Medal of Honor: Infiltrator is a top-down third-person shootervideo game, the sixth installment in the Medal of Honor series, and the second game for the Game Boy Advance. The game was developed by Netherock Ltd. and published by EA Games in North America in November 2003, and in Europe and Japan in December 2003.
In the game, the player takes the role of Corporal Jake Murphy, completing five missions to defeat the Axis in some of most famous battles in World War II. The game features 15 missions spread across three theaters including 5 missions behind enemy lines. Infiltrator is technically both a third-person shooter with a fixed view and a first-person shooter blended together.[1] Through the use of a link cable, Infiltrator supports up to two players. It also features a Nintendo GameCube connectivity option, which connects both the game and the GameCube version of Medal of Honor using the GameCube - Game Boy Advance Link Cable allowing the Game Boy Advance to be used as an in-game map.[2] Upon completing all of the missions, the player unlocks Survival Mode, where the objective is to see how long the player can survive and then try to beat their high score. Completing the game with bonus objectives fulfilled unlocks "Max GI Mode" where the player must complete every mission continuously without turning off the game system.[1]
The game received "favorable" reviews according to video game review aggregator Metacritic.[3] IGN's Craig Harris noted that "the final product is a game well on the other end of the quality spectrum from last year's dud" and "has a great feel all the way through."[2] Frank Provo of GameSpot stated that Infiltrator "is a fun handheld game that should please anyone who's looking for an action game with teeth."[7]
References
↑ 1.01.1Medal of Honor: Infiltrator (Instruction manual). Electronic Arts. November 17, 2003. AGB-BMHP-EUR.
↑"Medal of Honor Infiltrator". Nintendo Power176: 152. February 2004.
External links
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions