. Archived from the original on May 1, 2004. https://web.archive.org/web/20040501080730/http://www.gamespot.com/gamespot/features/video/gotm/060402/. 
  46. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/. 
  47. "D.I.C.E. Awards by Video Game Details Medal of Honor Frontline". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=397. 
  48. "The Top 100 Games of the 21st Century". Next Generation. July 29, 2006. http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1. 
  49. "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3945. 
  50. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php. 
  51. "VUD-SALES-AWARDS August/September 2002". Verband der Unterhaltungssoftware Deutschland. August–September 2002. http://vud.de:80/presse/augsep2002.php3. 
  52. Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany. https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html. 
  53. "Medal of Honor: Frontline, Breath of Fire IV added to PS Store | Warp Zoned". August 17, 2011. http://www.warpzoned.com/?p=12726. 
  • Official site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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