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| Moon | |
|---|---|
| Developer(s) | Renegade Kid |
| Publisher(s) | |
| Engine | Renegade[2] |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player |
Moon is a first-person shooter video game developed by Renegade Kid for the Nintendo DS.[5] The game was originally set to be shipped in North America on November 18, 2008, but the developer later pushed back the release to January 13, 2009.[4][6] It was also released on June 3, 2009 in Europe.[3]
The game's publishing rights were originally owned by Mastiff Games in the United States following a five-year agreement. In January 2014, it was announced the agreement had since expired, consequently giving Renegade Kid back complete ownership of the title, including publishing rights, and paving way for a potential sequel in development.[7] On January 24, 2014, Renegade Kid unveiled an episodic Nintendo 3DS remake/expansion titled Moon Chronicles.
Moon features first-person shooter gameplay and full 3D environments that the player can explore. Over the course of the game, the player can collect a variety of weapons to fight enemies. The game has three difficulty modes and is presented in multiple episodes with checkpoints scattered throughout each one. The upper screen of the DS displays the player's view of the environment, while the lower screen displays menu commands and a real-time map.[5] The game's story will be revealed as the player progresses through each level with pre-rendered cutscenes, text logs accessible through computer terminals, and communications with the player character's superiors. Much of the fighting the player experiences takes place in narrow corridors, although the developer has mentioned that the updated game engine allows for wide-open environments and large groups of enemies. The game does not feature any multiplayer mode, with the focus of the game being the single-player campaign.[2]
While the gameplay is mostly action-oriented, several puzzles are included to challenge the player. Some of these puzzles involve the player taking control of a small robotic drone to travel through vents and tunnels to unlock doors. The drone is armed with a stun gun that can temporarily incapacitate enemies, as well as deactivate shields that block the player's progress throughout the game.
During gameplay, the player can accumulate a maximum of seven different weapons, not including the drone. Weapons can be selected using the touch screen, and gameplay is automatically paused during weapon selection. Aiming is also accomplished on the touch screen, with movement assigned to the D-pad or buttons, depending on the player's settings.[6]
In Moon, the year is 2058 and the United States has established a series of stations on the Moon to perform scientific experiments and construct a Mars launch facility. An extraordinary discovery has been uncovered at one of the dig sites, a sealed hatch leading beneath the Moon's surface. The player assumes the role of Major Kane, the leader of a special task force sent to investigate the mysterious hatch and reveal its secrets.[3][5]
The player controls Major Kane, who is en route to a Moon base, where several mysterious hatches are uncovered. Upon Arrival, Kane has a brief conference with General Lambert. Alpha Team's helmet feed is seen on the secondary Monitors, when a burst of energy knocks out communications, and kills the members of Alpha team. En route to the hatch, Kane comes across a mysterious canister filled with a blue liquid, which he unknowingly inhales, and loses consciousness. Hours later, Kane awakens to find his vitals the same as a world class athlete. Kane proceeds to the hatch, and finds crates of canisters identical to the one he found, earlier. After Kane destroys the boss, the core is set to self-destruct. Kane escapes in the nick of time, only to find the Moon base overrun with sentries. Kane then secures the garage, and heads to the next hatch, via a Moon rover, referred to as the Lola-RR10. in this next hatch, he finds the shocking truth about the canisters: they contain human organ extracts. Disgusted, he leaves, only to be abducted by a spaceship. Kane then must fight his way off, destroying the ship in the process. A mysterious frequency is found, apparently friendly, helps Kane navigate through the maze of a lab. Kane then gets access to a shuttle, which takes him to an urbanized Saturn. Kane then fights his way to the supreme commander, which levels the aliens' civilization. The game ends with Kane warping back to Earth, followed by three enemy spaceships.
Since Moon utilizes an updated version of the Renegade Engine included in Renegade Kid's previous game, Dementium, the game features a frame rate of 60 frames per second and high-quality 3D visuals, along with stylus-based controls.[2] Renegade Kid has focused on "high-action gameplay challenges" to test the player's skills; these challenges include varying the placement of enemies in the game and providing them with unexpected behaviors. The exploration aspects of the game were designed to "reward" a player with access to new areas among other things.[6]
A jump mechanic was considered for the game, but was ultimately never implemented in order to focus on shooting gameplay. According to the developer, this "would have divided our gameplay focus in order to present the player with interesting ways of utilizing the jump so it didn't feel like an afterthought and may have diluted the overall experience. Focusing on one thing and trying to make it good is usually the best thing to do rather than do many things only to an OK quality."[6]
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Moon received "average" reviews according to the review aggregation website Metacritic.[8] It was also acclaimed for its graphics and frame rate but criticized for its lack of multiplayer.[citation needed]
| Moon Chronicles | |
|---|---|
| Developer(s) | Renegade Kid |
| Publisher(s) | Renegade Kid |
| Platform(s) | Nintendo 3DS |
| Release | Season 1 Episode 1
|
| Genre(s) | First-person shooter |
| Mode(s) | Single-player |
On January 24, 2014, Renegade Kid unveiled Moon Chronicles for the Nintendo 3DS. It is an episodic remake of Moon, and is set to expand the story even further. The base game was released as Moon Chronicles: Episode 1: One Small Step for $8.99 on the Nintendo eShop on May 15, 2014 in North America only.[20] Episode 2, Episode 3, and Episode 4 have been released as DLC for $4.50 each on the eShop, or $9.00 for all three. Episode 1, 2, 3, and 4 make up the first Season of Moon Chronicles episodes. They also make up the actual remade content from the original Moon. The game is not released in Europe still at end of 2017.
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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